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  #481  
Old February 3rd, 2010, 12:24 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by Johnnylama View Post
"1 Common Utgar Squad that has been tormented into almost forgetting where their allegiance once stood."
Hmmm...weren't we promised undead? This sounds undeadish to me...
Could be, but skeletons don't have the equipment necessary to "almost forget" anything.

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  #482  
Old February 3rd, 2010, 12:26 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by clancampbell View Post
Quote:
Originally Posted by clancampbell View Post
Seriously though, how are you supposed to get squads from that mess. Looks like lots of uncommons in the pipeline.
Quote:
Originally Posted by fomox View Post
I can't believe none of us saw the hordes of common/uncommon heroes coming. A perfect answer to the difficulty of finding matching squad sculpts among the D&D minis. And I think it works well, thematically, for the D&D line.
I saw it coming, as pointed out above.

Thats not all I've seen coming, sadly.
You say this like its a bad thing. I love uncommon/common heroes.
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  #483  
Old February 3rd, 2010, 12:27 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by Harlax View Post
Quote:
Originally Posted by Johnnylama View Post
"1 Common Utgar Squad that has been tormented into almost forgetting where their allegiance once stood."
Hmmm...weren't we promised undead? This sounds undeadish to me...
Could be, but skeletons don't have the equipment necessary to "almost forget" anything.
Ghouls? Shadows?

I should probably get back to work...
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  #484  
Old February 3rd, 2010, 12:29 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by Kepler View Post
Quote:
Originally Posted by clancampbell View Post
Quote:
Originally Posted by clancampbell View Post
Seriously though, how are you supposed to get squads from that mess. Looks like lots of uncommons in the pipeline.
Quote:
Originally Posted by fomox View Post
I can't believe none of us saw the hordes of common/uncommon heroes coming. A perfect answer to the difficulty of finding matching squad sculpts among the D&D minis. And I think it works well, thematically, for the D&D line.
I saw it coming, as pointed out above.

Thats not all I've seen coming, sadly.
You say this like its a bad thing. I love uncommon/common heroes.
If it wasn't that it would be something else.....
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  #485  
Old February 3rd, 2010, 12:34 PM
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Re: Wave 11 Boosters

From the home page:

"1 Common Ullar Squad who can swear loyalty to a new king each battle"

Nilfeim and Charos are "kings." Could there be synergy here?
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  #486  
Old February 3rd, 2010, 12:38 PM
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Re: Wave 11 Boosters

Could be, we've been told that the Waves will have synergy with previous waves.

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  #487  
Old February 3rd, 2010, 12:41 PM
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Re: Wave 11 Boosters

2XHero: Great point! When I read this, I wondered 'shouldn't they have said 'Generals?' But I don't think they'd make that kind of mistake...
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  #488  
Old February 3rd, 2010, 12:44 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by 2xHero View Post
From the home page:

"1 Common Ullar Squad who can swear loyalty to a new king each battle"

Nilfeim and Charos are "kings." Could there be synergy here?
Quote:
Originally Posted by jschild View Post
Could be, we've been told that the Waves will have synergy with previous waves.
That will be interesting if it does involved Charos and Nilfheim. I can't imagine it will boost either of them (they don't need it), but maybe the unit in question gets the boost depending on the King.

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  #489  
Old February 3rd, 2010, 12:45 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by nyys View Post
That will be interesting if it does involved Charos and Nilfheim. I can't imagine it will boost either of them (they don't need it), but maybe the unit in question gets the boost depending on the King.
I'd argue that Charos is strong enough but could get boosted a little without being overpowered. Given that the squad is Ullar, maybe it's synergy with Ullar kings, and there is another Ullar king in the works?
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  #490  
Old February 3rd, 2010, 12:52 PM
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Re: Wave 11 Boosters

The biggest surprise to me about this new set is the inclusion of 6 common heroes.

Since common heroes have 1 life, I've been trying to think of ways to make up for their frailty. Here's what I've got so far:

-Make them cheap filler units
-Give them very high defense or some other power (IE vanish) which increases their longevity
-Give them a 'rejected by death' like power which will allow you to bring back previously killed ones at the start of each round.
-Make them useful even in death (like the viking spirits)

Can anyone think of any others?
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  #491  
Old February 3rd, 2010, 12:53 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by padlock View Post
Can anyone think of any others?
Yes.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)

Last edited by Jexik; February 3rd, 2010 at 12:54 PM. Reason: Sorry, I couldn't resist.
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  #492  
Old February 3rd, 2010, 12:53 PM
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Re: Wave 11 Boosters

Quote:
Originally Posted by ollie View Post
Quote:
Originally Posted by nyys View Post
That will be interesting if it does involved Charos and Nilfheim. I can't imagine it will boost either of them (they don't need it), but maybe the unit in question gets the boost depending on the King.
I'd argue that Charos is strong enough but could get boosted a little without being overpowered. Given that the squad is Ullar, maybe it's synergy with Ullar kings, and there is another Ullar king in the works?

Maybe said unit inherits the abilities/specials of the King its swears loyalty too?

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