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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment

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  #13  
Old May 24th, 2018, 11:49 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: H101 customs. [Updated]

New Class

Acolyte Aegis Alchemist Anbu Argent Arkon Arch-Duke Arch-Mage Arch-Cleric Arch-Paladin Arch-Wizard Assassin Lord Automatron Axe Lord Axe Squire Bandit Bandit Lord Barbarian Barbarian King Basher Battle-Magus Beast Master Berserker Lord Blade Master Blade Seer Bow Lord Bow Master Brigand Brigand King Captain Colonel Chronomage Chronomancer Chronorager Cockatrice Conjurer Cryomage Cryorager Deceiver Demi-God Detective Devastator Dominator Dreadnaught Electrician Elementalist Elite Empress Fighter Master Grand Archer Grand Colonel Grand Hunter Grand Infantry Grand Knight Grand Raider Grand Squire Grand Warrior Gryphon Gryphon Rider Half-Giant Half-Psychic Harquebus Hater High Commander High Lord High Squire Infantry Izumi Jarl Jester Kaiser Knight Kaiser Raider Kaiser Squire Kelpie Rider Knight-Assassin Knight-Sage Kozuke Lancer Lavamancer Lieutenant Lord Champion Lord Major Machine Master Hunter Master Knight Master Raider Master Squire Merchant Monster Monstrosity Mountain King Nightshield Night-Archer Ninja Commander Ninja Lord Night Master Nightingale Octopi Oni Oni-Archer Oni-Knight Oni-Shinobi Oni-Sage Outlander Overboss Overseer Poisonmancer Protagonist Psychiatrist Pyrorager Reaper Runelord Samurai Lord Samurai Master Shadowkeeper Shadowlord Seneschal Shadow Lord Shinobi Master Shogun Spear Lord Specialist Spellwarden Stormrager Supreme-Guard Supreme-Major Survivalist Tactician Tank Tagawa Technician Technomancer Techno-Ninja Technopath Templar Terror-Archer Terror-Assassin Terror Squire Terrorlord Terrorshield Thief Master Traveler Treasure Hunter Troop Leader Vartan Warmage Warrior Master Waster Weapon Master Windlord Wizard-King Yari Young Master


Last edited by Heroscaper 101; January 2nd, 2024 at 11:16 PM.
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  #14  
Old May 25th, 2018, 12:30 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: H101 customs. [Updated]

Beast Tier 2 Class
Blade Seer Chronomancer Poisonmancer Technomancer Technopath Techno Seer Terrorlord Forest Warden
Cleric Tier 2 Class
Arkon Deceiver Nightingale Psychiatrist Sage Seneschal Survivalist Wizard-King
Fighter Tier 2 Class
Brigand Captain Elite Infiltrator Protagonist Reaper Specialist Warrior King
Knight Tier 2 Class
Brawler Grand Champion Hater Lancer Runelord Squire Waster Vanguard
Mage Tier 2 Class
Battle-Magus Chronomage Cryomage Demi-God Elementalist Pyrorager Stormrager Warmage
Ranger Tier 2 Class
Bow Seeker Devastator Dominator Gryphon Rider Kelpie Rider Outrider Soulstrider Windlord
Rogue Tier 2 Class
Assassin Lord Detective Jester Night Master Outlander Shinobi Spectre Tactician
Royal Tier 2 Class
Arch-Bishop Arch-Duke Guildmaster High Lord Highness Jarl Knight King Young Master

Last edited by Heroscaper 101; January 2nd, 2024 at 08:43 PM.
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  #15  
Old May 25th, 2018, 12:58 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: H101 customs. [Updated]

Power
Bonding/Turns



Defensive


Enhancements/Auras












Miscellaneous







Movement






Special Attack
Antipersonnel Pistol Special Attack Upgraded Class
Range 2. Attack 3+Special.
After moving and before using this special attack, roll the 20-sided die to add attack to your Army Card:
  • If you roll a 16-17, add 1 additional attack dice.
  • If you roll a 18-19, add 2 additional attack dice.
  • If you roll a 20, add 3 additional attack dice.
Do increased damage.
Armor-Piercing Pistol Special Attack Upgraded Class
Range 2. Attack 3+Special.
After moving and before using this special attack, roll the 20-sided die to subtract shields from the defending figure:
  • If you roll a 16-17, subtract 1 shield.
  • If you roll a 18-19, subtract 2 shields.
  • If you roll a 20, subtract 3 shields.
Do increased damage against armored targets.









