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AotP General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#13
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Re: Every Scaper Oughtta Know
Aldin, I appreciate you pointing out that it appears to be common that scenarios might be "Kill the 'Walker" rather than "Kill Them All"
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#14
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Re: Every Scaper Oughtta Know
Imma about to kill Amazon if they don't ship my 5 copies I ordered 3 days ago
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#15
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Re: Every Scaper Oughtta Know
I noticed another big difference. There are no special attacks in the new game. There is nothing about them in the rulebook either, making me think they won't ever be a part of the game. SAs were one of the more confusing parts of Heroscape, so it makes sense that they took them out.
Playing the game, I felt like it didn't have as much depth as Heroscape and didn't feel as natural to play. The board, of course, sucks. The way you activate your units takes away a lot of the strategy of army management and feels dumbed down. The biggest change to combat mechanics is the amount of attack and defense modifiers there are. It slows down the gameplay because you have to check so many places to find out how many dice to roll. Normally there is height, glyphs, and auras. This adds in enchantments on the attacking and defending units, and enchantments on other units that affect the whole team, plus sorceries played during the turn and seeing if any hidden enchantments get triggered to flip. I really hope that expansions address most of my concerns. I can see how they could pretty easily add a lot to the game. The base set is sure no RotV, and I don't really like it as it is, but I recognize that its supposed to expand and I'm definitely going to check out what they do with it when it does. Battleship Galaxies was at least a decent game out of the box, but if this this game doesn't get expanded it will just collect dust. Last edited by Hogg; August 16th, 2015 at 01:22 AM. |
#16
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Re: Every Scaper Oughtta Know
Something else I noticed that is different (missing) is drafting.
The AotP rulebook talks about "Building Your Premade Army" on page 14, but does not also mention the option of drafting, like it does in the HS rulebook. |
#18
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Re: Every Scaper Oughtta Know
All the figures are unique, so the only reasons to get multiple sets IMHO is for terrain (which you probably don't need) or multiples of the spell decks for deck building (?)
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#19
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Re: Every Scaper Oughtta Know
Quote:
Page 6 SotM rule book: Team Seating and Play: If you're playing a team game, teammates should sit next to each other on one side of the table, facing their opponents.Team play has always been this way; the same entries appear in the Rise and Underdark rule books. Teammates are supposed to get back to back turns unless initiative roll happens to split them up for the first and last turns of a round. It is just us 'scapers that decided that wasn't the right way to do it (which I do not agree with) and made these zig zag rules or initiative order rules; both are "house" rules even though they are often used in team tournaments. Last edited by R˙chean; August 21st, 2015 at 12:37 PM. Reason: "friendly" units are much better when played by the rules |
#20
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Re: Every Scaper Oughtta Know
Quote:
This is different in AofP since once the order is set it does not change. It is the same problem you see in classic risk since the strongest player can pick on the person who preceeds them, knowing it will be a while before retailiation occurs. Fixed turn order leads to unbalance inequality with one player always having the advantage. |
#21
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Re: Every Scaper Oughtta Know
R˙chean,
Were back to back moves supposed to facilitate team coordination? I'm interested, especially since if I combine the two games, I'll have to make a decision about it. |
#22
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Re: Every Scaper Oughtta Know
Quote:
You will not find a rule that says players then take turn in initiative order; but you will find play passes to the left in each rule book. We are talking about actual differences, rule book to rule book, not house rules. For team play, seating and turn order, AotP is exactly the same as Heroscape. You have just been playing it differently. Quote:
That said, you are way more likely to pull off a friendly adjacent bonus when team play is done by rule. Last edited by R˙chean; August 21st, 2015 at 08:25 PM. Reason: Yes, words are useless! Gobble-gobble-gobble-gobble-gobble! Too much of it, darling, too much! |
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