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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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Just_a_Bill’s Wording Suggestions Thread
So quozl asked me to gather all of my wording issues and suggestions into one thread, to make them easier to process through. I guess as they get invalidated, rejected, or accepted, I'll try to scratch them off the list with strikeout.
Just let me know whatever's most convenient for the C3G team. Two things I should clarify first:
Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; September 22nd, 2015 at 05:37 PM. Reason: marked She-Hulk, Wendigo, and Beast as done |
#2
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Re: Just_a_Bill’s Wording Suggestions Thread
Beast
[done] http://www.heroscapers.com/community...ad.php?t=27877 On the mini PDF (and in the second post of the thread), within the game text for STEALTH LEAP 12, references to the special power name say "Stealth Leap." On the comic PDF and in both of the inline card images, it says "Stealth Leap 12" within the text. In Beast's thread I had said that some "12s" needed to be inserted (per the Hasbro convention), but A3n replied that the C3G convention was to not repeat the numbers in the text references. (Great choice, by the way! It reads pretty awkwardly when a special power name that ends with a number is used as a verb .) So it would seem that the mini PDF and the second post of the thread are correct, but all the other places need to have the "12" deleted. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; September 22nd, 2015 at 03:48 PM. Reason: marked done |
#3
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Re: Just_a_Bill’s Wording Suggestions Thread
Beta Ray Bill
[done] http://www.heroscapers.com/community...&postcount=303 Reducing the Range number for STORMBREAKER SPECIAL ATTACK seems like an unnecessary (and unusual) extra step, since the adjacency requirement makes that redundant. (And from a thematic standpoint, he isn't really "reducing his range," he's just choosing to swipe at everyone within arm's reach.) Also, it's unclear whether the bonus dice are progressive or not, and if they are, whether the +1 kicks in on the first figure or the second. In other words, if he attacks 4 adjacent figures, three interpretations are possible:
STORMBREAKER SPECIAL ATTACK Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; February 15th, 2015 at 12:22 PM. Reason: done |
#4
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Re: Just_a_Bill’s Wording Suggestions Thread
Doombot
[done] http://www.heroscapers.com/community...&postcount=244 The card images and PDFs say "If you control Doctor Doom, and he is destroyed," but the second post of the thread and the C3G Sortable Index spreadsheet say "If you control Doctor Doom, and he is destroyed by an opponent’s figure." Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; February 15th, 2015 at 12:26 PM. Reason: done |
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Re: Just_a_Bill’s Wording Suggestions Thread
Flash (Wally West)
[done] http://www.heroscapers.com/community...&postcount=148 INFINITE MASS PUNCH SPECIAL ATTACK I think I recall reading somewhere that you have a convention not to split "SPECIAL ATTACK" at a line break. (I've noticed this on other cards as well; when I get some time I'll try to make a list.) SPEED FORCE There's more explanation in the thread, but in a nutshell this power has a grammar problem that could be fixed in a couple of ways:
Flash (Barry Allen) [done] http://www.heroscapers.com/community...&postcount=568 Like Wally, Barry has a line break in the middle of "SPECIAL ATTACK" if that's something you want to avoid. If so, and while you have the hood up, there's a space character missing here: "Range 1. Attack 1, [missing space] 2, or 3." Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; February 27th, 2015 at 06:51 PM. |
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Re: Just_a_Bill’s Wording Suggestions Thread
Hawkeye
[done] http://www.heroscapers.com/community...&postcount=232 TRICK ARROWS SPECIAL ATTACK is missing an "also," which is needed to make it clear that the two later targets are in addition to the originally chosen figure, not instead of. I proposed an updated wording, which Viegon further improved upon: Quote:
Regardless of whether this informs a change for Hawkeye, it might also be an opportunity to discuss the principles and come up with a general convention for future use. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; February 15th, 2015 at 12:23 PM. Reason: done |
#7
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Re: Just_a_Bill’s Wording Suggestions Thread
Lobster Johnson
[done] His last name is misspelled as "Johnston" at the very end of HELPFUL GHOST (both card versions). Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; February 15th, 2015 at 12:24 PM. Reason: done |
#8
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Re: Just_a_Bill’s Wording Suggestions Thread
Magneto (I and II)
http://www.heroscapers.com/community...ad.php?t=27883 http://www.heroscapers.com/community...ad.php?t=36750 Regarding the mini (not comic) version, the image in the PDF is not in synch with the inline image in the thread. There are many differences, but in particular the mini PDF misspells moving as "moveing" in the first sentence of MAGNETIC THROW. Assuming the inline image was the final, the PDF should be updated to match it (there are several subtle wording variations and visual differences.) [this part done; remainder rejected] When I read MAGNETIC THROW (and Magneto II's MAGNETIC ASSAULT 9), I immediately wondered whether the thrown figure is or is not subject to falling damage where appropriate. Shurrak's KNOCKBACK 14, for example, says "A non-flying figure moved lower by Knockback can receive any falling damage that may apply." The C3G Knockback rule is explicit as well ("Determine falling damage after Knockback has been resolved") and seems to set a precedent for special-case damage and falling damage both applying individually. Magneto's throwing damage (either version) applies whether the figure gains or loses elevation, suggesting that the damage comes from being grabbed, shaken, accelerated, or smacked against another object — rather than due to gravity, which wouldn't apply when gaining elevation — and it applies to fliers, so I'm guessing that falling damage does in fact apply separately; but I also have this weird gut feeling that the team wanted throwing damage to take the place of falling damage. Regardless, it seems like the special power text should answer this question (unless I missed a general C3G rule about this somewhere). Hahma cataloged some specifics here, but I have not had time to go back and understand what the conclusion is (if there is one). All I know is, I read the Magneto cards and I can't tell what the answer is. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; March 7th, 2015 at 11:41 AM. |
