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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #25  
Old December 10th, 2011, 11:12 AM
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Re: The Book of Mockingbird - Design phase

Something like this?


POLE VAULT
After moving and before attacking, if Mockingbird moved at least 3 spaces and is unengaged, she may Pole Vault. Pole Vault has a move of 3. When counting spaces for Pole Vault, ignore elevations. Mockingbird may vault over water without stopping, vault over figures without becoming engaged, and vault over obstacles such as ruins. Mockingbird may not vault more than 6 levels up or down in a single vault. After using Pole Vault, Mockingbird may attack any or all figures adjacent to her. Roll each attack separately.

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3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #26  
Old December 10th, 2011, 11:20 AM
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Re: The Book of Mockingbird - Design phase

That's a cool twist.

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  #27  
Old December 10th, 2011, 11:42 AM
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Re: The Book of Mockingbird - Design phase

I like it. It's different enough from Gambit's where it doesn't feel like it was rewritten only to be nerfed. Like tickle said it's a different twist.

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  #28  
Old December 10th, 2011, 11:46 AM
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Re: The Book of Mockingbird - Design phase

Agreed. I like it and it does make it different from Gambit power for sure. It will also help Mockingbird against squaddies, which she should be able to kick the snot out of anyway

I'll update the SP when the breathing period is over.

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TUTORIAL FOR RE-BASING FIGURES


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  #29  
Old December 10th, 2011, 01:56 PM
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Re: The Book of Mockingbird - Design phase

Good changes here.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #30  
Old December 10th, 2011, 10:20 PM
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Re: The Book of Mockingbird - Design phase

ERB sent

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #31  
Old December 10th, 2011, 11:04 PM
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Re: The Book of Mockingbird - Design phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT MOCKINGBIRD

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
PASS –

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS-

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS –

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS – .

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS -.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? 130
- Give a brief overview. Mockingbird fought some good counters to her at this price range. They often had powers that were extra dangerous when in close. Her Mocking Words and Counterstike kept some opponents at bay with their normal attack, but special attacks bypass both powers. Her power set did force some opponents to do things differently, or at least think about it. So that was cool.


Spoiler Alert!


Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 130
- Give a brief overview. .Then Ninja were able to stay apart to avoid Mockingbird's all adjacent attack with her Pole Vault and they were able to avoid her Counterstrike since they have range and if she engaged them to force the issue, they could move away with Phantom Walk. However, since their range is only 3, they did have to listen to her taunts and it affected them 3 times when she made fun of how short their swords were. They rolled good defense as they blocked four 2 skull attacks of her six attacks.
Map: . Custom
Units: Mockingbird vs. Hand Ninja x 1 + 2 (142)
Spoiler Alert!


Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 130
- Give a brief overview. .The Bad Cops had ranged attacks of 5, so that mostly kept them far enough away from her Mocking Words, but she force the issue a couple times told them they must be over compensating for something by carrying two guns when they are only barely skilled enough to shoot one. So Mocking Words helped her a couple times and the first Bad Cop died from Counterstrike as he thought he was so “Bad” that he was going to try to shake Mockingbird down, but she gave him a boot to the yap and shut him up. Unlike the Ninja, Bad Cops can't leave engagement when she forced the issue. They got off some nice shots as she had height much of the time thanks to Pole Vault.
Map: . Custom
Units: Mockingbird vs. Bad Cops x 2 +1 (137.5)
Spoiler Alert!



Army Test
- Does it pass, Yes or No?.YES
- What should be the unit's point value? .130
- Give a brief overview..Mockingbird did okay in this game. She got to use Pole Vault a couple times for nice movement. She only put 1 wound on KP, but had some bad rolls with other attacks with a 1/1 attack vs. a Skrull Infiltrator, a 2/4 attack vs. Electro and couldn't attack Mysterio because of Vanishing Act. Tough luck there. But others really needed to attack than her this game. Dum Dum was a hero for sure with his Diversion allowing MB to leave engagement from KP , he also used Commando Backup to kill Sandman and finished off Kingpin. The Criminals were in real bad shape but then Electro and Mysterio came in and did some killing. Mysterio was huge with his Vanishing Act and was putting on a lot of wounds while his illusions were frustrating the opponents. Very cool that the two cheapest units (one on each team) had such huge games.
Map: HYDRA Base Gehenna
Units: . Mockingbird (130) Nick Fury (220) SHIELD Agents x 3 (330) Black Widow (170) Hawkeye (160) and Dum Dum Dugan (90) for 1,100 points VS. Kingpin (220) Sandman (210) Man Bat Assassins (150) Electro (135) Boomerang (130) Mysterio (115) and Skrull Infiltrator x 1 (10) for 1,100 points.


