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#1
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Wargame with Plastic Army Men?
Now, unfourtunately, this game will not feature vehicles as of now.
I want something like heroscape, but without spaces and without luck (<A major flaw with heroscape). The units I currently have are: bazooka guy, heavy machine gunner, submachine gunner, rifleman, scout, officer (or medic) and sniper. I like the order marker system. I'll use that. Movement would probably be done with a ruler or a string or whatever. However, combat. I DO NOT WANT ANY LUCK except for the general landing area of artillery shells. Any idea for no-luck combat? I don't want one-shot, one kill 100% accuracy. I also don't want actually throwing rocks or **** to kill army men. I need help with the combat. The game will be squadbased. To Be Continued... |
#2
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The trouble is... Combat is luck based... or skill based if you like.
To be luck free you could have a combat results table: The table would compare attack value to defense value. 75% higher of AV to DV = death to defender higher AV to DV = wounded (AV and DV halved) = AV to DV = no result lower AV to DV = attacker wounded (AV and DV halved) 75% lower AV to DV = death to attacker "Just let the dirt shower over you" - Brennan Huff "Do Good, Avoid Evil" - Charles N. Mahlman Check out my Custom Cards Check out my blog: http://docsavagetales.blogspot.com/ |
#3
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There will be two ranges, long range and short range. short range will result in higher accuracy. and long range will diminish that accuracy. Some units will have shorter and longer ranges, and some will even be better at long range (Like a sniper or artillery cannon). Unfourtunately, the luck will have to be there. *sigh* Now, there will be units that enhance others. Like a scout and a sniper, or officer and infantry. Movement will be with a string/ruler. To Be Continued... |
#4
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The simplest rules would be "Little Wars" by H.G. Wells (yes, THAT Wells). All you need is a projectile firing cannon.
GENERATION 27: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment |
#5
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The simplest rules would be "Little Wars" by H.G. Wells (yes, THAT Wells). All you need is a projectile firing cannon.
GENERATION 27: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment |
#6
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Re: Wargame with Plastic Army Men?
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Bottom line is, I don't think you will ever create a realistic squad level or even man level game that does not include luck. Even if you used a system like "Gunslinger" and applied it to each and every figure ( ) there will be a element of luck (a roll of the dice). I also think that using order markers would be a terrible way to simulate squad level WWII infantry combat. Save yourself some trouble and just go buy Tide of Iron. I think it has nearly all the elements you are looking for, except the "absolutely no luck" part. Saying good-by to Heroscape Get Real! http://www.reallifenow.org Check out some of my songs: www.myspace.com/rlccmusic |
#7
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There is a game called War PIGs that has some simple war game rules using plastic army men. It's pretty fun but it does have dice rolling. Luck adds the element of chaos that is present in all combat situations. The ability of a good player is to mitigate the elements of 'bad' luck while capitalizing on the elements of 'good' luck.
Newb. |
#8
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Ok, if this doesn't work I guess i'll have to spend my heroscape money on rulebooks/other games. here is an example.
Rifleman Move: 9 inches Move with attack: 4.5 inches and -10% accuracy Range: 12 inches Attacks per turn: 1 70%-----------------50% 1 2 3 4 5 6 7 8 9 10 11 12 inches Short Range Long Range |
#9
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Re: Wargame with Plastic Army Men?
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(To simile school for me!) |
#10
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try this:
http://www.thortrains.net/armymen/newpic04/fpgame1.html And there are dozens like it. This is hardly a new idea so there's not much point in reinventing the wheel. This thread is sort of like saying, "I want to invent a new game that uses plastic figures of different heroes and fighting forces from different times and planets that is played on a hexagonal based battlefield that may be freely constructed into an almost infinite number of maps." Saying good-by to Heroscape Get Real! http://www.reallifenow.org Check out some of my songs: www.myspace.com/rlccmusic |
#11
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Quote:
EDIT: Ah, here's what I wanted to post. A while back I got a set of small army figs, two armies, each came with their own flag. I devised a game sort of like capture the flag. You used two dice, each with different functions. I was like 12 at the time, I'm pretty impressed that I came up with it. OH! I found the rules, and I'm going to take some pictures. Guess who's back, back again? Chilli's back. Tell Skahen. |
#12
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Combat is a mix of luck and skill, the skill part is the attck number, and the dice make the luck part.
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