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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
Thanks for the reply Soundwrap. I was overestimating them; but I still think you should max the bonus to +3. The Wyvern+Slaves+Dund+Q9+Raelin+x amout of deathreavers could shut down an army with a large common core. Though that might not be a bad thing...
Mimring>Krug. 'Nuff said. |
#14
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
Maybe to fix the Trampling charge power add in a sentence, such as if Herok takes enough damage to be destroyed while charging he must immediately end his charge and be removed from the game.
However another idea would be he can't take any leaving engagements attack while charging but can only charge if he is unengaged or not adjacent to a large or huge figure. Last thought, you could make it that if he takes damage while charging, he ignores all wounds and instead ends his charge(however that makes little sense with lava or falling damage). I think I read somewhere that most insects can with stand and survive immense falls do to having an exoskeleton as opposed to an endoskeleton, so an interesting power for him would be that he is impervious to falling damage and maybe "double" (I don't know what the next level of falling damage is) falling damage. This power would fix the falling damage in trampling charge. By the way love the sculpt. Last edited by Crixus33; January 22nd, 2013 at 10:14 PM. Reason: medium is not the same as huge, added another idea |
#15
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
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I will do some more playtesting and see if a limit to the Curse is needed. But rest assured your thoughts have been heeded. Though, even in that army I don't think they'd do enough. Plus all those heroes make finding points tough Would anybody like a peanut? Yo Quote:
The power isn't broken or anything, just slightly weird thematically. Like I said before, it doesn't bother me enough to feel the need jump through hoops to fix it. But thanks for the suggestions. I believe insects being resistant to falls in real life is due to a low terminal velocity as much as having exoskeletons (though I'm hardly an expert on such things), and that obviously wouldn't apply to Herok. Most maps aren’t going to have high enough elevation for Herok to worry about falling damage anyway. Though fall damage resistance would be a cool power for smaller insects to have. Also, I have a 'new' card Today, Haya the ninja My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#16
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Re: Soundwarp's Custom Cards 2.0 Update 1-23
Hmm, well guess no one thought much of that one.
Anyway new card Nothing special, just another Gladiator hero option. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#17
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Re: Soundwarp's Custom Cards 2.0 Update 2-01
I like 'em both. What about Verus justifies the range value?
I think Haya looks like a lot of fun. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#18
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Re: Soundwarp's Custom Cards 2.0 Update 1-21
Oh yeah, you're right. I didn't notice the slight wording change there. It does work the way you have it, I think.
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#19
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Re: Soundwarp's Custom Cards 2.0 Update 2-01
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Also, new card My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#20
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Re: Soundwarp's Custom Cards 2.0 Update 2-10
My first impression is that Crystalline Form is very strong. If a squad has an attack of 3, to defeat him they would need to roll all skulls and for him to roll no shields. It might not be as bad as I think it is. Have you playtested this by pitting him against a few squads to see how balanced it is?
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#21
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Re: Soundwarp's Custom Cards 2.0 Update 2-10
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It's pretty powerful ability. I haven’t had a chance to playtest him yet, so hopefully it's not totally ridiculous. I didn't want to start him too high though, most squads have at least 3 attack and enough attacks per turn that they will hit the 3 skulls eventually, then all he has to do is blank which isn't terrible uncommon with 3 defense. I might drop his defense down to 2, that way he really doesn’t have much hope of surviving once the 3 skulls come. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#22
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Re: Soundwarp's Custom Cards 2.0 Update 2-10
Might need to add 'from a normal or special attack' to Crystalline Form. If I'm interpreting it correctly, at the moment he effectively has disengage as well, resistance from lava tiles, and a hard counter for the Glyph of Wannok.
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#23
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Re: Soundwarp's Custom Cards 2.0 Update 2-10
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If you really do want to change it though, I would suggest actually increasing his defense and limiting the "healing" to the end of the turn. As in if the entire squad takes a turn and doesn't kill him he fully heals, no clue how one would word that though. Btw the mini looks awesome like usual. Whatever you do, DO NOT read this, it's completely pointless. |
#24
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Re: Soundwarp's Custom Cards 2.0 Update 2-10
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That would be an interesting power, not really what I'm going for with this guy though. Wording wise, I think a power like that would go something like: "At the end of each player's turn, remove all Wound Markers on this Army Card. " Also new cards for two of my old figures, including one of my very first mods! Which just shows how far behind I am on the cards for figures front. These guys are pretty similar, they're what happens when Marro Epic Fail at Cloning. I'm pretty happy with the remainder, I think a few of them in a Marro Divider build could be legitimately useful (also the name is a math joke, who doesn't love that?). I'm less happy with the Mutation, their power might be more of a hindrance than a help, but I'm not sure what else to do with them. In other news, I updated Hattori's card with a slight wording fix. Originally Naginata Strike was limited to only being able to hit the same figure once per turn, but that doesn't really work since several powers let figures move outside of a turn. So it is now limited to once per move instead of once per turn My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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