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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


 
 
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Old December 10th, 2009, 03:20 PM
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The Book of Blob

The Book of Blob

C3G MARVEL WAVE 1
RISE OF THE MUTANTS



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Clobberin Time set.
Its model number and name are #034-036 / Blob.

]The figure used for this unit is a Heroclix figure from the Clobberin Time set.
Its model number and name are #112 / Fred J. Dukes.
_________________________________________________________________

Character Bio - A mutant originally depicted as a morbidly obese circus freak, the Blob claims to be immovable. He possesses an extreme amount of pliable body mass, which grants him superhuman strength and his own gravitational pull. Possessing the mindset of a bully, he mostly uses his powers for petty crime and as a member of the Brotherhood of Mutants and Freedom Force.
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-Rulings and Clarifications-
  • Q: Blob's special power of Immovable states he cannot be moved by any special power on an army card, but does not specify glyphs. Can Blob be moved by a glyph, such as the Glyph of Makluan Electromagnetic Rings?
    A: Yes. Blob is not immune to glyphs that have movement powers. The same is true for figures affected by Blob's Stuck special power.
  • Q: Can Blob choose to not use the Stuck special power? For example for Blob to use Knockback to push the opponent into a more dangerous position.
    A: Yes. Since this special power does not specifically state that it "must" be used then Blob has the choice to activate it or to not activate it.
  • Stuck and Throwing or Placement Powers:
    Throwing or placement powers that say to "place" a figure, means one thing and also implies one thing:
    Place = Move. Place implies that the figure was first removed. So, if a figure cannot be removed/moved because of Blob's Stuck special power, it cannot be thrown or displaced by special powers either.
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • As a figure with the Super Strength special power, Blob interacts differently with these special powers.
  • As a Mutant, Blob interacts differently with these special powers.
  • Tiny, Large, and Huge figures are not affected by Blob's Stuck special power. Current Tiny, Large, and Huge figures.
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-Strategy, Tactics and Tips-
  • Strategy tip against Blob: Use ranged, special, or defense reducing attacks against Blob. DO NOT get bold and engage with a big power house like HULK or Superman. Vigilantes often have special attacks, specialized powers, and range with speed - all the ingredients needed to really own Blob.
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Last edited by Arch-vile; July 13th, 2022 at 10:41 PM.
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