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  #37  
Old August 24th, 2015, 03:56 PM
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Re: M.R.D. Trooper (Design Phase)

Then I suggest something like this:

MUTANT ASSAULT FORCE
After taking a turn with M.R.D. Troopers, if you attacked a Mutant, you may move up to 2 M.R.D. Troopers you control that did not attack this turn.

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  #38  
Old August 24th, 2015, 04:11 PM
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Re: M.R.D. Trooper (Design Phase)

Quote:
Originally Posted by quozl View Post
Then I suggest something like this:

MUTANT ASSAULT FORCE
After taking a turn with M.R.D. Troopers, if you attacked a Mutant, you may move take a turn with up to 2 M.R.D. Troopers you control that did not attack this turn.
with the above exception...

I'm not really seeing a major difference here other than making it an attack vs in range.

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  #39  
Old August 24th, 2015, 04:15 PM
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Re: M.R.D. Trooper (Design Phase)

I have no problem with the partial squad design (honestly, I think we should do that sort of thing more) or the additional activations for being near Mutants. We can switch to a 2-man squad and trigger on attacks but it seems like six of one, half-dozen of another.
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  #40  
Old August 24th, 2015, 04:16 PM
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Re: M.R.D. Trooper (Design Phase)

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by quozl View Post
Then I suggest something like this:

MUTANT ASSAULT FORCE
After taking a turn with M.R.D. Troopers, if you attacked a Mutant, you may move take a turn with up to 2 M.R.D. Troopers you control that did not attack this turn.
with the above exception...

I'm not really seeing a major difference here other than making it an attack vs in range.
One thing is that (and I realize he didn't spell this out) he's starting with a squad of 2 and having that squad of 2 call in back up, rather than having two common heroes bond with each other, etc. At least, that's what I took from this.

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  #41  
Old August 24th, 2015, 04:17 PM
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Re: M.R.D. Trooper (Design Phase)

Quote:
Originally Posted by johnny139 View Post
I have no problem with the partial squad design (honestly, I think we should do that sort of thing more) or the additional activations for being near Mutants. We can switch to a 2-man squad and trigger on attacks but it seems like six of one, half-dozen of another.
Yeah, I kind of agree with that. The rationale for partial squads design is more flexibility in army building. Nothing wrong with that, IMO.

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  #42  
Old August 24th, 2015, 05:39 PM
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Re: M.R.D. Trooper (Design Phase)

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by johnny139 View Post
I have no problem with the partial squad design (honestly, I think we should do that sort of thing more) or the additional activations for being near Mutants. We can switch to a 2-man squad and trigger on attacks but it seems like six of one, half-dozen of another.
Yeah, I kind of agree with that. The rationale for partial squads design is more flexibility in army building. Nothing wrong with that, IMO.
The rationale against is turn complexity. Do you want take 4 turns in a row with MRD Troopers? Because that has huge potential for turn interruptions.

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  #43  
Old August 24th, 2015, 07:15 PM
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Re: M.R.D. Trooper (Design Phase)

Quote:
Originally Posted by quozl View Post
Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by johnny139 View Post
I have no problem with the partial squad design (honestly, I think we should do that sort of thing more) or the additional activations for being near Mutants. We can switch to a 2-man squad and trigger on attacks but it seems like six of one, half-dozen of another.
Yeah, I kind of agree with that. The rationale for partial squads design is more flexibility in army building. Nothing wrong with that, IMO.
The rationale against is turn complexity. Do you want take 4 turns in a row with MRD Troopers? Because that has huge potential for turn interruptions.
I don't care much either way on the common hero or two-man squad thing, but with the current wording they would all take a single turn together (since it's based on the wording from the Marro Drones).

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  #44  
Old August 24th, 2015, 07:28 PM
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Re: M.R.D. Trooper (Design Phase)

And it's something we've already done with the Moloids (and probably at least one other unit).
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  #45  
Old August 24th, 2015, 07:48 PM
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Re: M.R.D. Trooper (Design Phase)

I don't care too much on the squad vs common hero issue. I do feel that it's pointless to try and make them more draftable outside of games where they are not facing Mutants. They're dudes who hate Mutants, that's what their design should reflect. Plus, there are tons of filler units already that work in a variety of armies. Nobody is going to draft them outside of anti-Mutant armies anyway.

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  #46  
Old August 24th, 2015, 08:14 PM
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Re: M.R.D. Trooper (Design Phase)

At 600+ units, it's probably reasonable to have some (when thematically appropriate like this) that are pretty much just counterdrafts.

And, you know, good for scenarios.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #47  
Old August 24th, 2015, 08:21 PM
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Re: M.R.D. Trooper (Design Phase)

I guess the Moloid wording works. Carry on!

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  #48  
Old August 25th, 2015, 11:48 AM
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Re: M.R.D. Trooper (Design Phase)

I missed this thread till now. I like the Common Hero direction better than a partial squad but wouldn't be opposed to a partial squad.

Here's another potential figure option I found.
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