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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #13  
Old November 28th, 2020, 03:28 PM
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The Very Unofficial Tome of Dark Magician


Figure = Dark Magician #101 Yugioh! Starter Set Heroclix
Quote:
NAME = DARK MAGICIAN
SPECIES = HUMAN
UNIQUENESS = UNCOMMON HERO
CLASS = SPELLCASTER
PERSONALITY = DARK
SIZE/HEIGHT = MEDIUM 5

LIFE = 1
MOVE = 6
RANGE = 6
ATTACK = 5
DEFENSE = 4
POINTS = 70


TRIBUTE SUMMON 2
Dark Magician starts the game on this card instead of on the battlefield. Before taking a turn with Dark Magician, if Dark Magician started his turn on this card, place 2 wound markers distributed onto any two army cards you control. If one or more figures were destroyed this way, place this figure onto a previously occupied space, otherwise place this figure within 3 spaces of either figure.

FLYING
When counting spaces for Dark Magician's movement, ignore elevations. Dark Magician may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Dark Magician starts to fly, if he is engaged he will take any leaving engagement attacks.

Last edited by Splash; December 12th, 2020 at 03:05 PM.
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  #14  
Old November 28th, 2020, 03:29 PM
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The Very Unofficial Tome of Blue-Eyes White Dragon


Figure = Blue-Eyes White Dragon #104 Yugioh! Starter Set Heroclix
Quote:
NAME = BLUE-EYES WHITE DRAGON
SPECIES = DRAGON
UNIQUENESS = UNCOMMON HERO
CLASS = DRAGON
PERSONALITY = LIGHT
SIZE/HEIGHT = LARGE 6

LIFE = 1
MOVE = 4
RANGE = 5
ATTACK = 6
DEFENSE = 5
POINTS = 80


TRIBUTE SUMMON 2
Blue-Eyes White Dragon starts the game on this card instead of on the battlefield. Before taking a turn with Blue-Eyes White Dragon, if Blue-Eyes White Dragon started its turn on this card, place 2 wound markers distributed onto any two army cards you control. If one or more figures were destroyed this way, place this figure onto a previously occupied space, otherwise place this figure within 3 spaces of either figure.

FLYING
When counting spaces for Blue-Eyes White Dragon's movement, ignore elevations. Blue-Eyes White Dragon may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Blue-Eyes White Dragon starts to fly, if it is engaged it will take any leaving engagement attacks.

Last edited by Splash; December 12th, 2020 at 03:05 PM.
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  #15  
Old November 28th, 2020, 03:29 PM
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The Tome of Ajay Shah III



Elephant figure = Elephant #43/44 D&D Icons of the Realms: Waterdeep Dragon Heist
Rider figure = Arabian Prince (sitting) - Empire of the Scorching Sands

Quote:
NAME = AJAY SHAH III
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = WARLORD
PERSONALITY = DISCIPLINED
SIZE/HEIGHT = HUGE 8

LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5
POINTS = 200


TRAMPLE STOMP
At any point while moving, Ajay Shah III may choose a small or medium figure that is adjacent, on the same level, and on a space where Ajay Shah III may end his movement. Roll the 20-sided die. If you roll 1-7, the figure is safe and Ajay Shah III's movement ends. If you roll 8-20, the chosen figure receives one wound. If the wound destroys the figure, move Ajay Shah III onto the space occupied, and you may continue Ajay Shah III's movement. If the chosen figure is not destroyed, Ajay Shah III's movement ends. Ajay Shah III must be on a space where he can end movement each time he uses this power.

STEADY CHARGE
Ajay Shah III rolls 1 additional attack dice when attacking any figure or destructible object that was at least 1 clear sight space away from Ajay Shah III at the start of his turn. Ajay Shah III cannot use Steady Charge if he already used Trample Stomp this turn.

DISMISS THE RABBLE
When rolling defense dice against adjacent attacking small or medium Squad figures, Ajay Shah III receives 1 additional defense die.

Last edited by Splash; January 12th, 2021 at 04:42 PM. Reason: MOVE changed to 5, POINTS to 200
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  #16  
Old December 13th, 2020, 05:23 PM
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The Very Unofficial Tome of Demogorgon


Figure = Demogorgon figure - Stranger Things Dungeons & Dragons Starter Set OR Paintable Demogorgon figure - Stranger Things Dungeons & Dragons Starter Set
*https://www.heroscapers.com/communit...postcount=1009
Quote:
NAME = DEMOGORGON
SECRET IDENTITY =

SPECIES = DEMOGORGON
UNIQUENESS = UNCOMMON HERO
CLASS = CREATURE
PERSONALITY = PREDATORY

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 140?


THE UPSIDE DOWN
This Demogorgon starts the game on this card instead of on the battlefield. Before taking a turn with this Demogorgon, if this Demogorgon started its turn on this card, you may place it on any empty space on the battlefield. You cannot place it adjacent to any other figure. At the end of the round, if this Demogorgon is unengaged you may place it on this card.

BLOOD TRACKING
This Demogorgon may add 2 to its Move number for this turn. If it does, it must end its movement within 4 spaces of a figure with one or more Wound Markers on its card.
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  #17  
Old December 13th, 2020, 07:00 PM
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Re: Splash's Hall of Customs

Interesting! I like the use of the miniature from Stranger things and the clear references to the series.

The stats look pretty good for a 140 point creature that gets an incredible amount of mobility but he gets stuck if he gets tied up in engagements. That seems pretty fair. Cyberclaw and what not will keep him in the normal world. Would it be appropriate to add that he shouldn't be "appearing" on glyphs as well? Not that he can't just turn up right next to them already.

