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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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PochoMan's Custom SuperHero Army Cards
PochoMan's Custom SuperHero Army Cards
HEROSCAPE and all related characters are trademarks of Hasbro. © 2006 Hasbro. All Rights Reserved. MARVEL and all related characters © 2008 Marvel Characters, Inc.,. All rights reserved. DC and all related characters ™ and © 2008 DC Comics. All rights reserved. A Warner Bros. Entertainment Company. Custom SuperHero Army Cards My MARVEL created Army Cards for charactrers, units, glyphs, equipment, etc... Custom SuperHero Figures Repainted and MODDed of Official Marvel'scape, ReBased HeroCLIX, etc... Custom SuperHero Additions Custom terrain, buildings, obstacles, and other misc. additions, etc... Custom SuperHero Scenarios Custom scenarios based off of events of the Marvel Universe. All [IMG] links are thru ImageShack®. Recently there have been problems with thier internal server. So if you get an Image Placeholder w/ an "X", right click "Show Picture". Most of my Customs are character I would like to play and may never be released or it will take a few expansions or so. Card abilities will be as accurate as I can remember, and, with a little help from a few web-sites that include but are not limiled to... Marvel Universe: the Official Marvel Wiki, MarvelDirectory.com, and Wikipedia, the free encyclopedia that anyone can edit Most if not all of my cards are created using GreyOwl's Mix-and-Match Superhero Blanks MARVEL LEGENDS HEROSCAPE Click HERE to see the following update post. Week ending 29 FEB 08 -Added Unit Card(s): Green Lantern, Green Energy Ring, Green Energy Lantern, Iron Lantern, Power Girl, -Updated Unit/ArmyCard(s): Black Knight (Dane Whitman) Marvel Firelord (Pyreus Kril) Marvel Herald of Galactus. Stats are a dupe of Silver Surfer's. Green Lantern (Hal Jordan) DC, This is my attempt at a Green Lantern. You can find more about the process at Building a "Generic" Green Lantern. Hercules (Heracles) Marvel HulkBuster Iron-Man (Tony Stark) Marvel. Impossible Man (Impy) Marvel I chose him for his instant evolution power which has the ability to copy almost anything he desire from a person, to a machine with working parts, to a rocket ship, and even the mighty Galactus himself. The only drawback is the Impossible Man can never change his default colors Green and Purple CLARIFICATION: There is no default height or hit-zone since he will be just a token at the begining of game, and throughout the rest of the game he will be replaced with the rolled figure. Iron Lantern (Hal Stark) Amalgam, is a fictional character by Amalgam Comics superhero, who is combination of Marvel Comics' Iron Man and DC Comics' Green Lantern. Multiple Man (Jamie Madrox) Marvel I chose him as a solution to having squads in Marvel'scape. He is my favorite Havok led X-Factor member. Power Girl (Kara Zor-L; AKA Karen Starr) DC, Is my first attempt at a DC character. I chose her for a really shallow reason, She reminds me of an XGF with the same style hair and body. She may be a little overpowered when compared to everyone elses Power Girl, Supergirl and Superman. Scarlet Witch (Wanda Maximoff) Marvel Daughter of Magneto, Hero or Villian, Brotherhood or Avenger, Savior of reality or Destroyer. Sentinel Template Army Card. You can see several Sentinels flying in the background. It uses the Purple/Purple Color Scheme. I will be makeing Blue/Grey, and a Blue/Purpl in the near future. Yellow Jacket (Hank Pym) Marvel I used 2 cards to reflect the 2 versions of the "Pym Particles". WORKS IN PROGRESS Brood, Galactus, Devourer of worlds, Hawkeye, Hulk, Bruce Banner, Grey Version Jocasta, Bride of Ultron, Avenger Mandarin, Sentinels- NIMROD, Advanced Sentinel Alpha-3, Beta-7, Omega-4; Sentinel Trooper TaskMaster, Ultron, Faction & Team Logos. Has any one else have the idea of using the Faction Logos from HeroCLIX in lieu of a General Symbol? (L-R) Avengers, Magneto, Defenders, Hydra, Galactus, Fantastic 