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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #4021  
Old May 20th, 2015, 10:45 AM
mtl1998 mtl1998 is offline
 
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Re: Boom Clap

Quote:
Originally Posted by Dysole View Post
Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by Smithy Winfred View Post
I'm kind of doubtful of Death Chasers beating Cultists, but I think it could be done with some luck.

DW8000 (180)
Zettian Infantry x3(195)
Warden 816 (90)
Isamu
Marcu

The infantry set up a defensive line and wait for the Orcs, DW8000+3 attacks of 2-3 should easily cut through the orcs measly 2 defense, and with any luck, 8K should take down 2 or 3 at a time. All your heroes have low enough defense, that it should be easy for Deathwalker to keep his distance and mow them down. The Warden cleans up whats left if the big guy goes down, plus he gives the infantry a +1 move.

Charos-210
Greenscales x3-180
Rhogar Dragonspine-110

Charos engages as many infantry as possible. He also has the attack to take down DW 8000. Greenscales help take out the infantry. Rhogar is to come in mid to late game and heal Charos and clean up.
Zettian Deathwings x9
Marro Warriors

Deathwings blow everything up. Marro Warriors play keepaway in cleanup.

~Dysole, uncertain if that would actually work but it'd be fun

Red wyrm x13-390
B-11 Resistance Corps-110

Wyrms open up and go for deathwings. B-11 finish if they need to. Pretty self explanatory. Should do the trick.

If you're not rolling for Stinger Drain, you're not living.
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  #4022  
Old May 22nd, 2015, 12:52 PM
Rich10 Rich10 is offline
 
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Re: Boom Clap

Quote:
Originally Posted by mtl1998 View Post
Red wyrm x13-390
B-11 Resistance Corps-110
Kato 200
Yari x 3 120
Harq x 3 180
500 Sit a Yari

The Ashigaru overwhelm the wyrmlings and B-11 with attacks.
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  #4023  
Old May 23rd, 2015, 11:31 AM
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Re: "I could beat that army!" Theoryscape Challenge

Deathwalker 8000
Deathcommander
Zettian infantry x3
Siiv

DW8000 demolishes all the little guys, extra zettians dont hurt and play meat shield. The commander cleans up if need be. No problem
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  #4024  
Old May 28th, 2015, 10:02 AM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

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Originally Posted by Smithy Winfred View Post
Deathwalker 8000
Deathcommander
Zettian infantry x3
Siiv

DW8000 demolishes all the little guys, extra zettians dont hurt and play meat shield. The commander cleans up if need be. No problem
Nilfheim-185
Gilbert-105
KoW x3-210

Nilfheim for the death heroes and knights clean up the infantry.

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  #4025  
Old May 28th, 2015, 10:49 AM
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Re: "I could beat that army!" Theoryscape Challenge

*sheesh* That's a tournament-grade army right there, mtl.

Let's try to specifically counter both aspects of it:
2x Nhah Scirh Cultists 160
3x Gorillatroopers 315
1x Dumutef Guard 25 (because, why not?)

~Aldin, dragon hunter

He either fears his fate too much
or his desserts are small
That dares not put it to the touch
to gain or lose it all
~James Graham
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  #4026  
Old May 28th, 2015, 11:10 AM
Rich10 Rich10 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post

Nilfheim-185
Gilbert-105
KoW x3-210
Warriors of Ashra x 5 250
Krug 120/370
Carr 100/470
Eldgrim 20 500
500 pts 19 hexes

WoA beat the knights. Eldgrim grabs a glyph and dares the opposing team to make either Krug or Carr faster. Krug and Carr take out Nilfheim.

Edit: Too late, see what happens when I answer my phone. Actually, given the lack of special attacks and limited range of the Gorillatroopers, this has a pretty good chance against Aldin's army.
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  #4027  
Old May 29th, 2015, 07:13 AM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Rich10 View Post
Quote:
Originally Posted by mtl1998 View Post

Nilfheim-185
Gilbert-105
KoW x3-210
Warriors of Ashra x 5 250
Krug 120/370
Carr 100/470
Eldgrim 20 500
500 pts 19 hexes

WoA beat the knights. Eldgrim grabs a glyph and dares the opposing team to make either Krug or Carr faster. Krug and Carr take out Nilfheim.