Armor Slayer Special Attack Upgraded Class
Range 1. Attack 2+Special.
After moving and before using this special attack, roll the 20-sided die to subtract shields from the defending figure:
  • If you roll a 16-17, subtract 1 shield.
  • If you roll a 18-19, subtract 2 shields.
  • If you roll a 20, subtract 3 shields.
Do increased damage against armored targets.
Farbow Special Attack Upgraded Class
Range 2-4. Attack 3.
You can only use this special attack against a non-adjacent figure.
Great Hammer Special Attack Upgraded Class
Range 1. Attack 2+Special.
After moving and before using this special attack, roll the 20-sided die to subtract shields from the defending figure:
  • If you roll a 16-17, subtract 1 shield.
  • If you roll a 18-19, subtract 2 shields.
  • If you roll a 20, subtract 3 shields.
Do increased damage against armored targets.
Handaxe Special Attack Upgraded Class
Range 1-2. Attack 2.
When <Name> uses this special attack, you can also use special attack against an adjacent figure.
Long Bow Special Attack Upgraded Class
Range 2-3. Attack 2.
You can only use this special attack against a non-adjacent figure.
Long Spear Special Attack Upgraded Class
Range 1-3. Attack 3.
When <Name> uses this special attack, you can also use special attack against an adjacent figure.



Terrain












Utility
Can only have 1 Weapons power per Card.



Admantine Claws Upgraded Class
Figures subtract 3 from their defense dice when attacked by <Name> with an adjacent normal attack.
Plasma Weapons Upgraded Class
When <Name> attacks with a normal attack, he may attack one additional time. Figures roll 1 fewer defense dice for every wound marker caused by <Name>'s normal attack.
Poison Weapons Upgraded Class
When <Name> attacks with a normal attack or a leaving engagement attack. At least 1 wound is inflicted roll the 20-sided die. If roll a 16 or higher, add 1 additional wound to the defending figure.






Only Axe Lord can use these powers.
Spoiler Alert!

Only Blade Master can use these powers.
Spoiler Alert!

Only Survivalist can use these powers.
Spoiler Alert!

Only Technopath can use these powers.
Spoiler Alert!

Last edited by Heroscaper 101; December 12th, 2023 at 12:00 PM.
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  #16  
Old May 28th, 2018, 02:43 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: H101 customs. [Updated]

Bio:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!
Hero Spotlight:
Spoiler Alert!

_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!
Bio:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!
Hero Spotlight:
Spoiler Alert!

_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!
Skalmad


Bio:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!
Hero Spotlight:
Spoiler Alert!

_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!
Bio:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!
Hero Spotlight:
Spoiler Alert!

_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!

Bio:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!
Hero Spotlight:
Spoiler Alert!

_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!

Bio:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!
Hero Spotlight:
Spoiler Alert!

_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!
Bio:
Spoiler Alert!

CARD TEXT:
Spoiler Alert!
Hero Spotlight:
Spoiler Alert!

_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!

Last edited by Heroscaper 101; December 28th, 2023 at 12:29 AM.
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  #17  
Old June 12th, 2018, 05:00 AM
Whiskey McGreggor's Avatar
Whiskey McGreggor Whiskey McGreggor is offline
 
Join Date: March 16, 2014
Location: USA-CA-Fresno
Posts: 40
Whiskey McGreggor Woo who?
Re: Heroscaper 101 customs. [Updated]

Dude War Hydra is way too broken, do you know how unlikely it is to roll 5 skulls and have war Hydra roll blank rolls. You're straying back to making absurdly broken units again, one of those Hydra's can basically wipe out an entire army by itself. You really need to cut back on the abilities. It should not have the resilience ability to begin with and also fire spray special attack should only be an attack of 3 tops, without counting as double hits, maybe small and medium figures roll 1 less defense would be a better alternative to double hits.
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  #18  
Old June 12th, 2018, 01:13 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs. [Updated]

Quote:
Originally Posted by Whiskey McGreggor View Post
Dude War Hydra is way too broken, do you know how unlikely it is to roll 5 skulls and have war Hydra roll blank rolls. You're straying back to making absurdly broken units again, one of those Hydra's can basically wipe out an entire army by itself. You really need to cut back on the abilities. It should not have the resilience ability to begin with and also fire spray special attack should only be an attack of 3 tops, without counting as double hits, maybe small and medium figures roll 1 less defense would be a better alternative to double hits.

