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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#1105
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Re: Project Pokemon Design Thread: SANDSHREW!
Here is the Bulbapedia page on Sandshrew.
His pokedex entries mention him rolling into a ball quite a lot, maybe Defnse curl does have some merit. Also, Rapid Spin might be kind of fun, like a 2 dice attack that hits all adjacent enemies or something. |
#1106
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Re: Project Pokemon Design Thread: SANDSHREW!
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#1107
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Re: Project Pokemon Design Thread: SANDSHREW!
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#1108
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Re: Project Pokemon Design Thread: SQUIRTLE!
Alright, here's a slightly new take based on your input.
Sandshrew Quote:
Thanks to Wulf for Sand Attack and Minimoose for Rapid Spin. Now that I think about it, I kind of see Staryu/Starmie learning Swift. If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#1109
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Re: Project Pokemon Design Thread: SANDSHREW!
In the end it's all up to Fiddlerjones.
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#1110
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Re: Project Pokemon Design Thread: SQUIRTLE!
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Also, is there any specific reason that we're using that version of Sand Attack? Why are we being inconsistent? Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#1111
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Re: Project Pokemon Design Thread: SANDSHREW!
I'm thinking the same thing. I don't like rapid spin for sandshrew. I prefer the sand attack, defense curl, dig, scratch/fury swipes approach.
Also I prefer the sand attack that cancels the adjacent attack. That way it's similar to smokescreen yet has a difference. This will make him a nice melee pokemon to use. |
#1112
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Re: Project Pokemon Design Thread: SANDSHREW!
I like the Disappear/Hide In Darkness aspect of Sand Attack more than reducing attack/raising defense dice. I also like the idea of a Defense Curl ability, maybe kind of like withdraw, but with a shorter effect term. Maybe something like:
Defense Curl-If this Sandshrew does not attack, you may add two to its defense dice until you reveal your next order marker. Kind of like Estivara-more defense, but only for one (two with end of round complications) of your opponent's turn, where Squirtle's Withdraw can last a whole game if it doesn't move one turn. If Sandshrew has Defense Curl and Sand Attack, it would make a fun Pokemon you use as a staller; engage the enemy and blind it with Sand Attack while the rest of your figures advance. And I'm sorry, but I've got to say I don't like Sandshrew with Rapid Spin. It might work if we make it do what it's supposed to (remove spikes/leech seed/other effects) but I think Rollout is better for a Sandshrew than Rapid Spin as far as spinny attacks go. But, even more I like Sandshrew as a kind of defender with Defense Curl and Sand Attack. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#1114
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Re: Project Pokemon Design Thread: SANDSHREW!
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#1115
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Re: Project Pokemon Design Thread: SANDSHREW!
I'm iffy on this issue. I don't think it would mesh with Classic 'scape so well, as Special Attacks generally aren't affected by these kind of abilities (exception Isamu), but it looks like most Pokemon are going to have special attacks (one small pro for this, Sandshrew will trump Electric types, as their Electric Special Attacks won't work against it). Maybe if we can lay off of the Special Attacks so much, it would work against just normal (I like the idea that came up about using a Special Power to give a normal attack a type). Otherwise, we'll probably have let Sand Attack work against specials (not too big of a deal, just a slight inconsistency feel (maybe just for me though)).
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#1116
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Re: Project Pokemon Design Thread: SANDSHREW!
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