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Official Units Discussion of official HeroScape units |
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The Book of Kozuke Samurai
The Book of Kozuke Samurai If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.Thora's Vengeance - Collection 5 - "Ninjas and Samurai"
Spoiler Alert!
Character Bio: The glaring sunlight rides down the length of his long curved blade. The weight of it balances off the end of his arm, dancing there like a thing possessing a will of its own, throwing itself up, down and across in swift and deadly strokes. The young samurai’s body twists and flows, leaps and dives, whirling about in a warrior’s frenzy. One enemy after another falls, outmatched by the superior skill of the Kozuke. The sun falls low on the horizon, bathing the landscape in its red glow. Exhausted and outnumbered, the Kozuke fight on. Their adversary closes them in, trapping them between the points of arrows drawn tight on their strings, and a steep drop into churning waters. The bowstrings twang and the Kozuke let themselves fall backwards, giving their lives to the waters below rather than allowing themselves be taken by their enemy. Falling out of Earth’s timeline the Kozuke enter a new world. Here on the battlefields of Valhalla, their fight continues on. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips-
_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Kozuke Samurai- Though weak on defense, the five attack of the Kozuke is an unprecedented value. Charging Assault ensures that most melee units won’t attack them first. B- OEAO: B Cleon: Tier 5 (144/208) dok (VC inclusive): B- Master Index Quote:
Unit Strategy Review Unit Strategy Review: Kozuke Samurai Last edited by superfrog; March 20th, 2019 at 11:22 AM. Reason: vc added |
#2
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It has been officially ruled that these guys MUST end their move adjacent to an oppoent to use the Charging Assault, but has it been ruled that they MUST attack that opponent then? Can they simply charge into engagement and choose not to attack? My group remains unclear on this.
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#3
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Why would you charge into an engagement and choose not to attack? Just curios.
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#4
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Quote:
9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete - (All for just $4,000 BUCKS) |
#5
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I just want to point out you must end your move adjacent to an enemy figure, but the book currently states you must end your turn. Obviously this creates a problem if you move next to an enemy figure and then kill him
Anyway, I absolutely LOVE the Kozuke. They're freakeshly fast when it counts, and deceptively slow otherwise. You'd be surprised how many people forget how big their threat range is after watching their normal move. On roads they can pretty much attack whatever they wish. In my experience, the Kozuke work great with their Izumi breatheren. The two can hold off an formidable enemy attack by playing tag team with their respective strengths. The Izumi out front make a great roadblock, forcing the enemy to stop and deal with a high defense unit with Counterstrike. Once stopped, the enemy troops easily fall prey to an 8 move 5 attack assualt from the Kosuke. Even if an Izumi falls, they've served their purpose quite well. In narrow passageways, this can go on for quite a while. In one particularly infuriating encounter, I plugged up a gap in the trees with a single Izumi. When the enemy approached in force, the lead unit fell to counterstrike, which immediately made a space for an Kosuke to charge in and double the damage. This pattern continued until the two figures had effectively wiped out a squad and a half of Heavy Gruts. |
#6
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Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
#7
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#8
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Whenever I draft the Kozuke's, I always have them as my first wave of figures to go out and fight. I don't know why, I just do it, and it pays off
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#9
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very good counter attack units.
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#10
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#11
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#12
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In my experience, these guys kill twice there points or none at all.
I feel sorry for you. Your not me. |
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