Edit: Too late, see what happens when I answer my phone. Actually, given the lack of special attacks and limited range of the Gorillatroopers, this has a pretty good chance against Aldin's army.
4th Mass anyone?

4x 4th Mass Line (280, 16 Spaces)
1x Charos (490, 18 Spaces)

4th Mass can take out the Warriors Of Ashra, which won't have defensive agility to save them from the potshots. Charos plays meat shield, attempting to absorb hits from Krug and Carr to protect the 4th Mass. 4th are very capable of taking down Krug, Carr, Eldgim, and The Warriors Of Ashra. Charos just buys them more time... With his life.

Oops, rolled a 1.
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  #4028  
Old May 30th, 2015, 08:05 PM
Rich10 Rich10 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Marro_Warlord View Post

4th Mass anyone?

4x 4th Mass Line (280, 16 Spaces)
1x Charos (490, 18 Spaces)
Marro Warlord, the general goal is to make a mediocre army that can defeat the opponent's army by identifying a flaw in that army, as opposed to throwing out a top army that is good against almost everything. A 4th Mass/Charos army is a top army. I could go with Q9/Raelin/Rats, but then we just have another top army.

This isn't a guaranteed win, but I like my chances.

Phantom Knights x 5 350/15
Krug 120
Eldgrim 30
500/17

PK's defense protects against WTF and match up well against the 4th. Eldgrim gives himself up to speed up Krug. Krug > Charos.
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  #4029  
Old May 31st, 2015, 07:55 AM
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Re: "I could beat that army!" Theoryscape Challenge

Cathar Spearman x4 (300)
Count Raymond (90)
Van Nessing (105)

I've got the advantage of numbers, and you need to risk the spear to engage my men. Van Nessing can pull double turns and take down the knights pretty quickly. Krug will be tough, but with the reach and Manuver, it shouldn't be too tough. 16 spearmen are very hard to kill, btw.
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  #4030  
Old May 31st, 2015, 08:05 AM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Smithy Winfred View Post
Cathar Spearman x4 (300)
Count Raymond (90)
Van Nessing (105)

I've got the advantage of numbers, and you need to risk the spear to engage my men. Van Nessing can pull double turns and take down the knights pretty quickly. Krug will be tough, but with the reach and Manuver, it shouldn't be too tough. 16 spearmen are very hard to kill, btw.
Braxas-210
Black Wyrmlings x9-270
Marcu-20

Braxas is a great squad killer, if you didn't know, so she should be able to take down enough to make the game winnable. If luck is on my side she would acid breath a hero or two. Her little wyrmlings finiah what she started. Everyone is susceptible to acid breath. This is highly d20 dependent, obviously.

If you're not rolling for Stinger Drain, you're not living.
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  #4031  
Old June 2nd, 2015, 11:43 AM
Rich10 Rich10 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post

Braxas-210
Black Wyrmlings x9-270
Marcu-20
Venoc Vipers x 7 280
Charos 210
Otonashi 10
500/24

Braxas/BW special is wasted on zero defense VV. While I'm not thrilled with having VV against Marcu, Charos is tough on Marcu (and everyone in your army).
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  #4032  
Old June 2nd, 2015, 01:21 PM
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Re: "I could beat that army!" Theoryscape Challenge

Well met!

Quote:
Originally Posted by Rich10 View Post
Venoc Vipers x 7 280
Charos 210
Otonashi 10
500/24
Still smarting over our last meeting - so good to beat Rich10, even if only in theory.

150 Warriors of Ashra x 3
130 DW8000
120 Kaemon
500, 11 spaces

WoA screen for heroes and tie down Charos; Kaemon pounds him from a distance; DW8000 is Vipers' worst nightmare.
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