4, Masters of Evil, Doom, SHIELD (L-R) Morlocks, Serpent Society, Sinister Syndicate, Skrulls, Spider-Man, X-Men, Ultimate X-Men, Ultimates CLASSIC HEROSCAPE Black Widow Natalia Romanova, known to most as Natasha Romanoff, is rumored to be a relative of the Romanoffs, the last ruling czars of Russia, but nothing else is known of her family. Natasha grew up wanting to be a ballet dancer but fate turned her into a Russian Operative known as the Black Widow. Recently, Natasha became aware of the presence of another Black Widow, a younger woman named Yelena Belova. Yelena was obsessed with being the sole Black Widow; the two Black Widows finally encountered each other while attempting to retrieve the Endless Fury bio weapon created in Rhapistan, which exploded violently. Summoned to Valhalla by Vydar Natasha feels right at home among the Nakita and Krav Maga. Captain America On his way to an arraignment at the Federal Courthouse in New York City, Captain America was shot in the right shoulder by a sniper's bullet. Several subsequent shots were fired point blank at Rogers by Sharon Carter. Captain America was pronounced dead on arrival at Mercy Hospital. Summoned to Valhalla by Jandar, Captain America carries on the crusade against evil. Captain America has befriended SGT Drake Alexander, even calling him "Bucky" on a number of ocassions. WWII Captain America WHAT IF Captain America wouldve died during WWII and was never Frozen? CPT A summoned to Valhala by Jandar, HEROSCAPE and all related characters are trademarks of Hasbro. © 2006 Hasbro. All Rights Reserved. Captain America © 2007 Marvel Characters, Inc. All rights reserved. Black Widow © 2007 Marvel Characters, Inc. All rights reserved. Revision History Week ending 25 JAN 08 -Added Unit Card(s): Firelord, Hercules, Hulkbuster Iron Man -Updated Unit/ArmyCard(s): Week ending 04 JAN 08 - Updated Unit/ArmyCard(s): Jamie Madrox the Multiple Man - Added Unit Card(s): Black Knight (Dane Whitman), Hank Pym (Yellow Jacket), Scarlet Witch (Wanda Maximoff) Week ending 12 OCT 07 - Added Unit Card(s): Jamie Madrox the Multiple Man; Impy, The Impossible Man; Sentinels Template Week ending - Updated Unit/ArmyCard(s): - Added Unit Card(s): - Added Character's Bio: |
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Multiple Man, Impy, Sentinel Blank, Faction Logos
1st up is Jamie Madrox, the Multiple Man. I chose him as a solution to having squads in Marvel'scape. He is my favorite Havok led X-Factor member.
CLARIFICATION on Adjacent to eachother. Like the Roman Archers where ajacent means where they all can be in a straight line and not a triangle. As long as two Jamie Madroxs are adjacent they do not need to be "clustered". Next Impy, The Impossible Man. I chose him for his instant evolution power which has the ability to copy almost anything he desire from a person, to a machine with working parts, to a rocket ship, and even the mighty Galactus himself. CLARIFICATION: There is no default height or hit-zone since he will be just a token at the begining of game, and throughout the rest of the game he will be replaced with the rolled figure Then, here's a Template I use for all my Sentinel Army Cards. You can see several Sentinels flying in the background. It uses the Purple/Purple Color Scheme. I will be makeing Blue/Grey, and a Blue/Purpl in the near future. WORKS IN PROGRESS using my Sentinel blank. NIMROD, Advanced Sentinel Alpha-3, Beta-7, Omega-4; Sentinel Trooper Faction & Team Logos. Has any one else have the idea of using the Faction Logos from HeroCLIX in lieu of a General Symbol? (L-R) Avengers, Magneto, Defenders, Hydra, Galactus, Fantastic 4, Masters of Evil, Doom, SHIELD (L-R) Morlocks, Serpent Society, Sinister Syndicate, Skrulls, Spider-Man, X-Men, Ultimate X-Men, Ultimates |
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Jamie Maddox looks pretty cool, but wouldn't the card be named Multiple Man? Like Spider-Man's card is Spider-Man, not Peter Parker. Either way his name is Jamie Madrox .
