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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
If someone wants to LD one or more new utility glyphs that they think will make Batman II form the JL and then have that JL work together as a more effective team, I'd be happy to play test them when it gets that far. I think you will still at least need new MM & Cyborg cards though if you ever want to play a competitive JL army featuring either one. Our current Cyborg reflects his Teen Titans version rather then his JL version. He is pretty good when you surround him with more Titans and take full advantage of all the good synergy that exists for that faction, but that doesn't make him a great JL teammate. MM has a good card too for building pod armies and moving up support units. His free movement power is wasted on all this super fast JL allies though as they don't need the extra move and none of them are cheerleaders.
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Re: Public Design Post
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If we want to turn Bats II into a JLA via new Utility Glyphs, thinking up at least 2 would probably help. I think Tornado is onto something, but I think you should essentially give him what you wanted for his card, but in glyph form. 1 Utility Glyph that gives him markers for his synergy benefits with the Order Markers as you wanted, and another that reflects his detective skills. I'm on board either way, I just want to see it actually make it. I've been very vocal for a long time on how we need more Utility Glyphs, or a new Batman(your JLA version has been what I imagined), in order to make Batman more useful outside of just a Vigilante/Sidekick led synergy. His current gadgets aren't up to snuff in any JLA build. Currently, he has 2 quite useful ones in just about any game: Shurikens and Smoke Pellet. If he got one that allows the synergy, and another that plays up the detective nature, we're getting somewhere. As for Martian Manhunter, he's honestly one of the most underwhelming designs, compared to all his powers available to him. He is a great addition to a lot of armies, especially telepaths, but on his own merit, and as a JLA support, as you've covered, it just doesn't fit. So I'd love to make a MM II for that reason alone. |
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Re: Public Design Post
Alright, here's the revised version of Martian Manhunter II:
NAME = MARTIAN MANHUNTER SECRET IDENTITY = J'ONN J'ONZZ SPECIES = MARTIAN UNIQUENESS = UNIQUE HERO CLASS = TELEPATH PERSONALITY = BENEVOLENT SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 8 RANGE = 3 ATTACK = 7 DEFENSE = 7 POINTS = 350-380 JLA INITIATIVE At the start of the game, you may choose up to 3 other friendly Unique Heroes and place a JLA marker on each of their cards. Before rolling for initiative, you may add 1 to your roll for each friendly figure with a JLA marker on its card. PHASING SHAPESHIFTER After an Order Marker is revealed, Martian Manhunter may change his size to Tiny, Small, Medium, Large, or Huge. Martian Manhunter may move through all figures and objects, will not take any leaving engagement attacks, and cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. After moving with Martian Manhunter, you may roll one unblockable attack die against one figure Martian Manhunter passed through this turn. ADEPT TELEPATHY An opponent may never take control of Martian Manhunter or any firendly figure that is adjacent to Martian Manhunter. When Martian Manhunter is in play, all friendly figures are considered within clear sight of each other. INVULNERABLE Any time Martian Manhunter would be destroyed, he instead receives 1 wound. SUPER STRENGTH FLYING -------------------------------- If the JLA markers are taken out, I'll just throw the 1st power with the Telepathy, or at least take the markers out of the equation. Regardless, I feel this version gives him a lot to play with, both individually, and in a JLA themed army. What he has to offer: Offense: -Ability to change size allows him to attack specific figures -1 unblockable on someone he moves through Movement: -Ability to change size allows him to get around Blob/Doc/Mr. F etc. -No leaving engagements Defense: -Ability to change size prevents specific specials -Can't be targeted non-adjacently -Can't be taken control of -Can't be auto destroyed Support: -Initiative boost +3(up to +6 if the other markers come to fruition) -All friendly figures have clear sight on each other -Adjacent figures can't be taken control of |
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Re: Public Design Post
NAME = CYBORG 2.0
SECRET IDENTITY = VIC STONE SPECIES = CYBORG UNIQUENESS = UNIQUE HERO CLASS = STRATEGIST PERSONALITY = BRILLIANT SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 4 ATTACK = 5 DEFENSE = 5 POINTS = 250? COORDINATED ATTACK After revealing an Order Marker on this card and taking a turn with Cyborg, if Cyborg did not move this turn you may take a turn with any figure you control with a JLA Marker within clear sight of Cyborg in which the figure may only attack. BOOM TUBE TRANSPORT Instead of moving and attacking normally with Cyborg, you may choose to use Boom Tube Transport. Before Transporting, you may choose an adjacent tiny, small, medium, or large figure. Place Cyborg on any empty space within 8 clear sight spaces of his previous position. After placing Cyborg, you may place the chosen figure on any empty space adjacent to Cyborg. Figures moved with this special power will not take any leaving engagement attacks. This special may not be used more than once per round. CYBERNETIC REPAIR X At the end of the round, if you reveal an "X" Order Marker on this card, remove one Wound Marker from each Army Card you control with the Cybernetic Repair X special power. SUPER STRENGTH Public Designs
Spoiler Alert!
