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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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orgsbane’s Worm Superhero Customs
With me getting back into Heroscape, and Worm/Ward being among my favorite fiction, it just makes sense to mash the two together! If you don’t know what Worm is, it’s an webserial by Wildbow that is about a world with superpowered individuals (called “capes” or parahumans.) I found that is covers superheroes in a realistic way that doesn’t stray into edgy cynicism, and I love that the powers are unique and tied to the themes of the story. You can read or listen to it for free online! Fair warning, it does have darker tones and the it’s genre can dip into full on horror.
I’ve had an idea for Skitter bouncing around for a while, so I finally decided to put pen to paper to at least get it out there. She’s completely untested, so I am very unsure of the points. I think there will be a lot of tweaks to come, as it will be tough to balance as she is such a glass cannon, but I want to represent that in the game. If given a big enough swarm, she should be able to snuff out tough capes, but if they get their hands on her, they should be able to squash her like a… well, you know. While this is a very early concept, I am very open to feedback! SKITTER (Undersider) NAME = SKITTER SECRET IDENTITY = TAYLOR HEBERT SPECIES = PARAHUMAN UNIQUENESS = UNIQUE HERO CLASS = MASTER PERSONALITY = REBELLIOUS SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 5 RANGE = 10 ATTACK = 3 DEFENSE = 3 POINTS = 180 GATHERING SWARM At the start of each round, place a Gathering Swarm marker on this card. For each Gathering Swarm marker on this card, add one to Skitter’s attack. Skitter does not need a clear line of sight to attack with her normal attack. SUFFOCATE Before rolling dice for Skitter’s normal attack, you may remove all Gathering Swarm Markers from this card. Add one skull to the attack total for each Gathering Swarm marker removed. SWARM CLONE 7 If Skitter is targeted with a normal or special attack, you may remove a Gathering Swarm marker from this card and roll a 20-sided die. If you roll a seven or higher, Skitter cannot take damage from this attack, and may move up to 3 spaces. If the attacker has the Superspeed special ability, remove all Gathering Swarm markers from this card after using this ability. My Trade Thread (Currently Inactive) http://www.heroscapers.com/community...ad.php?t=47793 My Painting/Hobby thread https://www.heroscapers.com/communit...23#post2530223 Free Miniatures: Pay It Forward https://www.heroscapers.com/communit...58#post2539758 Last edited by orgsbane; August 20th, 2022 at 04:51 PM. |
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Re: orgsbane’s Worm Superhero Customs
Yes! She can sense and control every insect in a several block radius, hence the large attack range, and the lack of need for LoS. That amount of knowledge gives her a limited form of pre-cog, but I scrapped an early danger sense ability and for the more noticeable/cooler swarm clones she uses regularly. Fights usually hinge on her ability to manage her swarm while staying safe, cause without them, she's a 15 year old with a baton lol
My Trade Thread (Currently Inactive) http://www.heroscapers.com/community...ad.php?t=47793 My Painting/Hobby thread https://www.heroscapers.com/communit...23#post2530223 Free Miniatures: Pay It Forward https://www.heroscapers.com/communit...58#post2539758 Last edited by orgsbane; August 20th, 2022 at 07:47 PM. |
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