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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2257
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Re: The Pre-SoV Workshop
Incredibly overpowered, at first glance.
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#2258
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Revisionist History
Evil eye stare as written is going to be a pain for memory purposes and I see that as being a major issue.
Melee armies made of small and medium but figures can't kill him and he'll just clean them up handily to say nothing of the insane survivability of 7 life 4 defense with double shields. I'm legit not sure I'd be comfortable with this figure at 250 points let alone 125. This figure needs a rework because as written he's very tough to kill, impossible to kill if you're a small or medium melee figure, and the evil eye stare power is going to require a lot of memory to figure out which figures are subtracting how many dice. ~Dysole, one eye on things My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#2259
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Re: The Pre-SoV Workshop
The language needs a lot of cleaning up. Look at similar existing powers and copy the wording used there.
Evil Eye Stare is a no-go. Too much of a memory mechanic. Paralyzing Glare is cool, but broken with the current design. He'll be insanely hard to kill for many melee armies. The part about weakening enemy defenses is cool, and fits well with his lower attack, but it doesn't seem right that it's automatic and not based on a d20 roll like other potent defense-reducing powers. Cyclops Tactics is wrong for this design. For a creature that's already defensively mighty, this is way overkill. It also clashes with the design of Paralyzing Glare, which makes it so many things can't get more than a single skull anyway. |
#2260
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Re: The Pre-SoV Workshop
Well met! After a bit of back and forth herin and in PMs, we present the (hopefully) final, final version of Kha's Card: Thanks again to Dr.Goomonkey for the Card, and BiggaBullfrog, Scytale, and Tornado for their advice in its evolution. Playtesting will commence next Wednesday, May 2, at noon. |
#2261
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Re: The Pre-SoV Workshop
I made so changes to my cyclops, hope you like the re-worked powers.
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#2262
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Re: The Pre-SoV Workshop
What the others meant by "memory" on Evil Eye is this: how do you keep track of which figures have reduced defense dice after Cairne's turn ends? If two Krav Maga attack him and get reduced defense, and the third one doesn't, how do you keep track of which one has reduced defense?
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#2263
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Re: The Pre-SoV Workshop
A much sharper design, to your credit. But as Pumpkin_King noted, it still has a memory mechanic. By that we mean an effect that lasts beyond the current turn without a means of tracking it. The power is, as far as I can tell, permanent once it activates, so would need a marker that goes on the target card and affects the entire card. Which doesn't really work with Commons, since technically multiple cards are used.
Even if you did devise a marker version, it probably wouldn't go through. In general powers that require markers are frowned upon. They're ok, but it needs to be an important part of the unit, central to its design. A rare counterattack-style power doesn't fit that bill. |
#2264
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Re: The Pre-SoV Workshop
Quote:
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#2265
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Re: The Pre-SoV Workshop
That’s a really good version of that power! The wording would need work - the inclusion of “with a normal attack” would preclude special attacks.
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#2266
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Re: The Pre-SoV Workshop
The powers are much improved. That's a far better design. Though it seems odd that he can only affect large/huge with Paralyzing. What's the thematic idea there?
The wording of Evil Eye Stare could use some work. "From range" isn't Heroscape terminology, and the line about special attacks isn't needed because special attacks are never modified. EVIL EYE STARE If Cairne is attacked with a normal attack by a non-adjacent figure, the attacking figure rolls 2 fewer attack dice. It's only a single-attack figure, but those stats are bonkers. 7 Life and 5 Defense plus Evil Eye Stare? That's superhero-level powerful. Far too much for the design. |
#2267
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Re: The Pre-SoV Workshop
This army card was re-worked, hope like the specials now.
Last edited by Heroscaper 101; April 30th, 2018 at 01:45 AM. |
#2268
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Re: The Pre-SoV Workshop
The "with a range of 1" feels strange - he doesn't get the bonus versus ranged figures if he attacks them? His two powers really clash in that sense. An anti-range power and an anti-melee power.
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