Guess you haven't seen Screwattack Top 10 Warhammer Monsters on Youtube.
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  #19  
Old June 12th, 2018, 10:59 PM
Whiskey McGreggor's Avatar
Whiskey McGreggor Whiskey McGreggor is offline
 
Join Date: March 16, 2014
Location: USA-CA-Fresno
Posts: 40
Whiskey McGreggor Woo who?
Re: Heroscaper 101 customs. [Updated]

It's cool to base a model on something but effect wise it's just way to broken.
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  #20  
Old June 12th, 2018, 11:14 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 customs. [Updated]

Quote:
Originally Posted by Whiskey McGreggor View Post
It's cool to base a model on something but effect wise it's just way to broken.

What should I change.
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  #21  
Old June 13th, 2018, 01:18 AM
Whiskey McGreggor's Avatar
Whiskey McGreggor Whiskey McGreggor is offline
 
Join Date: March 16, 2014
Location: USA-CA-Fresno
Posts: 40
Whiskey McGreggor Woo who?
Re: Heroscaper 101 customs. [Updated]

The resilience ability is the big issue in my opinion, it is very unlikely a figure will score an attack of 5 while the Hydra rolls no defense, so I say that should be removed entirely. Second the 3 attack on the fire spray ability should not count as double attack, instead just have 3 attack dice and have opponents small and medium figures roll 1 less defense dice. Instead of Resilience ability should be replaced with reach, allowing it to attack up to 2 spaces. That's just my two cents on what would make this model fair to an extent without being full on broken.

Last edited by Whiskey McGreggor; June 13th, 2018 at 03:15 AM.
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  #22  
Old July 15th, 2018, 01:49 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: H101 customs. [Updated]

Automatron Tier 2 Class
Deceiver Devastator Dominator Guildmaster Protagonist Psychiatrist Technomancer Technopath
Conscript Tier 2 Class
Militia Rifleman Cannoneer InfiltratorGunslinger EliteSpectre Tactician
Drifter Tier 2 Class
Blade Strider Bow Knight Gryphon Rider Hater Kelpie Rider Outlander Specialist Vanguard
Grunt Tier 2 Class
Pugilist Striker Bulwark Adept EvangelistReaper Technician Terrorlord
Magus Tier 2 Class
Arkon Chronomage Cryomage Elementalist Pyrolord Runelord Stormlord Warmage
Monster Tier 2 Class
Detective Lancer Infiltrator Nightingale Poisonmancer Shinobi Survivalist Waster
Partisan Tier 2 Class
Battle Master Captain Dreadguard Grand Hunter Lavamancer Spear Lord Treasure Hunter Windlord
Wayfarer Tier 2 Class
Aegis Bastion Captain Outrider Sentry Shadowkeeper Terrorshield Traveler

Last edited by Heroscaper 101; January 11th, 2024 at 12:55 AM.
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  #23  
Old July 21st, 2018, 10:05 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: H101 customs. [Updated]

Asking for any advice on what a hero needs to be effective in the C3G & regular heroscape. Haven't made any units yet but I'm working on something. Example : Sub-Zero has Cryomancer as species & Warrior as a class, kind of like two classes in one card or something. Might need some help when comes to creating an effective custom.

Last edited by Heroscaper 101; November 26th, 2023 at 03:29 PM.
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  #24  
Old July 22nd, 2018, 11:46 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: H101 customs. [Updated]

Power Combiner

Adamantium + Golden + Silver = Adamantine

Silver + Golden = Nth Metal

Cobalt + Titanium = Vibranium

Cobalt + Golden = Uru Metal













Last edited by Heroscaper 101; November 7th, 2023 at 06:53 PM.
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