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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4477
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Re: The Pre-SoV Workshop
Desert-ey stuff strikes me as Einar (possibly Vydar with Sudema) - and it would be good to spread out the creepy-crawlies IMO.
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#4478
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4479
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4480
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Re: The Pre-SoV Workshop
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#4481
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Re: The Pre-SoV Workshop
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For the record, I don't love Venomous Sting as a representation of poison, either, but it functions decently as a callback to Lethal Sting. I think that Scytale's suggestion does a better job of calling back to this, and it also has the benefit of making Estivara less central to the design. Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4482
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Re: The Pre-SoV Workshop
yeah...talked to Leaf...we're going to try out the following in testing...
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Since that's quite a significant change to the power level (considering before it was basically auto -1 def AND it makes Estivara less of an auto-draft option) we'll leave changes to the design at that since we are actually quite happy with how Carapace has played out with the design. Personality is noted at potentially Wild (not sold, but I can see it) and General maybe Einar (which we have considered previously, but can always revisit) Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4483
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Re: The Pre-SoV Workshop
Miniature used is a Guant Stag Beetle from the recent Darklands Rising set. Any approximately sized toy bug will also do well I think.
CARD TEXT: GENERAL = AQUILLA PLANET = VALHALLA SPECIES = INSECT UNIQUENESS = UNCOMMON HERO CLASS = SENTINEL PERSONALITY = BOLD SIZE/HEIGHT = MEDIUM 4 LIFE = 4 MOVE = 4 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 80 PINCER TOSS After moving and before attacking, choose an adjacent small or medium figure to toss. You may switch this Giant Stag Beetle's position with the chosen figure. After the figure is placed, roll the 20-sided die for tossing damage. If you roll a 15 or higher, the tossed figure receives 1 wound. If the figure is tossed onto a level higher than the height of this Giant Stag Beetle or onto water, do not roll for tossing damage. The tossed figure does not take any leaving engagement attacks. FLYING When counting spaces for a Giant Stag Beetle's movement, ignore elevations. A Giant Stag Beetle may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Giant Stag Beetle starts to fly, if it is engaged it will take any leaving engagement attacks. |
#4484
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Re: The Pre-SoV Workshop
I'm down with another Insect Hero.
The design is in a good direction, but a few things feel off. "Sentinel" doesn't feel right as the class. It doesn't really match how real beetles act or how they would play given this design. "Bold" isn't terrible, but it doesn't feel quite right either. Good old "Wild" feels like a better fit. The Move value feels too low to make it useful; it feels like without free activations it won't be worth order markers, but I could be wrong. Pincer Toss is a fine idea, but there are a few things I don't like about it. First, this thing is a supremely dangerous lava-dunker. No way to mitigate it; your opponent's figure just dies. There are various ways to get around this, the most notable is limiting it to same-level. Thematically, it doesn't feel right that the beetle and grab it with its pincers without even attacking. Then what does it use to attack with later, or why does that need a roll if the toss doesn't? Otar's Gore and Toss can work as a good model here, perhaps with the auto-wound chance tacked on since the repositioning alone isn't nearly as useful without bonding. |
#4485
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Re: The Pre-SoV Workshop
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Thematically when these bugs toss eachother (either flipping things over in front of ir tossing them overhead) they will attack the now overturned bug. Bugs have armor on top, typically soft underbellies. That was my thought anyways, they don't grab and crunch eachother they actually just throw. The bug tosses something over its head, might wound it and then attacks down onto it if not as you can steal height from a figure this way. The Bees in c3v that are currently shrouded in mystery were capable of bonding with an insect hero. Sentinel and Bold can definitely change. It is worth noting that this bug can pull your own figures out of danger. If you take height next to one of your own engaged figures you can reposition them without the chance to wound. It's a rather complex depth of uses. 4 move could definitely change, I wasnt sure how flying would be with higher move on a multi-use figure. |
#4486
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Re: The Pre-SoV Workshop
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That is pretty neat. Though not as useful as it sounds, honestly. |
#4488
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Re: The Pre-SoV Workshop
I already gave some feedback on this one in your thread, but I have some other thoughts to share here.
Wild feels fantastic for the miniature so long as it does not result in Death Chaser bonding. They only bond with Large Wild Heroes, so if the mini is medium-sized, then I think that it'll work. If it doesn't, then I think that something other than Bold would fit better, but I'm drawing a blank for an alternative suggestion right now. I don't think that Pincer Toss works thematically. I'm fine with the Beetle "tossing" another figure, but outright switching places doesn't pair well with that in my mind. I know that you've expressed disinterest in Otar's Gore and Toss in your own thread, but I think that it does a better job of catching the visual of a stag beetle tossing something away. Alternatively, there are several other mechanics that you could use to prevent lava dunking but still have a "tossing" power. Based off of the speed, stats, and price, I feel like this unit isn't at a point where I would take it without some kind of synergy (I'm not sure if you intend for it to work with the upcoming bees or not; if so, then it's a neat synergy, but the other insects typically have another army or utility that they can fulfill, too, and I'm wary of a unit that I would only take with a currently unreleased design). I think that aiming for a slightly lower price than the 80 point range would shore up a lot of these concerns, though that obviously depends a lot on what mechanic you would decide to replace Pincer Toss with. If you did go for Gore and Toss and dropped the price, for example, then they'd still need to feel unique from Otar despite having a different synergy net. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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