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  #361  
Old September 2nd, 2022, 03:40 PM
GameBear GameBear is offline
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New map: Stoker. 2 MH + 1 FA + 1 VW
Glyphs: 2 random glyphs

There has been some interest expressed recently in maps using two Marvel sets. Not my first choice, but this specific terrain combination was mentioned so I decided to give it a shot. I ended up designing two different maps using these sets. The upper floor of the warehouse should be removed on both maps (VS does not provide that option).



EDIT 11-30-22: The PDF file has been updated - a few road tiles have changed levels.

Last edited by GameBear; November 30th, 2022 at 06:20 PM.
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  #362  
Old September 2nd, 2022, 03:41 PM
GameBear GameBear is offline
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New map: Turf War. 2 MH + 1 FA + 1 VW
Glyphs: 2 random glyphs

This one is a much more ambitious and complex build. I have included alternate instructions (requiring extra terrain) in the PDF for those who want to avoid using castle bases and ladders for support. Again, the upper floor of the warehouse should be removed.



EDIT 10-08-22: The PDF file has been updated - significant rework.

Last edited by GameBear; October 8th, 2022 at 09:26 AM.
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  #363  
Old September 2nd, 2022, 03:53 PM
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Re: GameBear's Maps - New Maps 09/02/22

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Originally Posted by GameBear View Post
I have three maps to post today. First up is actually a mad_wookiee map - a kinder, gentler version of Grendel. The start zones have been pushed closer, and a couple spots have been tweaked to ease navigation, but otherwise it's the same map.

Grendel (modified)
All three look great! Loving this revision.
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  #364  
Old September 2nd, 2022, 09:07 PM
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Re: GameBear's Maps - New Maps 09/02/22

That's awesome, three new Gamebear maps. I love it. I've always liked the look of the blacktop with lava. It gives Stoker a cool look.

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  #365  
Old September 3rd, 2022, 10:53 PM
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Re: GameBear's Maps - New Maps 09/02/22

Stoker looks lovely, @GameBear .
I admire its restrained use of LoS blockers.
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  #366  
Old September 7th, 2022, 09:07 PM
GameBear GameBear is offline
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New map: Water Treatment Facility. 1 SM + 1 MH + 1 TJ
Glyphs: 2 random glyphs

For the ScapeCon III Map Contest, I decided to try a thematic design. At this particular facility, swamp water flows down through a multi-tier filtration system to come out clean at the bottom.



Glyphs are on level 3, next to palm trees, with no adjacent height. Yes, that is intentional.
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  #367  
Old September 7th, 2022, 09:42 PM
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Re: GameBear's Maps - New Maps 09/07/22

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Glyphs are on level 3, next to palm trees, with no adjacent height. Yes, that is intentional.
<GASP> Sacrilege!
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  #368  
Old September 11th, 2022, 12:43 AM
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Re: GameBear's Maps - New Maps 09/07/22

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Originally Posted by GameBear View Post

Glyphs are on level 3, next to palm trees, with no adjacent height. Yes, that is intentional.
Can you say more?

Also, I love the map. I'm very fond of maps with that hexagonal footprint, as my own maps often are. Plus, I love the theme.
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  #369  
Old September 11th, 2022, 02:14 AM
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Re: GameBear's Maps - New Maps 09/07/22

Quote:
Originally Posted by rednax View Post
Quote:
Originally Posted by GameBear View Post

Glyphs are on level 3, next to palm trees, with no adjacent height. Yes, that is intentional.
Can you say more?

Also, I love the map. I'm very fond of maps with that hexagonal footprint, as my own maps often are. Plus, I love the theme.
REDNAX!

It's been a while! I hope to see you make some more maps, I'm a fan of Fyorlag Swamp still, and updated/new maps would be awesome to see!
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  #370  
Old September 11th, 2022, 01:57 PM
GameBear GameBear is offline
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Re: GameBear's Maps - New Maps 09/07/22

Quote:
Originally Posted by rednax View Post
Quote:
Originally Posted by GameBear View Post

Glyphs are on level 3, next to palm trees, with no adjacent height. Yes, that is intentional.
Can you say more?
A lot of factors played into the glyph placement, but the main motivation was a desire to keep the glyphs relevant. On a map with so much central elevation, edge glyphs can be easy to ignore - too far away from the action or too vulnerable to be worth it. I wanted the glyphs to be easier to reach and a little less vulnerable, to encourage more activity on the flats.

Quote:
Originally Posted by rednax View Post
Also, I love the map. I'm very fond of maps with that hexagonal footprint, as my own maps often are. Plus, I love the theme.
Thanks! You should make a map for the contest too!
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  #371  
Old September 11th, 2022, 11:53 PM
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Re: GameBear's Maps - New Maps 09/07/22

Quote:
Originally Posted by MegaSilver View Post
REDNAX!

It's been a while! I hope to see you make some more maps, I'm a fan of Fyorlag Swamp still, and updated/new maps would be awesome to see!
Quote:
Originally Posted by GameBear View Post
Thanks! You should make a map for the contest too!
Thanks friends! In truth I haven't played Heroscape, let alone designed new maps in years. But I enjoy checking out the website from time to time. Perhaps I'll design some more once the new Heroscape pack gets released.
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  #372  
Old September 28th, 2022, 04:01 PM
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Re: GameBear's Maps - New Maps 09/07/22

Quote:
Originally Posted by GameBear View Post
New map: Stoker. 2 MH + 1 FA + 1 VW
Glyphs: 2 random glyphs

There has been some interest expressed recently in maps using two Marvel sets. Not my first choice, but this specific terrain combination was mentioned so I decided to give it a shot. I ended up designing two different maps using these sets. The upper floor of the warehouse should be removed on both maps (VS does not provide that option).

Quote:
Originally Posted by GameBear View Post
New map: Turf War. 2 MH + 1 FA + 1 VW
Glyphs: 2 random glyphs

This one is a much more ambitious and complex build. I have included alternate instructions (requiring extra terrain) in the PDF for those who want to avoid using castle bases and ladders for support. Again, the upper floor of the warehouse should be removed.

I really like these!

Formerly known as capsocrates
--
Remixed Master Sets - challenge yourself with new terrain combinations!
--
Colorado Fall 2023 Multiplayer Madness
--
caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate

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Continuing Classic Heroscape: C3V SoV
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