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  #25  
Old April 5th, 2010, 04:35 AM
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Re: C3G Poison Ivy - Design Phase

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Originally Posted by whitestuff View Post
Did you look at the comic I posted above? Ivy would own Superman
Own as in control or possess, sure. But not beat up! And you should try not to put too much stock into the entire Hush storyline IMO, as it went a bit over the top all over the place.

Quote:
Originally Posted by whitestuff View Post
Looks good but why the wild personality?
The thought was that she should be able to better control "natural" creatures and entities. Killer Croc had an interaction with her that went down this way.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #26  
Old April 5th, 2010, 04:38 AM
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Re: C3G Poison Ivy - Design Phase

OK. Just to throw it out there, how about ...

PHEROMONE CONTROL 18
After moving and before attacking, you may choose a Unique Hero within 2 spaces of Poison Ivy and roll the 20-sided die. If you roll 18 or higher, take control of the Hero and that Hero’s Army Card. Remove any Order Markers on the controlled figure’s Army Card. If Poison Ivy is destroyed, control of all affected Heroes returns to the players who controlled the Heroes before Pheromone Control.

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  #27  
Old April 5th, 2010, 04:41 AM
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Re: C3G Poison Ivy - Design Phase

That looks awesome. Much better than mine.
No love for the "Wild Personality" thing, huh? (I won't really argue for it).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #28  
Old April 5th, 2010, 04:45 AM
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Re: C3G Poison Ivy - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by whitestuff View Post
Did you look at the comic I posted above? Ivy would own Superman
Own as in control or possess, sure. But not beat up! And you should try not to put too much stock into the entire Hush storyline IMO, as it went a bit over the top all over the place.

Quote:
Originally Posted by whitestuff View Post
Looks good but why the wild personality?
The thought was that she should be able to better control "natural" creatures and entities. Killer Croc had an interaction with her that went down this way.
That seems odd because she's only supposed to affect plants. That list would include

Valguard
Tarn Viking Warriors
Swog Rider
Sudema
Ornak
Nerak
Me-Burq-Sa
Marro Warriors
Jotun
Guilty McCreech
Braxas

That seems a bit much.

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  #29  
Old April 5th, 2010, 04:47 AM
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Re: C3G Poison Ivy - Design Phase

Quote:
Originally Posted by IAmBatman View Post
That looks awesome. Much better than mine.
So you're OK with her not having to stay close to the controlled figure?

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  #30  
Old April 5th, 2010, 04:50 AM
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Re: C3G Poison Ivy - Design Phase

Yeah, I think that's a great touch. And you sold me on dropping the Wild Personality thing.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #31  
Old April 5th, 2010, 04:50 AM
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Re: C3G Poison Ivy - Design Phase

Quote:
Originally Posted by SirGalahad View Post
Quote:
Originally Posted by IAmBatman View Post
That looks awesome. Much better than mine.
So you're OK with her not having to stay close to the controlled figure?
I wouldn't worry about that restriction.
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  #32  
Old April 5th, 2010, 04:56 AM
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Re: C3G Poison Ivy - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Yeah ... maybe for the legal placement issue, we could add a line like "if possible" and FAQ it? It'd definitely be something new to the game, but I don't think it'd be broken ...
Adding the ability to change the makeup of the battlefield is an interesting idea. Aside from the placement issue, a couple of musings . . .

She could effectively cut off a portion of the map to non-flying figures by planting a bush in a choke point. Then Angel could fly her to the next choke point.

She shouldn't be able to plant a bush on a glyph, but could practically surround one.

Would this additional feature make the card too text-heavy? Or would we just replace PLANT ANIMATION SA?

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  #33  
Old April 5th, 2010, 05:02 AM
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Re: C3G Poison Ivy - Design Phase

Well I think it could basically be done as the special attack or as a special power that wounds.
Good point about the choke points ... I'll have to think on that one (maybe a lower number of jungle brushes?). The need for legal places to put the jungle brushes would also help restrict it.
Also, in SuperHeroscape, plenty of figures would be able to move over the piece anyway.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #34  
Old April 5th, 2010, 05:20 AM
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Re: C3G Poison Ivy - Design Phase

Another concern with PLANT COMMAND

After she's done placing her jungle pieces, the plants wouldn't get to attack for her any longer, which would seem odd.

EDIT: May have a fix for the problem.

PLANT GROWTH
Start the game with 5 jungle brush terrain pieces on this Army Card. After revealing an Order Marker on this Army Card, if there is at least 1 jungle brush terrain piece on this Army Card, you may place 1 jungle brush terrain piece on any legal unoccupied space adjacent to Poison Ivy.

PLANT ANIMATION SPECIAL ATTACK
Range Special. Attack 4.
Choose an Evergreen or Jungle Piece within 6 spaces of Poison Ivy. Roll attack dice once for all opponents’ figures adjacent to the chosen Piece. Each figure rolls defense dice separately. Poison Ivy cannot be affected by her own Plant Animation Special Attack.

