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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #1  
Old September 18th, 2016, 12:08 AM
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The Book of Two-Face (II)

The Book of Two-Face (II)

C3G DC SUPER SECRET EXCLUSIVE 53
ARKHAM UNLEASHED




Comic PDF



The figure used for this unit is a Heroclix figure from the Arkham Asylum set.
Its model number and name are #007 / Two-Face.

_________________________________________________________________

Character Bio - Two-Face is a super-villain obsessed with duality and the number "two." He is an enemy to Batman in Gotham City. In his private life he was Harvey Dent, Gotham's district attorney. The mobster Sal Maroni burned his face with a bottle of acid during trial. His psychosis leads him to believe that right and wrong don't matter, as everything is ruled by chance. To prove this, he makes decisions of good or evil based on the flip of a special coin. This makes him highly unpredictable as a criminal mastermind. He has been a member of the Injustice Gang and the Injustice League. Two-Face was created by Bob Kane and Bill Finger, first appearing in Detective Comics #66. (1942) - DC Wikia
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:
  • N/A
Benefits:
  • N/A
Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • If you are looking for a consistent defense boost throughout your game, you may consider not putting any additional Order Markers on Two-Face once the Good Side is face-up on his card.
  • Make sure to keep a Unique Crime Lord Hero or Unique Criminal Hero adjacent to Two-Face to keep him from being able to be targeted for an attack while the Good Side is face-up on his card.
-Heroscapers Community Contributions-

Last edited by Splash; August 6th, 2022 at 12:22 AM. Reason: png
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  #2  
Old September 18th, 2016, 12:09 AM
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Re: The Book of Two-Face (II) (Breathing)

NAME = TWO-FACE
SECRET IDENTITY = HARVEY DENT

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIME LORD
PERSONALITY = CONFLICTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4

POINTS = 170


LET THE COIN DECIDE
Immediately after revealing a numbered Order Marker on this card, you must flip the Two-Face Coin and place the face-up result on this card. Then, instead of taking a turn with Two-Face, you may take a turn with one Unique Crime Lord Hero or Unique Criminal Hero you control within 6 clear sight spaces of Two-Face.

FACE OF MERCY
While the Good Side of the Two-Face Coin is face-up on this card, Two-Face and all Unique Crime Lord Heroes and Unique Criminal Heroes you control within 6 clear sight spaces of Two-Face roll 1 additional defense die, and if there is at least one Unique Crime Lord Hero or Unique Criminal Hero you control adjacent to Two-Face, Two-Face cannot be targeted for any attacks.

FACE OF CRUELTY
While the Scarred Side of the Two-Face Coin is face-up on this card, when Two-Face attacks, he may attack one additional time, and any other figures you control taking a turn with Let the Coin Decide roll 1 additional attack die. Immediately after any other figure you control takes a turn with Let the Coin Decide, you may take an immediate turn with Two-Face, and you may not take any additional turns with any other figures you control.

Spoiler Alert!

Last edited by Ronin; December 2nd, 2017 at 12:23 PM.
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  #3  
Old September 18th, 2016, 12:10 AM
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Re: The Book of Two-Face (II) (Breathing)

Figure Pics:
Spoiler Alert!


Background Pics:
Spoiler Alert!


Comic Art:
Spoiler Alert!

Last edited by Arkham; September 26th, 2016 at 03:06 PM.
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  #4  
Old September 18th, 2016, 12:11 AM
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Re: The Book of Two-Face (II) (Breathing)

So far I'm thinking dropping Range to 5 and Defense to 4 as desired.
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  #5  
Old September 18th, 2016, 12:30 AM
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Re: The Book of Two-Face (II) (Breathing)

I'd agree with dropping his stats. I do want him to stay pretty well spaced out from the original Two-Face, but I think he'll still be worth a significant amount at 5/5/4/4.

We'll have to work out a consistent style for the "coin" since that's completely new territory. No real suggestions now, but I'd suggest it being capitalized as "Two-Face Coin" or "Adjective Coin" in general, to better match how we title specialty markers ("Battery Marker," "Energy Marker," and so on).
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  #6  
Old September 18th, 2016, 12:36 AM
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Re: The Book of Two-Face (II) (Breathing)

Well you already know my excitement to see this one and my previous comments have been taken into consideration already. I'm pleased with the design.

as to this...
Quote:
Originally Posted by Arkham View Post
So far I'm thinking dropping Range to 5 and Defense to 4 as desired.
If I recall correctly those were the only points that were still being discussed so this decision will likely please anyone that was on the fence.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #7  
Old September 18th, 2016, 12:39 AM
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Re: The Book of Two-Face (II) (Breathing)

Quote:
Originally Posted by johnny139 View Post
I'd agree with dropping his stats. I do want him to stay pretty well spaced out from the original Two-Face, but I think he'll still be worth a significant amount at 5/5/4/4.

We'll have to work out a consistent style for the "coin" since that's completely new territory. No real suggestions now, but I'd suggest it being capitalized as "Two-Face Coin" or "Adjective Coin" in general, to better match how we title specialty markers ("Battery Marker," "Energy Marker," and so on).
I personally print out slightly larger stickers and use poker chips for markers. We could essentially make stickers for the two sides and they can be used as the marker. If we do the alternate card with the D20 version we would need the markers anyway.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #8  
Old September 18th, 2016, 03:35 AM
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Re: The Book of Two-Face (II) (Breathing)

Looking forward to this one as well. It will be interesting to see how effective he is at bringing a team of criminals together.
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  #9  
Old September 18th, 2016, 10:58 AM
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Re: The Book of Two-Face (II) (Breathing)

Quote:
Originally Posted by johnny139 View Post
I'd agree with dropping his stats. I do want him to stay pretty well spaced out from the original Two-Face, but I think he'll still be worth a significant amount at 5/5/4/4.

