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  #265  
Old August 8th, 2020, 12:10 PM
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Re: HS2010's Maps Thread - New Map - 8/8/20

New map added!

Sludge
Requires: 1 SotM, 1 RttFF, 1 TT

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Tournament Record: 28-28: .500!
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  #266  
Old August 9th, 2020, 10:47 AM
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Re: HS2010's Maps Thread - New Map - 8/8/20

Looks good! That sneak peak is pretty neat, too.


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  #267  
Old September 8th, 2020, 01:29 PM
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HS2010's Maps Thread - 2 New Maps - 9/8/20

2 new maps today!

Casteele
Requires: 2 BftU, 2 RttFF


Went a little outside the standard terrain restrictions for this one and I love how it turned out.

Wildfire
Requires: 1 RotV, 2 VW, 1 TJ


On Wildfire, I used Valda and C3V's Disengage glyph on the outsides and Thorian and Astrid in the middle, but I'm sure you could play with mostly anything in the standard glyph pool.

(Online Versions for both should be up soon)

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Tournament Record: 28-28: .500!
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  #268  
Old September 8th, 2020, 07:22 PM
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Re: HS2010's Maps Thread - 2 New Maps - 9/8/20

My only issue with Wildfire is that there aren't enough "safe spots" in the center. I think lava maps really need there to be safe spots for units to fight over during a conflict. It's a little bit too much burning to want to go in the middle.
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  #269  
Old September 8th, 2020, 09:19 PM
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Re: HS2010's Maps Thread - 2 New Maps - 9/8/20

Really loving both maps and especially Casteele! I built it as soon as I was off work. I personally love the aesthetic of RttFF walls, despite some niche problems with denying some small units, and was glad to see their use here. I haven't convinced my resident opponent to play yet, but hopefully soon. I appreciate forgoing two outcrops for more flexibility on Shadow spaces as the RttFF includes plenty LOS blockers, and though I was concerned about large tree placement adjacent to higher level terrain, I found that they did just fine IRL. This map looks great on the table and I can't wait to give it a run through!
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  #270  
Old September 27th, 2020, 11:17 AM
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HS2010's Maps Thread - New Map - 9/27/20

New map!

Last Resort
Requires: 1 SotM, 1 M:TCB, 1 TJ


Actually has 2 T-Glyphs on the back side of the ruins. You can play with or without the removeable wall in the center.

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Tournament Record: 28-28: .500!
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  #271  
Old September 27th, 2020, 11:26 AM
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Re: HS2010's Maps Thread - New Map - 9/27/20

Ooo I like it a lot! Really good size and aesthetic.
@BiggaBullfrog maybe put this on the docket for future Utah maps? I’ll have to investigate more but at first glance this looks quite good.
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  #272  
Old September 27th, 2020, 12:25 PM
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Re: HS2010's Maps Thread - New Map - 9/27/20

Quote:
Originally Posted by Sir Heroscape View Post
Ooo I like it a lot! Really good size and aesthetic.
@BiggaBullfrog maybe put this on the docket for future Utah maps? Iíll have to investigate more but at first glance this looks quite good.
Thank you for the kind words Sir H! You may have figured it out already if youíre building it or maybe even just by looking at it, but I just noticed that I forgot to mention in the build instructions that the Hive base is used as Swamp Water without the Hive (fits placed right side). Iíll update later.

Loved the challenge here of the slight asymmetrical-ness caused by the Warehouse Ruin and Palm Tree.

My Maps
Tournament Record: 28-28: .500!
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  #273  
Old September 27th, 2020, 01:13 PM
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Re: HS2010's Maps Thread - New Map - 9/27/20

Quote:
Originally Posted by heroscaper2010 View Post
Loved the challenge here of the slight asymmetrical-ness caused by the Warehouse Ruin and Palm Tree.
Yes, I also agree, I really liked that unique way of balancing the map. one side gets the extra jungle, but the other gets the LOS blocker side of the wall
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  #274  
Old September 27th, 2020, 02:01 PM
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Re: HS2010's Maps Thread - New Map - 9/27/20

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by heroscaper2010 View Post
Loved the challenge here of the slight asymmetrical-ness caused by the Warehouse Ruin and Palm Tree.
Yes, I also agree, I really liked that unique way of balancing the map. one side gets the extra jungle, but the other gets the LOS blocker side of the wall
The additional space to maneuver is also a nice counter-bonus on the non-jungle side. Of course that could go both ways, I suppose.

My Maps
Tournament Record: 28-28: .500!
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