Almost wondering if The UPSIDE DOWN should have a roll associated with it similar to the Airborne Elite drop but with a lower threshold.

Blood tracking is interesting, I like the theme that you are going for with that. I think that most of this guy's points are tied up in mobility as I don't see any immediate bonding that he has, probably on purpose and for good reason. The life total makes him fall fairly fast even with 5 defense (6 with height, 8 with raelin added), kinda soulborg feeling in that regard. At the moment he looks like he plays like an assassin or a glyph grabber.
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  #18  
Old December 14th, 2020, 12:58 PM
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Re: Splash's Hall of Customs

Thanks Shiftrex! Some good notes, especially the glyph bit, just made the card though so it'd be a bit down the line. I'm considering pushing this through C3G if I can get the points and the approval though, so I'll definitely add in those tweaks if it ends up there. If there's ever a Mind Flayer, that's probably where synergy would come in.
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  #19  
Old December 14th, 2020, 04:01 PM
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Re: Splash's Hall of Customs

Gotta remember to nominate your Hooded Justice next go around over at C3G if you're eligible at the time!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #20  
Old January 3rd, 2021, 07:39 PM
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Re: The Tome of Ajay Shah III

Quote:
Originally Posted by Splash View Post
NAME = AJAY SHAH III
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = WARLORD
PERSONALITY = DISCIPLINED
SIZE/HEIGHT = HUGE 8

LIFE = 6
MOVE = 4
RANGE = 1
ATTACK = 4
DEFENSE = 5
POINTS = 210


TRAMPLE STOMP
At any point while moving, Ajay Shah III may choose a small or medium figure that is adjacent, on the same level, and on a space where Ajay Shah III may end his movement. Roll the 20-sided die. If you roll 1-7, the figure is safe and Ajay Shah III's movement ends. If you roll 8-20, the chosen figure receives one wound. If the wound destroys the figure, move Ajay Shah III onto the space occupied, and you may continue Ajay Shah III's movement. If the chosen figure is not destroyed, Ajay Shah III's movement ends. Ajay Shah III must be on a space where he can end movement each time he uses this power.

STEADY CHARGE
Ajay Shah III rolls 1 additional attack dice when attacking any figure or destructible object that was at least 1 clear sight space away from Ajay Shah III at the start of his turn. Ajay Shah cannot use Steady Charge if he already used Trample Stomp this turn.

DISMISS THE RABBLE
When rolling defense dice against adjacent attacking small or medium Squad figures, Ajay Shah III receives 1 additional defense die.
I just wanted to pop in real quick and say that I love the idea of a Warlord riding a War Elephant. It feels very Orcish, but tying it to the Romans and Greeks is a really fun idea. Dismiss the Rabble is also a fun nod to the Templars.

I do think that it's worth noting that at 4 move, Ajay Shah probably won't be getting very far, even with his impressive stats. Assuming that he's double-spaced, it'll be pretty difficult for him to cross uneven terrain and he could end up blocking his Romans/Greeks from important positions as a result. Ranged attackers will probably deal some damage as he approaches, and unlike Tor-Kul-Na, he can't eat his squaddies to regain that health. Trample Stomp is still a very strong ability, but at 4 spaces, he's unlikely to go on the same rampages that Tor-Kul-Na is capable of.

It's a bit of a tough problem to "fix," as the best alternatives that I can think of are to either bump the move up to 5 or to use a ranged figure as the rider, which starts to run into some deja vu with mounted Hrognak. You could also try dropping the points a bit--I think that 170 is probably a closer estimate of the damage that this incarnation of Ajay Shah is likely to deal, even with his strong bonding.
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  #21  
Old January 3rd, 2021, 08:12 PM
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Splash Splash is offline
 
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Re: Splash's Hall of Customs

Thanks for the comments! I had a slightly better card for lower cost that I plopped into the Pre-SoV and I think I overcompensated in nerfing him down. I do like the move of 4 now, similar to HoSS's A-Zulmun, so I'll probably lower the cost. When I'm done painting the rider I'll definitely update the card with your suggestions.

edit: I went ahead and changed Move to 5 and just set him at 200 (elephants can move pretty fast it turns out).

Last edited by Splash; January 12th, 2021 at 04:19 PM.
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  #22  
Old January 12th, 2021, 04:17 PM
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Splash Splash is offline
 
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Re: Splash's Hall of Customs

Finished painting Ajay himself! I went with old Mughal Empire colors (the elephant already has red and gold), but it could be changed up for whatever. I used Bugman's Glow for the skin tone, a yellow/gold on all the parts that look like they should be shiny metal, red on the turban and pants, lastly dark green on the puffy shirt areas.
Card update coming soon hopefully









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  #23  
Old January 12th, 2021, 04:21 PM
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Re: Splash's Hall of Customs

The paint job looks fantastic!

I may have to break down and get this guy in my next SoV order. How fares the process and the playtesting? Did you 3D print the platform on top or is it from something else?
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  #24  
Old January 12th, 2021, 04:26 PM
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Re: Splash's Hall of Customs

I haven't actually had a chance to playtest yet (I probably should before I update the card), this is just guesstimating with help from the calculator and comparison with similar figures. The platform is attached to the elephant figure: mini info is in the OP/3rd post up top (the text is the more up to date). Glad you like it!

Last edited by Splash; January 12th, 2021 at 04:43 PM.
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