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  #25  
Old May 27th, 2020, 05:03 PM
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Re: Release Schedule (Future Planning)

I understand that viewpoint, I'm cool with it. Dont want to contradict canon.
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  #26  
Old May 27th, 2020, 05:31 PM
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Re: Release Schedule (Future Planning)

I agree with leaving Azog out here. He can be part of a myths and legends release down the line or something

Your custom probably has too much Defense.
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  #27  
Old May 28th, 2020, 01:07 AM
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Re: Release Schedule (Future Planning)

@Chris Perkins

By the way, I'm doing Urak-hai research for some brainstorming and I just learned that Lurtz was a Peter Jackson creation on the same level as Azog and Toriel. We should have Ugluk and not Lurtz, as he was the commander of the group that captured Merry and Pippin based on the book.

Which technically means we should drop focus on that character and shift him to the batch of non-canonical characters, for whenever we get to those.
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  #28  
Old May 28th, 2020, 01:20 AM
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Re: Release Schedule (Future Planning)

I think our general feeling was that we would use the books where the two conflict, but we don't mind adding characters from the movie if they help fill a mechanical hole. You make a good point about Ugluk though.

Your custom probably has too much Defense.
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  #29  
Old May 28th, 2020, 01:25 AM
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Re: Release Schedule (Future Planning)

Not trying to derail things, just going for consistency. Uruk-hai are a somewhat fascinating subspecies to do research on and there appears to be a bit of a difference between Isengarders (the ones at helm's deep and the ones seen in the Fellowship of the Ring) and those that come from Mordor.
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  #30  
Old May 28th, 2020, 03:42 AM
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Re: Release Schedule (Future Planning)

I was torn on Lurtz there myself, for the reasons you mentioned. In my initial version, I had both Lurtz & Uglul in the MS before moving Ugluk to wave 1. I could go either way with it myself. Certainly a big discussion and I can't say I have a perfect answer for it.
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  #31  
Old May 28th, 2020, 09:12 AM
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Re: Release Schedule (Future Planning)

Ok, here's my proposal:
We move Ugluk back into MS1 & add the squad of 'Uruk Scouts' to MS1. We just removed some figures, so there's some room. Then Lurtz (still in MS1) is just an 'addition' in the same way he was for the film.

Regarding abilities, I'd like to see Ugluk have some sort of movement boost for Uruks / orcs given how fast they ran across Rohan.
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  #32  
Old May 28th, 2020, 09:37 AM
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Re: Release Schedule (Future Planning)

Sounds like a really great direction, gives us more baddies in the master set too which is always really nice.
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  #33  
Old May 28th, 2020, 09:48 AM
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Re: Release Schedule (Future Planning)

Yes this works for me. Lurtz can have some small boost to the squad but he's primarily a heavy hitter, while Ugluk is the actual squad leader with heavier synergy.

Your custom probably has too much Defense.
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  #34  
Old May 28th, 2020, 09:48 AM
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Re: Release Schedule (Future Planning)

OP updated with that change.
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  #35  
Old June 2nd, 2020, 01:25 AM
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Re: Release Schedule (Future Planning)

How much would we hate the idea of finding a cool 3-D printable tree and trying to do some Old Man Willow stuff? It could just be a custom terrain piece with some cool interaction rules but it was a random idea that seemed fun today.
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  #36  
Old June 2nd, 2020, 10:08 AM
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Re: Release Schedule (Future Planning)

Yeah that sounds cool. Maybe an "Old Forest" scenario? Not sure which way would make more sense

Your custom probably has too much Defense.
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