Spoiler Alert!




Army Test
- Does it pass, Yes or No? .YES
What should be the unit's point value? .130
- Give a brief overview. .Mockingbird did fine here, she killed 3 Thugs and put 3 wounds on Black Mask. She did have some bad attack rolls here and there, but especially with an attack of 6 from height and Avenger Marker where she rolled 1 skull vs. Parasite and missed. Criminal Ambition from The Hood helped get free activations for Parasite who hit several times with PLD. Bucky didn't do anything except pose as an easy target for The Hood. Hawkeye rolled terrible with all of his attacks, but Dum Dum did good once again. I should have activated Cap more to try to get rid of Parasite, but was also worried about multiple attacks of 3 from the Thugs. Ultimately though, terrible attack rolls cost Cap's team where it could have been much closer or a victory for his team.
Map: .X Marks the Spot.
Units: .Mockingbird (130), Cap (240), Bucky(60), Hawykeye (160) and Dum Dum (90) for 680 points Vs. The Hood (180), Parasite (240), Thugs x 2 (150), Blackmask (100) and Skrull Infiltrator x1 (10) for 680 points.


Spoiler Alert!

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; December 20th, 2011 at 08:11 PM.
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  #32  
Old December 10th, 2011, 11:13 PM
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Re: The Book of Mockingbird - Design phase

ERB from David:

Quote:
Mockingbird

Wait a second.. did you just flip me the bird... Mockingbird, that is!!!

Pole Vault
Similar to Gambit's Staff Vault, but this allows her to attack all figures. She can only vault 6 levels, while Gambit can vault 8. Discrimination!!!

A similar and unavoidable issue as with Gambit: a player can simply move her back and forth between the same two spaces to burn the move of 3.

She can also use this at the end of her move to vault 3 spaces, even if she doesn't move into engagement or attack.

Mocking Words
I'm wondering if you can delete "adjacent or non-adjacent" from the first sentence and simply say, "Anytime Mockingbird is targeted for a normal attack by a figure..."

Counterstrike
This is a dependable melee ability.

Final Thoughts
Most women say they wouldn't touch me with a 10-foot pole, but maybe Mockingbird will. OW! Oooooof, love hurts.
Yeah she can do those things with Pole Vault just like Gambit regarding movement. It's a staff/pole, so they need to get a little momentum and then vault.

Her Pole Vault power is altered due to her having a normal ranged attack, unlike Gambit, and not being able to energize her staff like Gambit can to get that extra boost.

Regarding Mocking words. I started without the "adjacent or non-adjacent" wording, but Griff had a reason for needing to add that based on a rules lawyer thing.

Thanks for the quick reply.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #33  
Old December 10th, 2011, 11:46 PM
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Re: The Book of Mockingbird - Design phase

Having "adjacent or non-adjacent" on the card does kind of feel silly, though, even if I understand the reasons for it ... are we sure it's not one we can FAQ to save the space now that we have a firmer grasp on what targeting involves?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #34  
Old December 10th, 2011, 11:51 PM
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Re: The Book of Mockingbird - Design phase

I'd be fine either way. Though wouldn't it also have to be done for the other card that Griff was referring to? I mean it does look pretty stupid on a card, but I guess there must have been enough of a commotion about it in the past for Griff to think it ought to be used for powers such as this.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #35  
Old December 10th, 2011, 11:53 PM
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Re: The Book of Mockingbird - Design phase

Quote:
Originally Posted by IAmBatman View Post
Having "adjacent or non-adjacent" on the card does kind of feel silly, though, even if I understand the reasons for it ... are we sure it's not one we can FAQ to save the space now that we have a firmer grasp on what targeting involves?
I'm sure we have used it like that before & I said it was silly at the time but we decided it was necessary.
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  #36  
Old December 10th, 2011, 11:58 PM
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Re: The Book of Mockingbird - Design phase

What other cards have we used this text on? Does anyone recall?

Edit: Ah, Mysterio. Well I guess precedent is precedent.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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