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Old May 21st, 2020, 04:13 PM
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The Book of Clawfoot Interceptor

The Book of Clawfoot Interceptor
Scourge of Apollyon - C3V Wave 22 - Defenders of Atal Temple



Basic Side Army Card
Spoiler Alert!

PDF download for printing.

The figure used for this unit is a D&D Attack Wing figure from the Aarakocra Troop set.


Character Bio:
Quote:
And thus, the Quorik were expelled from the Grand Rookery for their treachery - conspiring with Marro Hivelords for a fraction of their psionic power. Their sentence was given by the Convocation, agreed on by the Parliament - the third governing body, the Murder, now deposed in the resulting witch hunt.

When each Quorik, from their fearsome warwitches to their lowly Beakface, was stripped of their wings, the task of relocating them fell to the Interceptors. They were the right hand of the Convocation, tasked with defending the Rookery and the surrounding lands from Marro incursion. The flock of Interceptors made the trek from the Rookery to the Grimstones many times, delivering the exiles to their new fate. It was a grim task, and a dangerous trip, but it was a task the Interceptors took seriously. Such treachery could not be toyed with.



- 17th Book of the Flock, page 237
Special Powers:
Quote:
CLAW GRAB
While this Clawfoot Interceptor is flying, you may choose one small figure or one friendly medium Raptorian figure that it passed over this turn. Place the chosen figure on an empty same-level space adjacent to this Clawfoot Interceptor at the end of its move. If the chosen figure is engaged when it is moved by Claw Grab, it will not take any leaving engagement attacks. Figures under overhangs can never be moved by Claw Grab.

DIVE BOMB
If this Clawfoot Interceptor uses its Flying special power this turn, it receives 2 additional attack dice.

FLYING
When counting spaces for a Clawfoot Interceptor's movement, ignore elevations. A Clawfoot Interceptor may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Clawfoot Interceptor starts to fly, if it is engaged it will take any leaving engagement attacks.
_____________________________________________________________________
- Rulings and Clarifications -
  • No Q&A yet for Clawfoot Interceptor.
_____________________________________________________________________
- Combinations and Synergies -

Synergy Benefits Offered:
  • BEAKFACE SNEAKS : Claw Grab
    As medium Raptorian figures, Beakface Sneaks may be moved by Claw Grab.

  • QUORIK WARWITCH : Claw Grab
    As a medium Raptorian figure, Quorik Warwitch may be moved by Claw Grab.

  • CLAWFOOT INTERCEPTOR : Claw Grab
    As a medium Raptorian figure, Clawfoot Interceptor may be moved by Claw Grab.
Synergy Benefits Received:
  • BEAKFACE SNEAKS : Flocking
    As Raptorian figures, Clawfoot Interceptors may move with the Beakface Sneaks' Flocking power.

Synergy Imposed / Other:
  • Small figures. Opponent's small figures may be moved by Claw Grab.
_____________________________________________________________________
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Last edited by Captain Stupendous; January 31st, 2023 at 08:50 PM.
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