Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Official Units
Official Units Discussion of official HeroScape units

Notices


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old January 7th, 2007, 10:32 PM
bigmick bigmick is offline
 
Join Date: October 24, 2006
Posts: 19
bigmick has disabled reputation
charos killer

Anyone have a good combination or stategy to take this guy out as quickly as possible?
Reply With Quote
  #2  
Old January 7th, 2007, 10:33 PM
feekonea's Avatar
feekonea feekonea is offline
 
Join Date: May 15, 2006
Posts: 1,280
feekonea has disabled reputation
Airborne Elite, One time, they took him down before I could even reach them. Oh wait, I had Raelin too.

great traders:

Hilo-scaper and NEMT
Reply With Quote
  #3  
Old January 7th, 2007, 10:47 PM
K/H_Addict K/H_Addict is offline
has been BANNED
 
Join Date: May 8, 2006
Location: USA - VA - Richmond
Posts: 5,676
Blog Entries: 1
K/H_Addict costs too much!
minions+tae. I've seen one minion do 6 damage to fully healed charos in one roll of the dice.
Reply With Quote
  #4  
Old January 7th, 2007, 10:47 PM
gamjuven's Avatar
gamjuven gamjuven is offline
 
Join Date: June 22, 2006
Location: PA - Pittsburgh
Posts: 2,954
Images: 66
Blog Entries: 8
gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness
DW7k, my buddy killed him outright and another figure with one lucky roll, lol. only time DW7k was good. AE are awesome like said before. Anything with really high attack is good. even those deathstalkers are real good if they get 3 skulls, cause charos just gets 3 wounds.
Reply With Quote
  #5  
Old January 7th, 2007, 11:12 PM
Kahrma's Avatar
Kahrma Kahrma is offline
Uniquest Hero and Classic Drafter 2008
 
Join Date: May 11, 2006
Location: MO - Kansas City
Posts: 680
Images: 23
Kahrma knows what's in an order marker Kahrma knows what's in an order marker Kahrma knows what's in an order marker
Quote:
Originally Posted by gamjuven
DW7k, my buddy killed him outright and another figure with one lucky roll, lol. only time DW7k was good. AE are awesome like said before. Anything with really high attack is good. even those deathstalkers are real good if they get 3 skulls, cause charos just gets 3 wounds.
Maul only works against small or medium figures. (sorry, had to use it, it was there....)

As far as Charos goes - engage him with multiple low-cost or high-defense squaddies, forcing him to stay put or suffer leaving engagement swipes. The more the merrier. Charos can only take out one per turn, assuming you don't attack and risk counter strike. Hopefully, your ranged units will already be in position to take advantage of the situation.

Run-n-gun is tough to work since Charos flies and ranged squaddies, don't. You'd better win initiative, and you'd better be running downhill. Oh, and keep your figures apart - make Charos choose.

Leave going toe-to-toe to your heavy hitting heroes (you did draft one or two, didn't you?).

Reply With Quote
  #6  
Old January 7th, 2007, 11:27 PM
playa1's Avatar
playa1 playa1 is offline
 
Join Date: May 31, 2006
Location: IL - Champaign
Posts: 827
playa1 knows what's in an order marker playa1 knows what's in an order marker
The only thing that can seriously wound Charos is range. I've found the Roman Archers are effective against him if you can slow his advance with other figures.
Other than that, Krug is the only figure that can hold his own against him. Usually Krug loses out, but not before inflicting six or seven wounds.
Reply With Quote
  #7  
Old January 7th, 2007, 11:35 PM
kenjib's Avatar
kenjib kenjib is offline
Hotdoghead-Molesterface
 
Join Date: August 21, 2006
Location: CA - Pasadena
Posts: 3,066
kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby! kenjib rolls all skulls baby!
Quote:
Originally Posted by Kahrma
Maul only works against small or medium figures. (sorry, had to use it, it was there....)
It's not like they would be overpowered if it did. It's a shame that they did that.
Reply With Quote
  #8  
Old January 7th, 2007, 11:44 PM
Troll Warrior Troll Warrior is offline
Best Marvel Role-Player ('07 CoNny Award)
 
Join Date: November 7, 2006
Location: MN - St. Paul
Posts: 937
Troll Warrior is surprisingly tart
(had to use them)
I have to say a lucky Morsbane can kill him out right, but a Ne-Gok-Sa or Ke-Mo-Shi backed up by Su-Bak-Na is MUCH, MUCH, MUCH, better!
Reply With Quote
  #9  
Old January 7th, 2007, 11:46 PM
fejkl fejkl is offline
 
Join Date: May 13, 2006
Posts: 447
fejkl Woo who?
Snipers. I've inflicted 6 wounds to Charos in one shot.
Reply With Quote
  #10  
Old January 7th, 2007, 11:59 PM
Kahrma's Avatar
Kahrma Kahrma is offline
Uniquest Hero and Classic Drafter 2008
 
Join Date: May 11, 2006
Location: MO - Kansas City
Posts: 680
Images: 23
Kahrma knows what's in an order marker Kahrma knows what's in an order marker Kahrma knows what's in an order marker
Quote:
Originally Posted by kenjib
Quote:
Originally Posted by Kahrma
Maul only works against small or medium figures. (sorry, had to use it, it was there....)
It's not like they would be overpowered if it did. It's a shame that they did that.
I wholeheartedly concur.
Reply With Quote
  #11  
Old January 8th, 2007, 12:27 AM
Billtog's Avatar
Billtog Billtog is offline
GW Bush's
 
Join Date: August 7, 2006
Location: VA - Newport News
Posts: 3,881
Images: 4
Blog Entries: 3
Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby! Billtog rolls all skulls baby!
I find that Ne-Gok-Sa works well. Charos is going to have a hard time hurting him. Imagine how angry your opponent will be when you take his Charos. It would also do well to fire at him from afar while Ne-Gok-Sa tries to control him (take whatever you can get).
Reply With Quote
  #12  
Old January 8th, 2007, 12:30 AM
Aldin's Avatar
Aldin Aldin is offline
Site Admin & Professional SideBoarder
 
Join Date: September 22, 2006
Location: TN - Nashville
Posts: 13,547
Images: 1
Blog Entries: 4
Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer Aldin is a wielder of the Ban Hammer
Roman Archers. He can't kill them nearly fast enough to deal with the six dice special attack against which he gets no counterstrike.

~Aldin, with discipline

He either fears his fate too much
or his desserts are small
That dares not put it to the touch
to gain or lose it all
~James Graham
Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Official Units
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



All times are GMT -4. The time now is 10:08 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.