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Official Rules and FAQs Compilation and discussion of AotP Rules and Frequently Asked Questions. |
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#37
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Re: AotP Question Dump
or be an artifact army card. (page 14)
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#38
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This is a question and a comment. The first scenario map set up created a Line of Sight issue. When the two ruins are next to one another as shown on the set up, there is a slight gap between them such that the other side can be seen. The question is whether or not that is intentional.
In theory, it allows summoning on the other side of the ruins and ranged attacks through the gap. In practice, we found it was a huge disadvantage for non-ranged figures with no good way to get around the ruin and, looking at the set up instructions showing a solid line there, we ruled that there is no visibility through that gap. Has anyone ruled differently? How's that working? ~Aldin, eye sea ewe He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#40
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I never liked ClassicScape's height-climb restriction. I feel if the figure has enough Move to move, he should be able to do it.
Did AotP trim this limitation, or did it adopt it? |
#41
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It adopts it.
~Aldin, spider-climbingly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#42
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Frown; thanks for the response Aldin. I'll be sure to adjust some of my customs
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#43
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I picked up a copy of this yesterday, after having read through the rules, I thought I had a pretty solid understanding. When I got to looking through the cards, I noticed that the Squads all have life totals of more than 1. How does one keep track of life totals per figure represented on the appropriate army card? Is there anything in the rulebook I may have missed that addresses this?
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#44
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The rulebook screwed it up but you're supposed to put wound makers on the figure's base.
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#45
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Can I use "misdirection" to move a hidden enchantment that has been flipped?
With "call to heel" does the attacker lose their attack or does the Unsummon happen after the roll? |
#46
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My interpretation is that misdirection can move a hidden enchantment that has been flipped and that call to heel removes the attacker before the attack.
~Aldin, ready for the FAQ He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#47
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Re: AotP Question Dump
Nissa's Expedition: Does Nissa's Expedition effect her Sprint ability?
Dual Casting: Does the spell I cast as a result of casting Dual Casting count towards my 3-spell per turn limit? Chandra's Outrage: If my opponent(s) only control Planeswalkers, can Chandra's Outrage still be cast? In my opinion: 1: No, because Nissa's Sprint move value is a separate value from her natural move value. Think Ninjas of the Northern Wind with their disappearing act. It has a fixed value that is unchanged by modifiers, such as movement glyphs. 2: No, because if Dual Casting were cast ad my 3rd spell, its effect would have to be negated. 3: No, because Planeswalkers are not considered creatures, and with no creatures controlled by an opponent(s), there is no valid target. In the TCG, if I cast a spell which targets a creature, and that creature leaves play for whatever reason before my spell resolves, it's considered cast on an invalid target and it's effect is negated. Thoughts from anyone else? These are just a few questions that came up during a 3-game cycle I played with a friend last night. I have a short background in M:tG, but we both are experienced Heroscape players. Last edited by bradtato; August 13th, 2015 at 04:34 PM. Reason: One more question to add, and to insert my opinion of the answers |
#48
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Quote:
Dual Casting specifically states you must play a sorcery from your graveyard that you played this turn. But I don't have a rulebook in front of me to see if there's an FAQ. |
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