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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#73
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Re: C3G SuperHeroScape Online
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#74
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Re: C3G SuperHeroScape Online
Hey Snapple, you know what would nice when building a map is a delete all/clear all button.
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#75
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Re: C3G SuperHeroScape Online
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Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#76
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Re: C3G SuperHeroScape Online
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Awesome! Until I get another method setup, anytime you can't get in, just shoot me a PM or an e-mail and I'll give you the updated IP. |
#77
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Re: C3G SuperHeroScape Online
I was able to get in, but couldn't do anything else. Then I realized that it's probably because I'm using IE. At work all software is tightly controlled because they are so worried about exploits; I don't know if other browsers are approved. I'll have to see what I can find out tomorrow.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#78
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Re: C3G SuperHeroScape Online
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#79
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Re: C3G SuperHeroScape Online
Just played my first battle and loved it. I was thinking about Darkeagle's suggestion of a Knockback button. I think what he means is on characters that have super strength, after damage is resolved, if knockback occurred, you could click on the character and click the knockback button and it would put the text in that says character A knocked back Character B. Then we could move character B according to knockback rules and that movement would be recorded in the text simply as character B moved. If damage resulted we would change the life remaining just as we do now.
Anyway that's my two cents on how a knockback button could work. Love what you've done so far. |
#80
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Re: C3G SuperHeroScape Online
Great Idea Vince.
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#81
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Re: C3G SuperHeroScape Online
I never use knockback in my games b/c it gives a very useful power to almost 50% of figures in the game. That makes people who actually have that power much less effective (ie - all the Iron Men)
An knock back button would be a cool idea, if you use it, but I think it would be better to invest in more figures and other, more essential features (ie glyphs, Castle, Battlements, VS downloads) |
#82
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Re: C3G SuperHeroScape Online
It'd definitely be awesome if you could toggle on/off Knockback! Great idea!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#83
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Re: C3G SuperHeroScape Online
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That knockback button sounds pretty simple. I'm adding it to my enhancement list. |
#84
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Re: C3G SuperHeroScape Online
I just used the castle pieces in a map, an I really like it. It is a little tough to add the walkways to the top, but it works.
I would suggest adding a way to rotate the map during the battles/map building. It's kind of annoying when you have to delete pieces to get to the ones behind it. |
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