|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#349
|
||||||
|
||||||
Re: Green Wyrmling discussion and playtesting
Quote:
Quote:
Quote:
How do you feel about the "counterstrike only on whiffed attacks" version? That gets rid of most of the Raelin synergy (i.e. you can't make your opponent whiff, no matter how much defense you have) but still feels pretty intuitive. Quote:
That said, this was the original SoV submitted version (granted, with 5 defense, which makes the problem worse) and it was rejected because of overwhelming Raelin synergy against melee squads. Now, granted, myself and others have pointed out that other builds (TSAs with Hatamoto, Warriors of Ashra, a few others) are also incredibly strong when backed by Raelin against armies that have nothing but melee normal attacks. But be that as it may, this is the problem that all these workshopped versions are seeking to solve. Similar in effect to the 1-wound limiter, but much less thematic IMO. I don't really see the point. Quote:
I like this a lot and have almost brought it up as a possibility multiple times. Not only does it feel thematic, but it also seems like a nice echo of the Samurai limitation on counterstrike. That said, it's very much like the "1 wound max" version, in that, while it's very cool and thematic, it doesn't actually do anything to resolve the Raelin issue. Quote:
|
#350
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
Just a thought. Perhaps the hardiest of dragons would be better represented by an Uncommon Wyrmling? Then they could have more than 1 health.
|
#351
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
Fledgling Counter Strike
When rolling defense dice against a normal attack from an adjacent figure that is not Huge, if the attacking figure rolls no skulls and if you roll at least 1 shield, the attacking figure receives one wound. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#352
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
Quote:
-- I like 4/3, with a 1-wound counterstrike that only affects small or medium figures. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#353
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
Quote:
Everyone is going to have different hangups, but to me, giving baby Charos Blue Wyrmling stats doesn't feel right at all. |
#354
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
I think 4/4 was fair for these guys. The counterstrike stunk a bit with the "no skulls" condition. We will try this version again, Raelin on GW side for that game
|
#355
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
How about something like giving the melee figure a chance to kill the wyrmling before they "set" themselves for a counterstrike:
FLEDGLING COUNTERSTRIKE When rolling defense dice against a normal attack from an attacking figure that was adjacent to this Green Wyrmling prior to this turn, if any excess shields are rolled the attacking figure receives one unblockable hit. It is like any kid you teach how to punch, they need time to setup. Counterstriking is an art that needs time to master, that is why so few figures have it. The wyrmlings haven't fully mastered their ability to quickly counterstrike. Last edited by Gurei-Ornery; July 18th, 2014 at 01:37 PM. |
#356
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
Interesting. Very clever. Maybe too finnicky though.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#357
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
(Split original post)
Another thought to try to capture the "fledgling" theme is to force a choice of either defending with full dice with no chance for CS or half the dice rounding up (which would be 4 with height and Raelin or 3 with height if we went back to 5 defense) for the chance to CS. FLEDGLING COUNTERSTRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, before attack dice are rolled, you may choose to half the number of dice you roll, rounded up. If you do, if any excess shields are rolled the attacking figure receives one unblockable hit. |
#358
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
I'm not totally getting this. What makes a strong version of these guys any worse than TSA x a billion plus Raelin? If we made the little CSers really weak against specials and range or something (perhaps giving them 4 move and a modified version of Wyrm bonding that allows only one attack per OM) they'd be as balanced and as situational as the TSA, even more so force army variety (all melee is gutsy but it's still very lackluster in terms of play) and add more to the "well shoot I have to make the most of all my units" feel you get when you play an all Wyrmling army?
Mimring>Krug. 'Nuff said. |
#359
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
Fledgling Counter Strike
When rolling defense dice against a normal attack from an adjacent figure that is not Huge, if the attacking figure rolls no more than one skull and you roll one or more excessive shields, the attacking figure receives one wound. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#360
|
||||
|
||||
Re: Green Wyrmling discussion and playtesting
Quote:
Choosing to roll fewer dice is also strange and probably not worth it for the most part. I think the "start the turn engaged" counterstrike is an interesting idea. It doesn't really have memory issues so it should be possible and is suitably fledgling. Raelin is going to be good with them because Raelin is good. They're really not any more melee punishing than so many other options and again it was only 1 judge who voted them down for power reasons in the first place. I do appreciate the interesting ideas being shared but I don't think it's being channeled in the right direction. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Green Wyrmling Needs Sculpt | spiteofthedice | Custom Units & Army Cards | 20 | November 19th, 2010 08:53 AM |
Red Wyrmling Pre-Release Discussion Thread | Tai-Pan | Official Units | 30 | July 27th, 2010 01:41 PM |
Black Wyrmling Pre-Release Discussion Thread | Tai-Pan | Official Units | 24 | July 22nd, 2010 03:39 PM |
White Wyrmling Pre-Release Discussion Thread | Tai-Pan | Official Units | 26 | July 17th, 2010 07:59 PM |
Blue Wyrmling Pre-Release Discussion Thread | Tai-Pan | Official Units | 38 | July 2nd, 2010 11:56 PM |