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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #193  
Old February 24th, 2017, 10:18 AM
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Re: The Book of Metallo

Would a move of 0 count as a move for count and claw? I.E. if my opponent elects not to move, can I still roll for it to inflict a wound?


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  #194  
Old February 24th, 2017, 10:32 AM
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Re: The Book of Metallo - Designing

I think not. This is all I have found in the thread so far.

Quote:
Originally Posted by Griffin View Post
It uses Jean's wording, that was why. So I figured there was a reason for it there, I just couldn't remember.
Looks like the answer may be in Jean's thread.

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  #195  
Old February 24th, 2017, 11:02 AM
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Re: The Book of Metallo

Can't find an answer easily in Jean's thread either - she doesn't have a FAQ.


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  #196  
Old February 24th, 2017, 12:46 PM
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Re: The Book of Metallo - Designing

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
290 looks good for playtesting, so here's my pre-yea. I presume that you meant 290-300 in the first army test?
I suspect he'll probably look more like 270 in public playtesting when he's run by testers not using him in tandem with the Knockback rules.
Yep, 290-300. Duh

I don't know. It is so hard to tell what the public will be able to do with these designs. All I know is, even when KnockBack wasn't a factor, figures still had need to move around him to gain height, and that is enough to trigger Clamp and Claw. I think you may have overlooked that aspect.
From this I gather that the figure must actually attempt to move.

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  #197  
Old February 24th, 2017, 12:47 PM
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Re: The Book of Metallo - Designing

Quote:
Originally Posted by Tornado View Post
Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by IAmBatman View Post
290 looks good for playtesting, so here's my pre-yea. I presume that you meant 290-300 in the first army test?
I suspect he'll probably look more like 270 in public playtesting when he's run by testers not using him in tandem with the Knockback rules.
Yep, 290-300. Duh

I don't know. It is so hard to tell what the public will be able to do with these designs. All I know is, even when KnockBack wasn't a factor, figures still had need to move around him to gain height, and that is enough to trigger Clamp and Claw. I think you may have overlooked that aspect.
From this I gather that the figure must actually attempt to move.
Cool - thanks!


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  #198  
Old February 24th, 2017, 12:56 PM
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Re: The Book of Metallo

Looking through the playtests I see no mention of it being used on a zero move.
So I think that is correct.

I could not find any mention of why that wording was chosen as it was originally different. Someone(Bats I believe) posted that version and it stuck.

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  #199  
Old February 26th, 2017, 08:22 PM
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Re: The Book of Metallo

Yep the intent is that an actual move from one space to another be the trigger, not moving 0 spaces. I wish that 0 space move count as a move ruling had never been made.
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  #200  
Old February 13th, 2021, 02:25 PM
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Re: The Book of Metallo

Updated the SP with the change of glyph name to "Glyph of Kryptonite: Green Kryptonite". @tcglkn I think you have these cards.
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  #201  
Old March 31st, 2021, 10:40 AM
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Re: The Book of Metallo

SP Reverted with the new update. Card no longer needs any updates.
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