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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #1093  
Old February 21st, 2009, 03:20 AM
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Re: 500 Point Competitive Armies

I just got done with a tounament and this one guy had ;
3 gladiatrons 240
4 blastatrons 240
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  #1094  
Old February 21st, 2009, 08:27 AM
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Re: 500 Point Competitive Armies

what was the limit on starting zones? If it was the regular 24, then hed have to scrap a full squad every time
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  #1095  
Old February 21st, 2009, 08:57 AM
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Re: 500 Point Competitive Armies

Quote:
Originally Posted by killercactus View Post
I really like this one. Lead with the Krav to get your enemy coming closer, then pounce on them. Will have problems against Q9, but who doesn't?
Krug or Jotun.

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  #1096  
Old February 21st, 2009, 02:41 PM
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Re: 500 Point Competitive Armies

I just recently had a flash of genius.
Here's an enhanced Minions army (without Taelord!)

Finn 80
Minions x2 300
Krav 400
Carr 500
or...

Finn 80
Minions x2 300
Q10 450
Marro Warriors 500

You like?

~Syrn

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  #1097  
Old February 21st, 2009, 03:41 PM
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Re: 500 Point Competitive Armies

Quote:
Originally Posted by Syrn View Post
I just recently had a flash of genius.
Here's an enhanced Minions army (without Taelord!)

Finn 80
Minions x2 300
Krav 400
Carr 500
or...

Finn 80
Minions x2 300
Q10 450
Marro Warriors 500

You like?
I have a slightly altered version of this that I've found rather effective...

040 - Theracus
080 - Finn
220 - Minions x2
100 - Krav Maga
060 - Zetacron (or Marro Warriors + Isamu) either one works well

Theracus carries Finn into battle and positions him for his aura, but you can lead out with the Minions first because Theracus' flying can help Finn to catch up quickly, potentially boosting the Minions attack with his aura.

Once Finn dies you have 2 choices for his spirit depending on the situation, Krav Maga or Zetacron (or Marro Warriors if you opted for that build). All of which are very effective candidates with range and multiple attacks, or hero killing capability such as the case with Zetacron's deadly shot.

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  #1098  
Old February 22nd, 2009, 02:50 PM
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Re: 500 Point Competitive Armies

2x Minions - 220
Cyprian - 150
Sonya - 45
Marro Warriors - 50
Guilty - 30

The beautiful thing about minions is that they really don't need an enhancement and this army makes up for what they lack: speed and range. Cyprian and Marros fix these problems nicely I think.
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  #1099  
Old February 22nd, 2009, 06:34 PM
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Re: 500 Point Competitive Armies

Quote:
Originally Posted by KCU Master 2007 View Post
2x Minions - 220
Cyprian - 150
Sonya - 45
Marro Warriors - 50
Guilty - 30

The beautiful thing about minions is that they really don't need an enhancement and this army makes up for what they lack: speed and range. Cyprian and Marros fix these problems nicely I think.
Sounds good. Ill have to try this one.

Has anyone used Krug with Kaemon Awa or Q10 in a tournament army?
Mine is

Krug 120
Kaemon 120/Q10 150
x2 Stingers 120/x3 Stingers 180
x2 KOW 140/ x1 TVW

Last edited by Creationist; February 22nd, 2009 at 07:53 PM.
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  #1100  
Old February 22nd, 2009, 07:45 PM
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Re: 500 Point Competitive Armies

I could see this being fun, but you might not win a tourney with it:

Krug - 120
Kaemon - 120
Raelin - 80
2x Arrow Gruts - 80
4x Swog

If you used Arrows and Krug until Krug was dead then switch between Arrows and Kaemon (protecting Kaemon for cleanup) I could see this being a lot of fun to play.
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  #1101  
Old February 24th, 2009, 02:20 PM
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Re: 500 Point Competitive Armies

I just got a bunch of new people to play so instead of them picking random army cards that aren't compatible I came up with a list of 500 point armies that work fairly well together, with out any repeats of figures. Here is my list. Oh yeah and for some reason I also named all of the armies.

