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  #2257  
Old April 28th, 2018, 07:31 PM
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Re: The Pre-SoV Workshop

Incredibly overpowered, at first glance.
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  #2258  
Old April 28th, 2018, 07:39 PM
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Revisionist History

Evil eye stare as written is going to be a pain for memory purposes and I see that as being a major issue.

Melee armies made of small and medium but figures can't kill him and he'll just clean them up handily to say nothing of the insane survivability of 7 life 4 defense with double shields. I'm legit not sure I'd be comfortable with this figure at 250 points let alone 125.

This figure needs a rework because as written he's very tough to kill, impossible to kill if you're a small or medium melee figure, and the evil eye stare power is going to require a lot of memory to figure out which figures are subtracting how many dice.

~Dysole, one eye on things
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  #2259  
Old April 28th, 2018, 10:34 PM
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Re: The Pre-SoV Workshop

The language needs a lot of cleaning up. Look at similar existing powers and copy the wording used there.

Evil Eye Stare is a no-go. Too much of a memory mechanic.

Paralyzing Glare is cool, but broken with the current design. He'll be insanely hard to kill for many melee armies. The part about weakening enemy defenses is cool, and fits well with his lower attack, but it doesn't seem right that it's automatic and not based on a d20 roll like other potent defense-reducing powers.

Cyclops Tactics is wrong for this design. For a creature that's already defensively mighty, this is way overkill. It also clashes with the design of Paralyzing Glare, which makes it so many things can't get more than a single skull anyway.
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  #2260  
Old April 28th, 2018, 11:36 PM
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Re: The Pre-SoV Workshop


Well met!

After a bit of back and forth herin and in PMs, we present the (hopefully) final, final version of Kha's Card:




Thanks again to Dr.Goomonkey for the Card, and BiggaBullfrog, Scytale, and Tornado for their advice in its evolution.

Playtesting will commence next Wednesday, May 2, at noon.

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  #2261  
Old April 29th, 2018, 12:17 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: The Pre-SoV Workshop

I made so changes to my cyclops, hope you like the re-worked powers.
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  #2262  
Old April 29th, 2018, 09:43 AM
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Re: The Pre-SoV Workshop

What the others meant by "memory" on Evil Eye is this: how do you keep track of which figures have reduced defense dice after Cairne's turn ends? If two Krav Maga attack him and get reduced defense, and the third one doesn't, how do you keep track of which one has reduced defense?
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  #2263  
Old April 29th, 2018, 01:48 PM
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Re: The Pre-SoV Workshop

A much sharper design, to your credit. But as Pumpkin_King noted, it still has a memory mechanic. By that we mean an effect that lasts beyond the current turn without a means of tracking it. The power is, as far as I can tell, permanent once it activates, so would need a marker that goes on the target card and affects the entire card. Which doesn't really work with Commons, since technically multiple cards are used.

Even if you did devise a marker version, it probably wouldn't go through. In general powers that require markers are frowned upon. They're ok, but it needs to be an important part of the unit, central to its design. A rare counterattack-style power doesn't fit that bill.
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  #2264  
Old April 29th, 2018, 02:07 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
A much sharper design, to your credit. But as Pumpkin_King noted, it still has a memory mechanic. By that we mean an effect that lasts beyond the current turn without a means of tracking it. The power is, as far as I can tell, permanent once it activates, so would need a marker that goes on the target card and affects the entire card. Which doesn't really work with Commons, since technically multiple cards are used.

Even if you did devise a marker version, it probably wouldn't go through. In general powers that require markers are frowned upon. They're ok, but it needs to be an important part of the unit, central to its design. A rare counterattack-style power doesn't fit that bill.
Made some changes to the cyclops, hope you agree with the specials.

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  #2265  
Old April 29th, 2018, 03:58 PM
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Re: The Pre-SoV Workshop

That’s a really good version of that power! The wording would need work - the inclusion of “with a normal attack” would preclude special attacks.
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  #2266  
Old April 29th, 2018, 05:20 PM
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Re: The Pre-SoV Workshop

The powers are much improved. That's a far better design. Though it seems odd that he can only affect large/huge with Paralyzing. What's the thematic idea there?

The wording of Evil Eye Stare could use some work. "From range" isn't Heroscape terminology, and the line about special attacks isn't needed because special attacks are never modified.

EVIL EYE STARE
If Cairne is attacked with a normal attack by a non-adjacent figure, the attacking figure rolls 2 fewer attack dice.

It's only a single-attack figure, but those stats are bonkers. 7 Life and 5 Defense plus Evil Eye Stare? That's superhero-level powerful. Far too much for the design.
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  #2267  
Old April 29th, 2018, 10:23 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: The Pre-SoV Workshop

This army card was re-worked, hope like the specials now.

Last edited by Heroscaper 101; April 30th, 2018 at 01:45 AM.
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  #2268  
Old April 30th, 2018, 12:34 AM
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Re: The Pre-SoV Workshop

The "with a range of 1" feels strange - he doesn't get the bonus versus ranged figures if he attacks them? His two powers really clash in that sense. An anti-range power and an anti-melee power.
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