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View Poll Results: Which map is the BEST?!
Primaerskog 3 9.68%
The Sinking Runnel 1 3.23%
Marro Thaw 1 3.23%
Wo-Sa-Ga's Quarry 2 6.45%
Mountain Pass 3 9.68%
April 1 3.23%
Halcyon 9 29.03%
Volcarren Paradise 4 12.90%
Jungle Fire 0 0%
Savage Corridor 7 22.58%
Voters: 31. You may not vote on this poll

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  #13  
Old January 16th, 2017, 09:24 AM
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Re: Map Building Contest: The Wilds of Valhalla

Interesting. I have a couple of older maps, that with some clean up/updates may just fit the bill. "Wilds of Valhalla" can go in so many directions - jungle, lava fields, tundra...
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  #14  
Old January 16th, 2017, 08:54 PM
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Re: Map Building Contest: The Wilds of Valhalla

Ooooh I'm gonna try to enter this one.
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  #15  
Old January 16th, 2017, 11:09 PM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by Retlaw View Post
Interesting. I have a couple of older maps, that with some clean up/updates may just fit the bill. "Wilds of Valhalla" can go in so many directions - jungle, lava fields, tundra...
That's the idea. Broad enough to keep it from being too restricting. Looking forward to what you come up with.

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  #16  
Old January 17th, 2017, 07:32 AM
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Re: Map Building Contest: The Wilds of Valhalla

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[*]Maps must be modeled after the theme: The Wilds of Valhalla
So what do you mean by this? I imagine you want something with forest trees, jungle, and/or volcarren terrain? Or just something intense/"wild".
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  #17  
Old January 17th, 2017, 10:50 AM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by Cleon View Post
Quote:
Originally Posted by Sir Heroscape View Post
[*]Maps must be modeled after the theme: The Wilds of Valhalla
So what do you mean by this? I imagine you want something with forest trees, jungle, and/or volcarren terrain? Or just something intense/"wild".
It is intentionally left vague, so you can put your own creative twist on it. However, some form of wilderness from Valhalla whether that is a lava field, jungle, forest, or tundra is completely up to you.

With two submissions open, you could definitely go for the intense/"wild" for one and try something innovative, then go for a more traditional wilderness build with your other design. I would look forward to both.
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  #18  
Old January 17th, 2017, 06:26 PM
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Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by Tiranx View Post
Quote:
Originally Posted by Cleon View Post
Quote:
Originally Posted by Sir Heroscape View Post
[*]Maps must be modeled after the theme: The Wilds of Valhalla
So what do you mean by this? I imagine you want something with forest trees, jungle, and/or volcarren terrain? Or just something intense/"wild".
It is intentionally left vague, so you can put your own creative twist on it. However, some form of wilderness from Valhalla whether that is a lava field, jungle, forest, or tundra is completely up to you.

With two submissions open, you could definitely go for the intense/"wild" for one and try something innovative, then go for a more traditional wilderness build with your other design. I would look forward to both.
Couldn't have said it better myself...that's right on.

I'll also note that backstories are also encouraged. If you look at the Ruins of Valhalla submissions, many had very good backstories to go with their maps. It is not required, but it definitely helps us judges envision what you're going for with your map build. It helps bring it alive a little more.

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  #19  
Old January 20th, 2017, 02:43 PM
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Re: Map Building Contest: The Wilds of Valhalla

Just a week and a half left for submissions...looking forward to what people have in store!

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  #20  
Old January 20th, 2017, 05:12 PM
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Re: Map Building Contest: The Wilds of Valhalla

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Originally Posted by Sir Heroscape View Post
Just a week and a half left for submissions...looking forward to what people have in store!
Do we just post in this thread to enter? or send you a PM?
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  #21  
Old January 20th, 2017, 05:25 PM
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Re: Map Building Contest: The Wilds of Valhalla

Post your submission in the thread with the required build file and picture and sir h will add it to the op.

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  #22  
Old January 24th, 2017, 10:42 AM
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Re: Map Building Contest: The Wilds of Valhalla

Here are my two entries to the contest.




Stopping by Woods on a Snowy Evening build instructions. It uses 1 RoTV, 1 RttFF, and 1 TT, with 1 glyph of Dagmar and 1 random treasure glyph.

Treasure Glyph trap: Roll the 20-sided die. If you roll a 1-10, roll an unblockable attack die against each figure standing on or carrying a glyph. If you roll a 11-15, roll an unblockable attack die against each figure on at least one ice space. If you roll a 16-20, roll an unblockable attack die against each figure on at least one snow space.

Inspired by the Robert Frost poem of the same name, I imagine this as a bleak snowy landscape, with some lonely trees around. It's eerily calm, and just light enough to see under the full moon. There's miles to go before you sleep, alright, but there looks to be an enemy army standing in your way.

-----------------------------------------------------------------------------------



Chaos build instructions. It uses 1 SotM, 1 BftU, and 1 VW with 2 random glyphs.

Chaos is a violation of the laws of nature. In no way should wet swamp exist next to sand, dry rock, stalagmites, lava rock, shadow, and magma. But here it is in Valhalla, spellbound by some ancient forces. As you traverse the terrain, you hear the ground is rumbling under you, as if on the verge of erupting.

Last edited by superfrog; January 30th, 2017 at 09:34 AM.
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  #23  
Old January 24th, 2017, 11:03 AM
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Re: Map Building Contest: The Wilds of Valhalla

Great submissions @superfrog ! Way to be the first one to post!

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  #24  
Old January 25th, 2017, 11:08 AM
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Angry Re: Map Building Contest: The Wilds of Valhalla

Quote:
Originally Posted by superfrog View Post
Here are my two entries to the contest.




Stopping by Woods on a Snowy Evening build instructions. It uses 1 RoTV, 1 RttFF, and 1 TT, with 1 glyph of Dagmar and 1 random treasure glyph.

Treasure Glyph trap: Roll the 20-sided die. If you roll a 1-10, roll an unblockable attack die against each figure standing on or carrying a glyph. If you roll a 11-15, roll an unblockable attack die against each figure on at least one ice space. If you roll a 16-20, roll an unblockable attack die against each figure on at least one snow space.

Inspired by the Robert Frost poem of the same name, I imagine this as a bleak snowy landscape, with some lonely trees around. It's eerily calm, and just light enough to see under the full moon. There's miles to go before you sleep, alright, but there looks to be an enemy army standing in your way.

-----------------------------------------------------------------------------------



Chaos build instructions. It uses 1 SotM, 1 BftU, and 1 VW with 2 random glyphs.

Chaos is a violation of the laws of nature. In no way should wet swamp exist next to sand, dry rock, stalagmites, lava rock, shadow, and magma. But here it is in Valhalla, spellbound by some ancient forces. As you traverse the terrain, you hear the ground is rumbling under you, as if on the verge of erupting.
Love Robert Frost! Way to kick off the contest. As of now, You are in the number one spot for the contest !
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