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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#1
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My Heroscape Class - Day 6!
I may have mentioned in a thread before that I was given the opportunity to teach a subject at a local homeschool co-op. Last year I had taught science, and the kids there absolutely adored me, for some reason. Hard to see why, right?
I mean, if I weren't me, I wouldn't let my kids near myself. But I digress. This time around, I wanted to pick something non-academic. Since no one had picked "board games," which was an actual subject, I picked that and chose Heroscape. The leaders of the groups said okay, to my astonishment. Here's some pictures of the room and the five maps I set up. I wanted to make some small maps just so they could learn the basics, at least for the first week. I also set up some Basic Game armies. It was murder on my Master Game-playing self to actually pick one squad of Gladiatrons. I kept wanting to reach for that second squad and the Blastatrons...but I had to remind myself these armies are for learning the game only. Like training wheels. Training armies. While I waited for my class to start, some of the other parents/teachers asked what Heroscape was. I thought up a quick explanation that was pretty apt, I think: "It's like playing Army Men, but with rules to it." The parents accepted this, but I was rather disheartened to find that one parent had pulled her boy out of the class that morning before he'd even gotten to participate in it, presumably because she didn't want him playing war games. Oh, well. I had a total of eight boys in my class, from 3rd-5th grade, and it was an absolute blast. It was pretty hectic teaching all these kids the basics of attacking and moving in the Basic game. Each picked an army they liked, and there was a good mix. One of the parents stayed in too see what it was all about, and she seemed very interested. She even helped some of the boys with remembering how to find their attack and defense numbers! She grasped the basics of the game very well; hopefully, she buys a set for her son. (Note: this boy isn't playing by himself. The other boy had stepped out for a second.) All in all, it was a good forty-five minutes. Each group got their game done. Despite my mother's repeated "They aren't getting this, it's too complicated," () only one boy didn't quite grasp the concepts fully, but this is a six-week class. There's plenty of time for him to fully get it. Stay tuned next Thursday for when I post pics from that day. We're going to play another Basic game to reinforce the concepts, then hopefully move on to Master the week after that. Last edited by Pumpkin_King; April 9th, 2009 at 08:42 PM. |
#2
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Re: My Heroscape Class
Thanks for sharing, PK!
Your curiosity will be the death of you....
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#3
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Re: My Heroscape Class
Holy crap! Do they pay you to do that?! Nice gig...I can only imagine the parents looking at you like you were some kind of child molester... Again, nice gig. Keep shaping those young minds..
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Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#4
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Re: My Heroscape Class
No, I didn't get paid. It was on my own time. But it was fun regardless.
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#5
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Re: My Heroscape Class
Awesome, PK! Playing board games is a good way to build math and critical thinking skills.
~Aldin, edumacatedly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#6
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Re: My Heroscape Class
Dang PK, you may as well have just given them all bags of crack.
Seriously, good work... getting the next generation of 'Scapers hooked at an early age. I hope to see more pictures and reports from the next 5 classes. |
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Re: My Heroscape Class
Excellent work in molding the next generation.
The dice help those who help themselves. |
#8
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Re: My Heroscape Class
Good job PK!
I taught a 12 week homeschool "gaming" class where each week we covered a type of game (word games, dice games, abstract strategy games, etc) I called Heroscape a "simulation game" and told the kids it was my favorite genre, so the kids were pretty excited when we got to it. We ended up playing the advanced game, but without order markers, and it went pretty well. Several kids parents contacted me later about how their son wouldn't stop talking about the game and how/where they could get it. I'd expect the same from your bunch... I was EyeOfSauron back in the day. Now I'm Mythic. |
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Re: My Heroscape Class
That's great PK. If you want another tool to try and convince the parents that it's worthwhile you're welcome to wave these probability notes around while saying "look: this is college-level work".
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#10
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Re: My Heroscape Class
Wow, thanks for the overwhelmingly positive responses, guys.
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Aubrien Archers x 3 = 210 That sort of thing. Do it backwards, and you have division. That actually helped my brother understand multiplication better. That's what I'm aiming for! Quote:
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Re: My Heroscape Class
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#12
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Re: My Heroscape Class
I showed the basic game to a bunch of boys in the same age group last summer at my work, and they really liked it as well.
Thanks for spreading the love of this game, and reminding me to do to the same. Last summer I had to explain why I was missing 2 days of work (GenCon). This year, it will likely be three. There are so many varied levels of age appropriate ways to teach math through this game. 2 years old: Let them pick up their favorite dragon or dinosaur and go, "RAWR!" 3-4 years old: Have them pick up the right number of dice and roll them. Tell them to count how many show red symbols (skulls) or blue symbols (shields). 5 years old: Have them look on the cards to read how many dice they need to roll, move, etc... "Look at the number in Gray, red, blue," etc... Have them calculate wounds or hits themselves. 6-7 Have them read the words for attack, defense and so on, all by themselves. Start making it very clear to them how important height advantage is. Remind them of everything. 8+: Work on the master game. Read the powers, and so on. Build armies with basic multiplication and division, as PK said. 10+: Work on teaching them the basics of probability. Eventually they might understand Ollie's paper. Last edited by Jexik; March 6th, 2009 at 10:22 AM. |
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