For the abilities, Multiple Man is slightly confusing. I'd just have the first line say "Before intially placing Jamie Madrox on the battlefield, roll the 20-sided die. If you roll a ......" Then the second to last sentence doesn't make sense where it is. "You may not control more than 6 Jamie Madrox's at any given time," should be moved underneath Multiplcity 17 since it is the Multiplicity power that will give him the opportunity to control 6+ Madrox's. The last line should have an introductory phrase like, "During Jamie Madrox's turn, you may move and attack with any and/or all Jamie Madrox's that you control." Multiplicity is cool in that you can choose which figures you want to clone and still attack with the others. I would just drop "cloned" before Jamie Madrox because it implies that there is some difference between the newly cloned ones and the original and it might cause some dis-clarity over which you can control on you turn. Actually since you can only clone with unengaged Madrox's and they have a range of one, why not say, Quote:
The personality and class traits are misssing, but you probably left them blank for lack of a correct term. Just point it out if that wasn't the case. And finally, the points look pretty good, but probably a tad too high. With only 1 life, which needs to be the case, I think the Multiple Men could be destroyed quickly if a couple were engaged. Even with 2 or 3 able to attempt cloning a 17 or higher is only going to come up 1 out of 5 rolls and the 4 defense coupled with 1 life will not hold up long. I'd wait for testing, but my intial reaction is that he should be around 190. Feedback: We could all use a little more |
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Here's what Ive been Playing around with...I thought GL HJ stats would be like L:4, M:4-5, R:1, A:3-4, D:3-4 Points aroud 200+. Then you would also have the following equip cards.
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Let me know what you think? Quote:
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You're right, we should probably move this discussion over here ... So, I'll just repeat myself.
As much as it would add to the complexity of Green Lanterns, I wonder if it might not be worthwhile to have a series of "ability" cards, kind of like the power ring cards now, that all Green Lanterns can access, some might be for passive powers like defensive or movement based, which cost a certain amount per turn to keep a marker on, and some might be one time use powers, like the offensive ones here. Basically any Green Lantern could use those powers and that would free the actual Green Lantern card to just discuss the limited power source and the stat boosts from having the ring. And it'd give you a place to put flying too, because if you're not going to use the icon, you've got to put it somewhere. If Green Lanterns do anything, they definitely fly. I like the change for the power battery to be X amount of markers per turn are given back, yeah. Your ideas for changing Emerald Weaponry and Emerald Blast Special Attack sound good. OK, I have a better idea about how Emerald Drain works, though I'm still not sure the wording is quite there. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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I look forward to seeing/discussing what you come up with!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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I picked up Green Lantern Rebirth this past week and have read it a few times and just wanted to throw an Idea or two to the original postings.
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GREEN LANTERN POWER RING Quote:
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GREEN LANTERN'S POWER BATTERY During figure placement, place Green Lantern's Power Battery Glyph adjacent to Green Lantern. Quote:
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The Vanguard idea sounds interesting. I had another idea that might save a little room, that you may or may not want to use now - but I'll get to that in a minute.
I think 10 might be a good number on limited power, but only if the power battery allows you to recharge fairly quickly. But we really need to figure out the powers and their costs before we can say for certain here, I think. Emerald Enhancement sounds fine to me. It seems like the ring would give identical stat enhancements to any ring bearer, but what would differ is their original stats (based on species, personal physique, etc.) Let's worry about the yellow weakness after we figure the rest out. I still think it's something you could build into GL enemies with yellow based powers. If you've read the Sinestro Corps, I'm not sure how much yellow impurities affect Green Lanterns anymore anyway ... For the Emerald based attacks, I thought - what about making it one catch all attack, where both the range and attack were special, and you could add 1 to each number for each Green Energy Marker you use. If we stuck with Limited Power 10, this would mean an adjacent attack of 10 at most, or a range 10, attack 1 at the longest. But then you'd also sacrifice your personal enhancements, super strength, and flying by clearing your card. So it'd be an all out type of attack. If you think that 10 is too limiting there, though, we could always start him with more Green Energy Markers, and just put a cap for each category (range, attack) at 10. We could just give GL a straight up Overextend power? It seems like making GL wait an entire round with no action would make him a sitting duck for quite a while. I like the idea of having him get so many Markers back for every turn he waits without action (like 4 Markers?). So, what all would we need to put on the Vanguard card? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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