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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles


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  #229  
Old December 23rd, 2018, 02:00 AM
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Re: Index of 3D Printed Stl Files

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Originally Posted by crxcowboy View Post
Just got an Ender 3 myself. Can't wait to try something simple like the lamp posts first. Then I'll advance to the big stuff like the glaciers. But, I was curious about the figures. There are some scans on here of figures, but when viewed in a model viewer they seem quite ... "blobby." Even though they are supposed to be high res scans, is that really what the figures look like without the paint?
The better term is "higher resolution".

All of the models were made from photographs input into the 123D Catch program from Autodesk that uses the photos to create a 3D .obj model. The "higher resolution" models are the direct output from 123D Catch. The lower resolution models were decimated (reduced polygon count) to make them load faster in Hexscape.

123D Catch has been discontinued, and all of our project files (and the photographs) have been deleted. We only have the original scans that I saved on my home computer.

Zephyr 3DF works similarly to 123D Catch with photographs, but it accepts higher resolution photographs, so I may try to recapture some figures and see if the resolution of the final models is any better.
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  #230  
Old December 24th, 2018, 02:22 PM
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Re: Index of 3D Printed Stl Files

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Originally Posted by White Knight View Post
Zephyr 3DF works similarly to 123D Catch with photographs, but it accepts higher resolution photographs, so I may try to recapture some figures and see if the resolution of the final models is any better.
If the resolution is any better, let me know. I donít have many figures to take new pictures, but Iíll gladly download the app and help with any grunt work. Shoot me some images and Iíll help scan, anything like that.
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  #231  
Old December 28th, 2018, 10:06 AM
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Re: Index of 3D Printed Stl Files

Quote:
Originally Posted by White Knight View Post
I recently been updating my classic and road hexes based on inputs from others. (Note that they are a little tight on my printer, but they seem to work well for others.) Also added textures:

Classic single hex

Classic double hex

Classic 3 hex

Classic 4 hex

Classic 7 hex

Classic 24 hex

Road single hex

Road double hex

Road 3 hex

Road 4 hex

Road 5 hex straight

Road 7 hex

Bridge half





@Yodaking , can you add these to the OP?
These look awesome and are just what I have been looking for! The previous ones I found were all scaled wonky.

What orientation have you been printing these in? And have you been using supports?

I am considering merging these with other 3d objects to print on tile objects.
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  #232  
Old December 28th, 2018, 01:08 PM
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Re: Index of 3D Printed Stl Files

Quote:
Originally Posted by mcmeeple View Post
Quote:
Originally Posted by White Knight View Post
I recently been updating my classic and road hexes based on inputs from others. (Note that they are a little tight on my printer, but they seem to work well for others.) Also added textures:

Classic single hex

Classic double hex

Classic 3 hex

Classic 4 hex

Classic 7 hex

Classic 24 hex

Road single hex

Road double hex

Road 3 hex

Road 4 hex

Road 5 hex straight

Road 7 hex

Bridge half





@Yodaking , can you add these to the OP?
These look awesome and are just what I have been looking for! The previous ones I found were all scaled wonky.

What orientation have you been printing these in? And have you been using supports?

I am considering merging these with other 3d objects to print on tile objects.
I haven't printed any myself, but the guy I made them for printed at least some of them upside down.
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  #233  
Old December 31st, 2018, 12:09 PM
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Re: Index of 3D Printed Stl Files

I haven't printed these specifically, but in general if you print right-side up you'll get better results with the surface texture on the top of the tiles; however, you'll also have a whole mess of supports underneath to remove. Upside-down saves you the supports and plastic, but the surface texture may be uneven.

So it's a trade-off.
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  #234  
Old December 31st, 2018, 01:19 PM
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Re: Index of 3D Printed Stl Files

Quote:
Originally Posted by Elstree View Post
I haven't printed these specifically, but in general if you print right-side up you'll get better results with the surface texture on the top of the tiles; however, you'll also have a whole mess of supports underneath to remove. Upside-down saves you the supports and plastic, but the surface texture may be uneven.

So it's a trade-off.
I agree. for them just being tiles for terrain, I generally print them upside down. Removing supports is my least favorite thing to do on models. If you can print without supports or there is a model that can be printed without supports, its the way to go. Also saves filament.
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