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Marvel Official Rules and FAQ's A place to discuss specific questions regarding Marvel rules and cards. |
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#25
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#26
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I don't think Mindshackle needs answering by Hasbro. It seems clear-cut to me. Mindshackle delivers control of the card to a player, not to a figure.
The spirits... less clear-cut. Now that I think about it, let's suppose that I have Finn and you have Hulk. I have no order markers on Finn. Hulk smashes Finn and kills him. I don't have to take a turn with Finn (or any of my own figures, in fact) to place that spirit on another one of my cards. So from that, it could be argued that the placement of the warrior spirit happens independent of the turn structure-- it's not really part of Finn's turn or anybody else's turn-- and that taking a turn with the figure is not enough to gain control of the spirit. Now there's one to submit. It's just not apparent from the cards. |
#27
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It seems pretty clear to me that whoever controls a card gets the benefit of the abilities. If you mindshackle someone with KMS while you control her with doom you get the figure. If you manage to off finn while you control him, you get the benefit of the warrior spirit.
Thats the most straight forward way to explain it imo. Anything else would require individual clarifications for every situation. This way you simply take the card you've mind control'd and use it just as if you had drafted it until your control is up. |
#28
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The Warrior Spirit question is a good one and one which seems to be worth submitting. Having said that, I think the Warrior spirit goes to the controlling player until the end of Dr. Doom's turn when control goes back to the original owner. For all practical purposes I think this means that the original owner gets the Spirit. So to be clear:
A) I think anyone you mindshackle with a temporarily controlled card you get to keep, just as you keep any other benefit you accrue from the temporary use of a unit's powers. B) I think that the Warrior Spirit of a card that is temporarily controlled goes to the temporary controller until the loss of that temporary control at which point it reverts to the original owner just as all the other permanent benefits of the card revert to the owner. ~Aldin, parsing finely He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#29
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Swap in Doctor Doom for Red Skull and I agree with you completely, Aldin. But I think that the Viking Spirit one could go either way with Hasbro, as, like Aldin implies, it requires pretty fine parsing.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#30
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~Aldin, if I could turn back time... He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#31
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Feedback: We could all use a little more |
#32
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My thought is that Mindshackling happens during Doom's turn with KMS, whereas the placing of the Viking Spirits happens after the Viking Spirits are dead (and, according to my thinking, their turns and thus Doom's control have ended).
edit: and as far as flavor concerns, I see where you're coming from, but if it were truly about the link between the two minds, you could just kill KMS and your mind shackled figures would be returned to you. But that's not the case - once control is turned over with mind shackling, it's permanent, whether or not the figure that did the mind shackling remains alive (or, one could speculate, under your control). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#33
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hi1x4,
Look at it this way - say I have NGS and you have KMS. I mindshackle your Sgt. Drake then you mindshackle my NGS. Do you get Sgt. Drake? I see why that might be nice flavor, but I feel confident that per the rules I would keep Drake. ~Aldin, waiting with bated breath for the first time anyone actually uses Dr. Doom to control Finn and have him throw himself off a cliff or into the lava He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#34
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Now for the Viking one have we reached a consensus? Feedback: We could all use a little more |
#35
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I'm leaning toward the original owner keeps the spirits, but I could honestly see merit on either side.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#36
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Quote:
Feedback: We could all use a little more |
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