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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#493
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Re: Green Wyrmling discussion and playtesting
I don't like dropping the move. It makes them slower than every other dragon or wyrmling and does very little to weaken the power of the passive, Raelin-backed version while weakening their use in more dynamic builds.
I agree a higher price is an option, I'm just wholly unconvinced by the spectacle of plugging them in to that Raelin build and watching relatively low-attack melee fail, especially when there was an extremely fortunate Gilbert 1-shot. |
#494
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Re: Green Wyrmling discussion and playtesting
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Honestly, a better army would have been Knights x4, Sir Glibert, Krav Maga, and Isamu. In this case, the Krav Maga could have shot down Raelin followed by the Green Wyrmlings. I will test the same Green Wyrmling army against this army and see how it compares. Quote:
I will also test a battle where the roles are reversed and the Green Wyrmling army is the perfect matchup for the opposing army. If the Green Wyrmling army can easily beat this army, then it's a sign the Green Wyrmling needs a price increase, but if it gets completely destroyed, then it's a sign the Green Wyrmling at a good point value while having army matchups that it is both great against and poor against. |
#495
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Re: Green Wyrmling discussion and playtesting
Everyone might disagree, but I think this is the best version as it fits both thematically as "baby Charos" and fixes ALL the issues is make him/her/it Uncommon @ 3 or 4 life and no Wyrmling bonding. You can still play them bonding with other Wyrmlings but cannot have an army of just Green Wyrmlings and 4th mass, or a bunch of them with Raelin and range (Nilf/Q9/KMA/Stingers, etc). This fixes issues of them not being overpowered with 4th mass, against only melee, maps with a lot of height changes, etc.
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; September 22nd, 2020 at 09:58 AM. Reason: Sorry to post on both threads. |
#496
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Re: Green Wyrmling discussion and playtesting
An actual D&D green dragon wyrmling figure and the design doesn't have its iconic acid poison breath? No way.
Last edited by Scytale; September 22nd, 2020 at 10:45 AM. |
#497
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Re: Green Wyrmling discussion and playtesting
Poison gas, not acid.
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#498
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Re: Green Wyrmling discussion and playtesting
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#499
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Re: Green Wyrmling discussion and playtesting
It's not, though. No dragon had only 3 attack until the Wymlings, why should lower Move be sacred? The Red Wyrmling got lower Move than Zelrig (Blue Wyrmling also could've been slower than an official blue dragon, too, though C3V chose to give Quahon 5 Move). Additionally, Charos was the slowest dragon, the only one with 5 Move, until Moltenclaw, who came out after the Wyrmlings. Finally, there is precedent for -1 to all the big dragon's stats in the Red Wyrmling compared to Zelrig, which would be 4 Move, Attack, and Defense here. So I'd say there are at least as many reasons for 4 Move as there are against. Also, even if the actual impact on gameplay is minimal, that makes it a good dial to turn to make a minor adjustment to power level without necessarily needing to change points.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#500
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Re: Green Wyrmling discussion and playtesting
Quote:
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#501
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Re: Green Wyrmling discussion and playtesting
I would agree that's much more compelling. Not having played them, I couldn't say for sure, but in theory at least I don't hate 4 Move. At any rate, lowering one stat or the other (or multiple) doesn't phase me too much when the White Wyrmling has 3 Attack to Nilfheim's 6...
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#502
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Re: Green Wyrmling discussion and playtesting
@Chris Perkins
and I played a game today. It was actually the same matchup as Siege's on superfrog's Hush. Chris won with 2 squads of Knights and 1-life Gilbert left.
The GWs never had height but were always Raelin backed until the end. Chris led with Alastair to get rid of a couple GWs early before moving in the Knights and Gilbert. There were 10 attacks on GWs, 5 of which led to a CS (all when Raelin-backed). Those 5 CS led to 3 Knights dead and a wound on Gilbert. Not sure why the big discrepancy between our game and Siege's. Obviously the one shot is unfortunate on Gilbert, but our stats ended at: Quote:
Last edited by Sheep; September 24th, 2020 at 07:59 PM. |
#503
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Re: Green Wyrmling discussion and playtesting
I finished another playtest. This time swapping Alastair for the Krav Maga Agents and Isamu.
Spoiler Alert!
Very, very different results from my first game. The dice were definitely against the Green Wyrmling team this game, but they were definitely for the Green Wyrmling team in my last game. I want to see how this team performs against their worst possible matchup and some other armies before making any more judgements on the Green Wyrmling, but I will point out this - throwing in @Chris Perkins and @heroscaper2010 ’s game, we now have a game where the Green Wyrmling team won by a huge lead, a game where the Green Wyrmling team lost by a huge lead, and a game where it was practically a tie (and they were all against the same or nearly the same army), so I think that is a good sign. |
#504
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Re: Green Wyrmling discussion and playtesting
Here are a couple pictures of the Bronze Wyrmling (mini considered for the GW) compared to the other wyrmlings and Charos:
Size-wise, they are slightly smaller than the other wyrmlings but nothing concerning. Against Charos, they look perfect with the bronze color actually matching Charos' brown to an extent. |
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