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Official Units and Spell Cards Discussion of official AotP units and spell cards


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  #1  
Old July 25th, 2015, 03:32 PM
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The Book of Unsummon SPELL

The Book of Unsummon: Sorcery
Magic: Arena of the Planeswalkers master set


Quote:
Sorcery
Target a unique squad creature within 4 clear sight spaces of a blue Planeswalker you control. Return that squad to its owner's reserve.
-Rulings and Clarifications-
  • - TBA


-Combinations and Synergies-
  • - TBA


Synergy Benefits Received
  • - TBA


Synergy Benefits Offered
  • - TBA


-Strategy, Tactics and Tips-
  • - TBA

Unit Strategy Review
  • - TBA

Last edited by Dysole; March 28th, 2016 at 10:05 PM.
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  #2  
Old August 9th, 2015, 01:47 PM
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Re: The Book of Unsummon SPELL

If I read this correctly, Unsummon returns not just the attacking figure, but all figures in that Unique Squad.
(Same with Call to Heel and AEtherspouts)

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Old September 9th, 2015, 10:49 PM
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Re: The Book of Unsummon SPELL

Correct.

My question is do wounds stay on the unsummoned units?
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Old September 10th, 2015, 07:10 AM
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Re: The Book of Unsummon SPELL

Quote:
Originally Posted by Confred View Post
If I read this correctly, Unsummon returns not just the attacking figure, but all figures in that Unique Squad.
(Same with Call to Heel and AEtherspouts)
Wrong timing. A Sorcery is activated by the player during their own turn.

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Old September 10th, 2015, 09:50 AM
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Re: The Book of Unsummon SPELL

Quote:
Originally Posted by Cavalier View Post
My question is do wounds stay on the unsummoned units?
And I found my Answer:
Quote:
Page 13, Arena of the Planeswalkers game guide
Under Returning a Unique Squad to Owner’s Reserve:
“Only figures on the battlefield are returned to an owner’s reserve. Any figures in the figure graveyard stay there. All attached enchantments are discarded to their owners’ graveyards. All damage markers are removed.”
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Old October 8th, 2015, 01:36 PM
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Re: The Book of Unsummon SPELL

I used this card on my brother the turn right after I destroyed his planeswalker, Its like killing the whole squad because they can't be summoned again without a planeswalker. It was ruthless.
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Old October 9th, 2015, 02:03 PM
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Re: The Book of Unsummon SPELL

Quote:
Originally Posted by TREX View Post
I used this card on my brother the turn right after I destroyed his planeswalker, Its like killing the whole squad because they can't be summoned again without a planeswalker. It was ruthless.
He was lucky he didn't lose the game completely after he lost his Planeswalker!

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Old October 24th, 2015, 02:14 PM
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Re: The Book of Unsummon SPELL

Quote:
Originally Posted by Confred View Post
Quote:
Originally Posted by TREX View Post
I used this card on my brother the turn right after I destroyed his planeswalker, Its like killing the whole squad because they can't be summoned again without a planeswalker. It was ruthless.
He was lucky he didn't lose the game completely after he lost his Planeswalker!
We play until all figures are dead, I read something somewhere about playing if you lose your planeswalker you lose, but also read in the rulebook that if you lose your planeswalker you may not draw any more sorcery cards. Reading that line made me think you did not auto lose, just that you are severely handicapped.
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Old October 29th, 2015, 02:02 PM
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Re: The Book of Unsummon SPELL

Quote:
Originally Posted by Cavalier View Post
Quote:
Originally Posted by Cavalier View Post
My question is do wounds stay on the unsummoned units?
And I found my Answer:
Quote:
Page 13, Arena of the Planeswalkers game guide
Under Returning a Unique Squad to Owner’s Reserve:
“Only figures on the battlefield are returned to an owner’s reserve. Any figures in the figure graveyard stay there. All attached enchantments are discarded to their owners’ graveyards. All damage markers are removed.”
Huh, this brings up a point that I haven't used. Unsummon doesn't get your opponent's already destroyed figures back. I don't think I've violated that but it's a good reminder.
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Old October 29th, 2015, 02:12 PM
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Re: The Book of Unsummon SPELL

Quote:
Originally Posted by TREX View Post
Quote:
Originally Posted by Confred View Post
Quote:
Originally Posted by TREX View Post
I used this card on my brother the turn right after I destroyed his planeswalker, Its like killing the whole squad because they can't be summoned again without a planeswalker. It was ruthless.
He was lucky he didn't lose the game completely after he lost his Planeswalker!
We play until all figures are dead, I read something somewhere about playing if you lose your planeswalker you lose, but also read in the rulebook that if you lose your planeswalker you may not draw any more sorcery cards. Reading that line made me think you did not auto lose, just that you are severely handicapped.

I think it just depends on the scenario.
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Old March 28th, 2016, 09:47 PM
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Re: The Book of Unsummon SPELL

Quote:
Originally Posted by dysole View Post

Sorcery
Target a unique squad creature within 4 clear sight spaces of a [blue] Planeswalker you control. Return that squad to its owner's reserve.
Blue?

Going to play my first AotP game within a month, looking forward to seeing how broken these blue spells are.
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  #12  
Old March 29th, 2016, 09:44 AM
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Re: The Book of Unsummon SPELL

Well, you can only use the blue spell cards with a blue Planeswalker, so that caveat is kind of implied. However, there are spells that allow you to cast another Planeswalker's spells, so it wouldn't necessarily be a blue PW.
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