We'll have to work out a consistent style for the "coin" since that's completely new territory. No real suggestions now, but I'd suggest it being capitalized as "Two-Face Coin" or "Adjective Coin" in general, to better match how we title specialty markers ("Battery Marker," "Energy Marker," and so on).


Quote:
Originally Posted by Yodaking View Post
Looking forward to this one as well. It will be interesting to see how effective he is at bringing a team of criminals together.
I think you'll probably want another more stable OM manager in there with him, but he plays into that well by working with other Crime Lords, and I don't mind encouraging supervillain team-ups.

There is a little bit of messy wording here in that you've got two different OM reveal requirements for the first condition. I think to match your intent you've just got to move the "After revealing an Order Marker on this card" clause into the second bullet.

I like what you've got here, though. Certainly won't mind having more of a reason to play Two-Face.

Coincidentally, DC's putting out a really fun Two-Face story right now in All-Star Batman, so the timing is just right for me to be interested in a Two-Face design.
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  #10  
Old September 19th, 2016, 01:52 PM
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Re: The Book of Two-Face (II) (Breathing)

Seems we're all on the same page here, so when the 48 hours is up I'll make the changes in the SP and call for a vote for initials. I've already run 4 games with him with those changes made, and the figure pics/card art is complete. So we're good to go.

So far, I'm thinking maybe the "Good Side" benefit needs to be a little more prominent/useful. Through playing, I noticed a pattern of "Scarred Side" was really useful, but a result of "Good Side" had him sitting there for the round as a non factor for the most part. Perhaps the OM function could be better to make it feel a little more useful and with a bit more "punch":

Quote:
If the Good Side is face-up on this card, after an opponent takes a turn, you may choose 1 unrevealed Order Marker on this card and place it on any Crime Lord or Criminal Hero or Criminal Squad Army Card you control.
This approach feels very much like Two-Face is the one handing out orders, and planning on the fly. It's limited to Criminal/Crime Lord Heroes/Squads so it shouldn't lead to broken combos, and Two-Face with a Life and Defense of 4 should make it a high risk/high reward power.

Otherwise, if we're not feeling that, perhaps something with OM management with some movement thrown in? Cyclops' Mutant Field Commander could be a good bit to riff from, and find a toned down version of it to put on here:

Quote:
MUTANT FIELD COMMANDER
After revealing an Order Marker on this card, instead of moving Cyclops, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Mutant you control within 8 clear sight spaces of Cyclops up to 4 spaces.
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  #11  
Old September 19th, 2016, 05:31 PM
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Re: The Book of Two-Face (II) (Breathing)

Quote:
Originally Posted by Arkham View Post
Seems we're all on the same page here, so when the 48 hours is up I'll make the changes in the SP and call for a vote for initials. I've already run 4 games with him with those changes made, and the figure pics/card art is complete. So we're good to go.

So far, I'm thinking maybe the "Good Side" benefit needs to be a little more prominent/useful. Through playing, I noticed a pattern of "Scarred Side" was really useful, but a result of "Good Side" had him sitting there for the round as a non factor for the most part. Perhaps the OM function could be better to make it feel a little more useful and with a bit more "punch":

Quote:
If the Good Side is face-up on this card, after an opponent takes a turn, you may choose 1 unrevealed Order Marker on this card and place it on any Crime Lord or Criminal Hero or Criminal Squad Army Card you control.
This approach feels very much like Two-Face is the one handing out orders, and planning on the fly. It's limited to Criminal/Crime Lord Heroes/Squads so it shouldn't lead to broken combos, and Two-Face with a Life and Defense of 4 should make it a high risk/high reward power.

Otherwise, if we're not feeling that, perhaps something with OM management with some movement thrown in? Cyclops' Mutant Field Commander could be a good bit to riff from, and find a toned down version of it to put on here:

Quote:
MUTANT FIELD COMMANDER
After revealing an Order Marker on this card, instead of moving Cyclops, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Mutant you control within 8 clear sight spaces of Cyclops up to 4 spaces.
Riffing off of Mutant Field Commander with the criminal/crime lords sounds good to me. Compared to whats posted in the OP you lose the ability to move order markers from destroyed figures but you gain the ability to move another figure.

I don't hate your other option. It does make him a safer bet to load up your OM. Good side you move the OM to someone else...bad side you get double activation. But that almost takes out some of the strategy that I think you get with the MFC type of power.

Just thinking out loud but you could change things a bit instead of full turns have the good side hand out figure movement and the bad side hand out attacks. Then just give him a full time criminal contingency plan power.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #12  
Old September 19th, 2016, 06:06 PM
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Re: The Book of Two-Face (II) (Breathing)

Quote:
Originally Posted by japes View Post
Just thinking out loud but you could change things a bit instead of full turns have the good side hand out figure movement and the bad side hand out attacks. Then just give him a full time criminal contingency plan power.
I kind of like this idea. Good Side = Move Bonding (w/o LEA?), Bad Side = Attack Bonding. But then I'd have him flip the coin each time you take a turn with him.
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