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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#4021
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Re: Boom Clap
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Red wyrm x13-390 B-11 Resistance Corps-110 Wyrms open up and go for deathwings. B-11 finish if they need to. Pretty self explanatory. Should do the trick. If you're not rolling for Stinger Drain, you're not living. |
#4022
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Re: Boom Clap
Kato 200
Yari x 3 120 Harq x 3 180 500 Sit a Yari The Ashigaru overwhelm the wyrmlings and B-11 with attacks. |
#4023
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Re: "I could beat that army!" Theoryscape Challenge
Deathwalker 8000
Deathcommander Zettian infantry x3 Siiv DW8000 demolishes all the little guys, extra zettians dont hurt and play meat shield. The commander cleans up if need be. No problem |
#4024
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Re: "I could beat that army!" Theoryscape Challenge
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Gilbert-105 KoW x3-210 Nilfheim for the death heroes and knights clean up the infantry. If you're not rolling for Stinger Drain, you're not living. |
#4025
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Re: "I could beat that army!" Theoryscape Challenge
*sheesh* That's a tournament-grade army right there, mtl.
Let's try to specifically counter both aspects of it: 2x Nhah Scirh Cultists 160 3x Gorillatroopers 315 1x Dumutef Guard 25 (because, why not?) ~Aldin, dragon hunter He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#4026
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Re: "I could beat that army!" Theoryscape Challenge
Warriors of Ashra x 5 250
Krug 120/370 Carr 100/470 Eldgrim 20 500 500 pts 19 hexes WoA beat the knights. Eldgrim grabs a glyph and dares the opposing team to make either Krug or Carr faster. Krug and Carr take out Nilfheim. Edit: Too late, see what happens when I answer my phone. Actually, given the lack of special attacks and limited range of the Gorillatroopers, this has a pretty good chance against Aldin's army. |
#4027
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Re: "I could beat that army!" Theoryscape Challenge
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4x 4th Mass Line (280, 16 Spaces) 1x Charos (490, 18 Spaces) 4th Mass can take out the Warriors Of Ashra, which won't have defensive agility to save them from the potshots. Charos plays meat shield, attempting to absorb hits from Krug and Carr to protect the 4th Mass. 4th are very capable of taking down Krug, Carr, Eldgim, and The Warriors Of Ashra. Charos just buys them more time... With his life. Oops, rolled a 1. |
#4028
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Re: "I could beat that army!" Theoryscape Challenge
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This isn't a guaranteed win, but I like my chances. Phantom Knights x 5 350/15 Krug 120 Eldgrim 30 500/17 PK's defense protects against WTF and match up well against the 4th. Eldgrim gives himself up to speed up Krug. Krug > Charos. |
#4029
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Re: "I could beat that army!" Theoryscape Challenge
Cathar Spearman x4 (300)
Count Raymond (90) Van Nessing (105) I've got the advantage of numbers, and you need to risk the spear to engage my men. Van Nessing can pull double turns and take down the knights pretty quickly. Krug will be tough, but with the reach and Manuver, it shouldn't be too tough. 16 spearmen are very hard to kill, btw. |
#4030
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Re: "I could beat that army!" Theoryscape Challenge
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Black Wyrmlings x9-270 Marcu-20 Braxas is a great squad killer, if you didn't know, so she should be able to take down enough to make the game winnable. If luck is on my side she would acid breath a hero or two. Her little wyrmlings finiah what she started. Everyone is susceptible to acid breath. This is highly d20 dependent, obviously. If you're not rolling for Stinger Drain, you're not living. |
#4031
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Re: "I could beat that army!" Theoryscape Challenge
Venoc Vipers x 7 280
Charos 210 Otonashi 10 500/24 Braxas/BW special is wasted on zero defense VV. While I'm not thrilled with having VV against Marcu, Charos is tough on Marcu (and everyone in your army). |
#4032
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Re: "I could beat that army!" Theoryscape Challenge
Well met!
Still smarting over our last meeting - so good to beat Rich10, even if only in theory. 150 Warriors of Ashra x 3 130 DW8000 120 Kaemon 500, 11 spaces WoA screen for heroes and tie down Charos; Kaemon pounds him from a distance; DW8000 is Vipers' worst nightmare. |
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