#9
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Re: Just_a_Bill’s Wording Suggestions Thread
Mole Man
[done, and improved upon by the design team] http://www.heroscapers.com/community...&postcount=198 For TUNNEL SURPRISE, the text in the second post (and the C3G sortable index spreadsheet) is slightly different from what's on the cards. Not gameplay-different; it just looks like they might be missing some final wordsmithing. What's on the cards reads better and seems more consistent with other units, and eliminates a potential ambiguity with the word "not." Also, regarding this phrase: After placing Mole Man, you may choose up to 4 Moloids you control that were adjacent to Mole Man prior to him being placed with Tunnel Surprise.Based on other cards I've seen (Jean Gray, Phoenix, Dark Phoenix, both Magnetos, several Iron Man designs, Storm, Superman II, and many others), it seems like this could be more concise, readable, and consistent as follows: After placing Mole Man, you may choose up to 4 Moloids you control that were adjacent to Mole Man's original placement.For SWARM DISTRACTION, the PDF and forum post again disagree, but in this case it seems like each one has a different part of what I assume was to be the final wording. The forum post has the opponent rolling dice instead of the figure, but the PDF has a correct comma that is missing in the forum post. If I'm not mistaken, the correct blend of the two probably looks like this? SWARM DISTRACTION Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; April 1st, 2015 at 09:29 AM. |
#10
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Re: Just_a_Bill’s Wording Suggestions Thread
Moloid
[done] http://www.heroscapers.com/community...&postcount=320 It looks like the second post of the thread is missing a small update: LOYAL TO ONE RULER Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; February 15th, 2015 at 12:34 PM. Reason: done |
#11
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Re: Just_a_Bill’s Wording Suggestions Thread
Nightcrawler
Starting here, there's some discussion of how the first two special powers interact. Specifically, due to the fact that the difference between movement and placement is not always clear in Heroscape, and due to Nightcrawler's unusual situation of having one special that forbids attacking, but that can be used in the middle of another special which is an attack (that has already been initiated), there's some ambiguity about exactly what you can do here. I presented several possible options in the thread, but probably only two are worth considering. The first takes a page from Science Police's EXTREME PREJUDICE, which says "if you do not attack a Human figure during the turn" and seems to do a good job of both checking backward and restricting forward: BAMF!Then, to also help with the confusion around movement vs. placement I proposed another approach that tries to kill two birds with one stone, by stealing some concise wording from Magneto (within X spaces of its original placement) and by implementing the "move too far and you can't attack" restriction in such a simple way that the reader doesn't really even have to think about it. BAMF!Expressed this way, it might also feel a bit more thematic, too. In the thread I also listed some challenges with the Teleporting Barrage SA, and proposed some readability enhancements using the approach of Deathwalker 8000, Frost Giant of Morh, Samuel Brown, etc., in combination with Major Q10's method of counting the number of power uses, and Sharwin Wildborn's "in this manner" approach: TELEPORTING BARRAGE SPECIAL ATTACKOr, even shorter and more easily digestible: TELEPORTING BARRAGE SPECIAL ATTACK(I left out the original text's redundant requirement to "move at least one space" because it is impossible to Bamf! without relocating. Kurt can't teleport onto his own current space because it is not empty.) Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#12
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Re: Just_a_Bill’s Wording Suggestions Thread
Rogue
[done, and improved upon by the design team] http://www.heroscapers.com/community...&postcount=303 Quote:
Instead of giving permission to move the marker around from any card to any other card, you probably want to give permission to take it from a card it has already been placed on; and to do so directly in context of the marker's normal method of placement. Then you get the clarification you want, with no unintended extra capabilities. DRAINING TOUCHThough it doesn't look it due to the boldfacing, this approach is shorter, too. Now, on to POWER TRANSFER. This special power starts out with an undefined reference to a "chosen figure." I believe each special power is supposed to be self-contained, so this really should not be trying to refer to the "chosen" figure from a different special power. Furthermore, unless I am mistaken, the shelf life of the word "chosen" has never lasted past the current invocation of a special power, but in this case it's trying to stretch itself back to something that was "chosen" multiple turns ago. I wonder if you really just mean to reference the marker whenever it is on any Army Card except this one? I suppose POWER TRANSFER could just begin with "While your Drain Marker is on another figure’s card," but that doesn't really hold up well for the later references in the paragraph. So, perhaps referring to the other figure as the drained figure (instead of "chosen") might do the trick. Also, the sentence structure around the borrowed use of the attack number, defense number, and special powers is a bit rough. If you want to consider the "drained figure" approach, this also provides an opportunity to smooth the structure for readability. As I was composing this message, I suddenly realized something else. Rogue uses the other card's numbers instead of her own, but uses its special powers in addition to her own. This is probably a good thing to be explicit about, since some players might think everything comes over in a dominant fashion. Finally, there's a weird unintended self-reference here. POWER TRANSFER is, itself, a "special power [that] refers to the chosen figure or the chosen figure’s card" — thus, technically, POWER TRANSFER must now refer to Rogue instead of referring to her victim, by its own rules. (Were this computer software, we'd have something akin to an infinite loop or a null pointer reference here. ) This can be addressed by focusing the effect on that card's special powers, rather than all special powers in general. So those suggestions would look like this: POWER TRANSFEROr, just go for the short version; seems clear enough to me: POWER TRANSFEREDIT: Revised to say "instead in place of her own" for consistency with Echo's MIMIC. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; April 1st, 2015 at 09:29 AM. Reason: marked done |
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