500 Point Armies


1. The Scottish Dragon
• Alastair MacDirk
• MacDirk Warriors x2
• Mimring
• Saylind

2. Einar’s Front Line
• Red and Purple Samurai
• Einar Flagbearer
• Zelrig

3. Ghost like Defense
• Shades
• Realin (old)
• Charos
• Sentinels of Jandar

4. Agents Join the Arena
• Krav Maga Agents
• All three Gladiators
• Marcu Eswnwein

5. The Esenwien’s Hired Help
• Iskra, Sonya, Cyprien Esenwein
• Rechets of Bogdan
• Microcorp Agents x2

6. WWII Wizard and Friends
• Drake (old)
• Airborne Elite
• Sonlen
• Marro Stingers x2

7. Robotic Animal Clones
• Major Q9
• Sujoah
• Fyorlag Spiders x2
• Marro Warriors


8. Ninja Controlled Robots
• Deathreavers
• Deathwalker 7000, 8000, 9000
• Zettian Guards
• Otonashi
• Isamu

9. The Marro’s Elf
• Grok Riders x2
• Ne-Gok-Sa
• Me-Borq-Sa
• Syvarris

10. The Rabid Robot
• Khosumet
• Anubian Wolves
• Wolves of Badru x3
• Dumutef Guard
• Swog Rider
• Zetacron

11. Hive Protection
• Tor-Kul-Na
• Su-Bak-Na
• Marrden Nagrubs x2
• Deadeye Dan

12. Vydar’s Scouting Agents
• Dund
• Nakita Agents
• Gorrillinators x3

13. Vydar’s Generals
• Major Q10
• Agent Carr
• Braxas
• Spear Chinamen

14. The Living Hive
• The hive
• Marro Drones x3
• Marro Drudge x2
• Marrden Hounds

15. Religious Elves
• Chardris
• Ulginesh
• Emirroon
• Arkmer
• Warroirs of Ashra
• Shaolin Minks

16. Frozen Ammo
• Nilfheim
• Johnny “Shotgun” Sullivan
• James Murphy
• Geelty McCreech
• Microcorp Agents
• Theracus


17. Boosting the Power Hitters
• Finn
• Thorgrim
• Minions of Utgar x2
• Krug

18. Medieval Jandar
• Knights of Weston x2
• Sir Denrick
• Templar Cavalry
• Concan the Kyrie Warrior
• Shiori

19. Ride, Jump, or be Thrown Over Lava
• Brunak
• Shaolin Monks x2
• Jotun


20. Dead Asians
• Wo-Sa-Ga
• Marrden Hounds x2
• Zombies x2
• China Riflemen

21. Hitler, Truman, and the British Army
• Gurei-Oni
• Drake (new)
• 10th Regiment x3

22. WTF None of these bond, wait…
• Lava Guys
• Samurai Archers
• 4th Mass. Line
• Tarn Vikings
• China Riflemen x2
• Warden 816

23. Biting in Defense
• Grimnak
• Sentinels of Jandar x2
• Raelin (new)
• Spear Chinamen

marro_shaman is the storyteller in Utgar's Training Ground


Last edited by marro_shaman; February 24th, 2009 at 02:47 PM.
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  #1102  
Old February 25th, 2009, 05:57 PM
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Re: 500 Point Competitive Armies

I saw you were all talking minion armies. Here's one as 500 and 550 ppoints.

Minions x2-220
Charos-210
Marro Warriors-50
TOTAL: 480

Minions x2-220
Charos-210
Marro Warriors-50
Me-Burq-Sa-50
TOTAL: 530

Please note that I do not have any figs worth less than 25 points (swog), so I didn't add anything else. I had tried Sonlen and Runa first for the 550 (instead of Charos) but it wasn't good. I haven't tried it with Sa yet.

Oh, and I haven't looked at all your armies yet, m_s, but I like 1, 2, 4, and 5; all intriguing. The last few look like you may have used leftovers.

For our battle is not against flesh and blood, but against the rulers, ...authorities, ...the world powers of this darkness, ...the spiritual forces of evil in the heavens. Ephesians 6:12.
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  #1103  
Old March 2nd, 2009, 10:39 AM
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Re: 500 Point Competitive Armies

500 point game spent 490. I won. Map was out of Swarm. The one with the runes on one side water then and the long hill down the middle…

Arkmer – 50
Tarn Viking Warriors – 50 - 100
Izumi Samurai – 60 - 160
Emirroon – 80 - 240
Jorhdawn – 100 – 340
Ulginesh – 150 – 490

My opponent had –

Spiderman
Deathwalker 8000
The paratrooper guys
Agent Carr

My plan was to move the Elves behind the runes as fast as possible. If I needed to slow anything down use the Vikings. And Throw the Samurai’s at the most dangers fig.

It was crazy I was able to get all the Elves behind the runes turn 1. Next turn I had Jorhdawn setup between the 2 rune walls with 3 adjacent elves. Arkmer as a buffer between the 2 forces. I wanted the Samurai’s to take down Deathwalker but I was never able to use counterstrike because he kept using the special attack and his def was 8 die!!! Agent Carr was swarmed by both squads. Deathwalker eventually picked off all the squad guys. Before he went down to a fireball. The paratroopers were taken out by a couple Vikings and Ulginesh. Spiderman was the last one standing and was taken out by Arkmer and Ulginesh.

I did not lose any Elves. I really liked how the Elves feed on each other. Their die on attack and defense were a little low. But what helped was the Samurai’s 5 die def kept my opponent busy.

A couple questions –

1. What changes do you all recommend for my Elves?
2. Did I cheat – I use Ulginesh option to move Arkmer then Emirroon. Then after moving Emirroon because of Ulginesh option I would roll for Emirroons power to move the other Elves. Can I combo that Ulginesh to Emirroon then use Emirroon power to move other Elves?

Blah blah, blah blah blah. Blah blah "blah", blah blah. Blah- blah, blah, blah. Blah blah blah blah.
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  #1104  
Old March 2nd, 2009, 10:57 AM
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Re: 500 Point Competitive Armies

Quote:
Originally Posted by Paladin573 View Post
1. What changes do you all recommend for my Elves?
2. Did I cheat – I use Ulginesh option to move Arkmer then Emirroon. Then after moving Emirroon because of Ulginesh option I would roll for Emirroons power to move the other Elves. Can I combo that Ulginesh to Emirroon then use Emirroon power to move other Elves?
1) Take out the Tarn and the Izumi and put in three squads of Rats. They do an even better job of gumming up the works so your Elves are free to fire.

2) No cheating here. That combo is fine.

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or his desserts are small
That dares not put it to the touch
to gain or lose it all
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