PHEROMONE CONTROL 19
After moving and before attacking, you may choose a Unique Hero within 2 spaces of Poison Ivy and roll the 20-sided die. If you roll 19 or higher, take control of the Hero and that Hero’s Army Card. Remove any Order Markers on the controlled figure’s Army Card. If Poison Ivy is destroyed, control of all affected Heroes returns to the players who controlled the Heroes before Pheromone Control.


RE-EDIT: Holy Alarm Clock, Batman! It's 3 am! I need to get some semblance of sleep. I look forward to comments on the latest above.

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Last edited by SirGalahad; April 5th, 2010 at 05:54 AM. Reason: brain drizzle
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  #35  
Old April 5th, 2010, 06:13 AM
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Re: C3G Poison Ivy - Design Phase

Quote:
Originally Posted by SirGalahad View Post
Another concern with PLANT COMMAND

After she's done placing her jungle pieces, the plants wouldn't get to attack for her any longer, which would seem odd.

EDIT: May have a fix for the problem.

PLANT GROWTH
Start the game with 5 jungle brush terrain pieces on this card. After revealing an Order Marker on this Army Card, but before taking a turn with Poison Ivy, if there is at least 1 jungle brush terrain piece on this card, you may place 1 jungle brush piece on any legal unoccupied space adjacent to Poison Ivy. After taking a turn with Poison Ivy, you may immediately use Plant Animation Special Attack.

PLANT ANIMATION SPECIAL ATTACK
Range 6. Attack 3.
The chosen figure must be adjacent to an Evergreen or Jungle Piece.


PHEROMONE CONTROL 19
After moving and before attacking, you may choose a Unique Hero within 2 spaces of Poison Ivy and roll the 20-sided die. If you roll 19 or higher, take control of the Hero and that Hero’s Army Card. Remove any Order Markers on the controlled figure’s Army Card. If Poison Ivy is destroyed, control of all affected Heroes returns to the players who controlled the Heroes before Pheromone Control.

I knocked the Plant Animation SA down to a single figure, because with Plant Growth (better name ideas?), she could potentially get six attacks on one OM (4 if the SA could attack 2 figures).
  • In Plant Growth the line isn't needed to basically allow her to take a double attack. The way you have it, I could reveal an OM on PI's card, grow a plant, finish my turn by moving and attacking (which I could also use my special attack if I wanted), and then use the Special attack again. I don't think that is your intent to let her use the Special attack twice, but if it is, just take the line out as I suggested, and then add in the clause in the SA that allows her to use it twice, if that is what you really wanted.
  • I think that having a Special Attack is problematic. Can she use it when she is engaged? Can certain powers effect her like Evasive Strike? I think this should be a Special Power that is D20 based, and Bats (off site now) did also agree. I would also like to see this power work on figures that are standing on Grass Hexes to make her an easier draft choice, and also give those grass hexes some new love.
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  #36  
Old April 5th, 2010, 06:51 AM
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Re: C3G Poison Ivy - Design Phase

Quote:
Originally Posted by SirGalahad View Post
PLANT GROWTH
Start the game with 5 jungle brush terrain pieces on this Army Card. After revealing an Order Marker on this Army Card, if there is at least 1 jungle brush terrain piece on this Army Card, you may place 1 jungle brush terrain piece on any legal unoccupied space adjacent to Poison Ivy.
Why would she have to be adjacent? It isn't like she has to dig a little hole and plant the seeds herself... Give it a small range, 3 or 4, and she could do more interesting things with them.

Quote:
Originally Posted by SirGalahad View Post
PLANT ANIMATION SPECIAL ATTACK
Range Special. Attack 4.
Choose an Evergreen or Jungle Piece within 6 spaces of Poison Ivy. Roll attack dice once for all opponents’ figures adjacent to the chosen Piece. Each figure rolls defense dice separately. Poison Ivy cannot be affected by her own Plant Animation Special Attack.
I like Griff's take on; having this be a d20 roll special power (with the addition of grass tiles ).

Quote:
Originally Posted by SirGalahad View Post
PHEROMONE CONTROL 19
After moving and before attacking, you may choose a Unique Hero within 2 spaces of Poison Ivy and roll the 20-sided die. If you roll 19 or higher, take control of the Hero and that Hero’s Army Card. Remove any Order Markers on the controlled figure’s Army Card. If Poison Ivy is destroyed, control of all affected Heroes returns to the players who controlled the Heroes before Pheromone Control.
Raised to 19? 10%? You don't get to keep them so why not make it a bit easier.

I can see it now...

Ivy uses Pheromone Control to take over Supes and while he goes crazy trying to kill his old team, Ivy is throwing up plants to get in people's way as they come gunning for her... Sounds like fun.
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