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#217
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
I like
@Scytale
's version as well, testing will prove if 5 attack and 6 defense it too much.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#219
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
Am I the only one that thinks Ukashisa XYZ sounds silly for this power? Not saying there may not be something better than Combined Heat, but that gets straight to the point of getting the theme across while Ukashisa XYZ sounds like it should be a special attack or do something much more magical and specific.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#220
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
I've listed it in the OP as Combined heat for now. That name and others we can brainstorm further as we move back into Playtesting.
to return to testing from me. I think someone brought it up before, but Ukushisa Pride reads increasingly awkwardly in power text. How about Ukushisa Pridehunters or something? |
#221
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
Ukushisa Pridehunters sounds fine to me. for testing.
Long live heroscape |
#222
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#223
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
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#224
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
Alrighty, we’ve got enough. Do we need an editing check on the new power? It’s not complex, but it is substantially different from the old one.
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#225
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design
Yes, this needs full Editing review.
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#226
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing
Looks good guys! Powers are a good combination of theme and mechanics.
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#227
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing
Map: Custom
Spoiler Alert!
Army 1: (L) Velnesh Alphas, 12 Caucasus Rifles x3, Kursus, Yi Feng Army 2: (J) Ukushisa Pride, Lilja, James Murphy, Marro Stingers Which units survived? Army 1 was victorious with full life Yi Feng and Kursus and two 12th Caucasus Rifle Turn by Turn Summary
Spoiler Alert!
How useful were playtesting units' powers and how often did they come into play? Unfortunately the Ukushisa were all killed on the second turn due to some very unlucky defense rolls. J rolled zero skulls with his first 9 defense dice (9000 anyone?) losing two Ukushisa right at the start to the Russians’ Grenade special attack. The last Ukushisa was killed by the Russians’ normal attack that same turn. However, had they survived that initial attack from the Russians (which they statistically should have), I think the game would have gone very differently. Holding the +1 common attack glyph would have allowed his stingers to be much more effective at clearing my Russians, and the Stinger threat would have diverted my attention from the Ukushisa. However, given the way the game actually went, the firecats had relatively little impact. The Velnesh Alphas dealt one wound to Lilja, and used Blink once to move out of engagement with Lilja after she missed her first attack. This use of Blink was relatively significant, as it prevented Lilja from attacking the Velnesh a second time with her double attack. Any additional comments (theme, balance, fun factor with and against)? I still like the Velnesh quite a lot. Simple and effective to play. So far they haven’t had very much of an impact in my handful of playtests, but I still like where they’re at. Unfortunately I didn’t get to see much from the Ukushisa this game as they all died on turn 2. I guess the lesson here is to never underestimate the chances of rolling zero skulls with five defense |
#228
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing
Game Report: https://www.heroscapers.com/communit...4&postcount=59
Main takeaway: Ukushisas are still pretty fun, but get revenge killed pretty easily because they group up most of the time. This is a good trait because it prevents their stats from overriding their points cost. They wounded Kaemon for 2, and killed a Kozuke. A Venoc with height finished off Kaemon. The other Kozukes were killed by the Ice Elemental and Sharwin. Other games: LE and I have played the firecats in like 2 or 3 games on our own. Havent recorded them, but we both agree that they pass the "fun" test for sure. The above statement pretty much summarizes their role in our previous games. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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