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Re: Public Design Post
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Also, Invulnerable seems like a weird fit to me, given that guys like Superman and Thor don't have anything like that. Even Hercules (a literal god), has a weaker version. Dropping that power would really help to simplify. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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Re: Public Design Post
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Re: Public Design Post
Alright, taking Invulnerable out, raising his life by 1, and splitting Phasing Shapeshifter into 2 for simplicity, results in:
NAME = MARTIAN MANHUNTER SECRET IDENTITY = J'ONN J'ONZZ SPECIES = MARTIAN UNIQUENESS = UNIQUE HERO CLASS = TELEPATH PERSONALITY = BENEVOLENT SIZE/HEIGHT = MEDIUM 5 LIFE = 8 MOVE = 8 RANGE = 3 ATTACK = 7 DEFENSE = 7 POINTS = 350-380 JLA INITIATIVE At the start of the game, you may choose up to 3 other friendly Unique Heroes and place a JLA marker on each of their cards. Before rolling for initiative, you may add 1 to your roll for each friendly figure with a JLA marker on its card. PHASING Martian Manhunter may move through all figures, will not take any leaving engagement attacks, and cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. After moving with Martian Manhunter, you may roll one unblockable attack die against one figure Martian Manhunter passed through this turn. SHAPESHIFTER After an Order Marker is revealed, Martian Manhunter may change his size to Tiny, Small, Medium, Large, or Huge. ADEPT TELEPATHY When Martian Manhunter is in play, all friendly figures are considered within clear sight of each other. An opponent may never take control of Martian Manhunter or any friendly figure adjacent to Martian Manhunter. SUPER STRENGTH FLYING Last edited by Arkham; July 2nd, 2015 at 01:20 PM. |
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Re: Public Design Post
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Re: Public Design Post
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COORDINATED ATTACK At the start of the game, place 1 JLA marker on the card of a friendly Unique Hero's card. After revealing an Order Marker on this card and taking a turn with Cyborg, if Cyborg did not move this turn you may take a turn with any figure you control with a JLA Marker within 6 clear sight spaces of Cyborg in which the figure may only attack. |
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Re: Public Design Post
MMII is looking easily over 400.
With that version of Cyborg, you do not need BatmanIII or new Utility Glyphs. I think you have all you need with those two designs. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
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Martian Manhunter's power level warrants as high as it needs to go, as long as it falls at least 30-40 less than Superman. He's always painted as someone who can hang with Superman in just about every way, just barely being outdone, but with his own tricks and abilities to offer. So if he ends up that good, he ends up that good. I don't want a Martian Manhunter that feels stunted just for the sake of being stunted. Personally, there's nothing on his card as is that seems 400+. 370-390 seems likely. All of his specials are things you'll find on lower costing units, brought together. His stats, while good, are on par with a 360-380 character. Most characters with higher cost than that, are packing a bigger offensive special punch, or something defensive that makes them much harder to kill. |
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