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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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Re: Question Dump: Post Your Questions Here.
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I believe discussion before on my event thread where I wanted to use Turret Rocks SF said it isn't a good map whereas Ollie said it is a good map. In the map making suggestions by the current ARV they have I think 10 map making guides to watch for, but your map doesn't need to follow all of them and can have 1 or 2. Off the top of my head the first one is does Raelin break the map. Say a map is made but Raelin does break the map. If two players play on the map and neither uses Raelin it is a good map. If one uses her then it is one-sided. I believe this is the nature of maps; the answer to the question of if a map is good or bad to use probably lands in the depends category. Maps can still have large fatal flaws but for one that has not played on many maps (me) I cannot tell the difference at this point. Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
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Re: Question Dump: Post Your Questions Here.
It is one thing to quibble over the difference between a good map and a great map. Maybe people might disagree on the subject, and often enough in such cases the distinction will not be exposed. I would not say, however, that beauty is in the eye of the beholder and it’s all subjective or dependent on what armies people happen to bring. We have standards, and we have them for a reason. Some maps are better than others.
Vermont is a fine place for breweries, I know. We have a couple local ones you wouldn’t know, just as you have local breweries we don’t get down here. |
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Re: Question Dump: Post Your Questions Here.
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@flameslayer93 Here are Burial Marsh's problems: 1. Chokiness. This map just gets bogged the heck down by Rats and other screens. It's a deceptively narrow map. This makes melee struggle a bit vs range, especially with a screen. 2. Dragons. Dragons destroy on this map. Those two super-high 3 hex heights are ridiculously strong perches. Couple this with chokiness of the road and paths to it makes it so that Nilf + Greens or Nilf + Rats goes from a great army to a ridiculous one. 3. Double-space Denial. Double-space denial is brutal on this map. I had a game of Monster Mash on it vs Nick the Ant where I was able to just prevent Tor-Kul-Na and the rest of his big bads from moving down to the Level 1 area between the two roads and next to the glyph. He just couldn't move. 4. Range vs Range. This is a very boring map for range vs range where they just shoot across at each other. There isn't any real dynamic terrain and positioning involved. @dok any other problems I've missed? Casters of Valhalla: THE Competitive HeroScape Podcast!
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Re: Question Dump: Post Your Questions Here.
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Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
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Re: Question Dump: Post Your Questions Here.
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FWIW I agree with your self-assessment - the rest of the maps you picked were very good choices. Kevin's story about the 6-map pool with two Thorians is illustrative. It's correct to say that people should be able to adjust to a given map pool and design an army around it. I also welcome some variation within a map pool; it's nice if you need to adapt your strategy to the different maps. I like having some wide or split startzone maps, for instance. That said, if the presence of one map in a pool of 8 could lead to competitive players ruling out armies that they may otherwise play, then that map can reduce the diversity of the event. It's also a negative play experience to get caught on That One Map and feel like you lost because of it. This might not be a thing at many local scenes, but it's definitely a thing at Gencon. From Warden in 2010 to Wendigo in 2016, there's been plenty of That One Map over the years. I don't think Burial Marsh quite rose to that level but it was my least favorite for sure. |
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Re: Question Dump: Post Your Questions Here.
Back to back question, Ouch. Hope this one doesn't cause much array but I have always had this question and I might as well ask it.
The Minions of Utgar have the Deadly Strike ability which states: "When attacking with Minions of Utgar all skulls roll count for one additional hit". Another figure, Zetacron has a similar ability with a distinction. His ability of Deadly Shot reads: "When attacking with Zetacron, each skull rolled counts for one additional hit". How I have read this is Zetacron doubles his hits because it states each skull rolled counts for an additional hit. For the Minions I have treated their ability as if they roll all skulls they gain an additional hit. I am doing as told by many "Do what the card says not what it doesn't" but looking at the rulings and clarifications section of each it is worded the same and I am still wrong in my calling. I would think the difference in wording would make the power different, or at least someone else had my confusion. Help Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
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Re: Question Dump: Post Your Questions Here.
They do the same thing (in this case, what you've described for Zetacron).
EDIT: There's 4 cards that have this power (Deadly Strike/Deadly Shot). The first to be released was the Omnicron Snipers. Quote:
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The third was Zetacron: Quote:
The last was Migol Ironwill: Quote:
Powers with the same name always work the same way*. I'd guess they updated the wording for clarity in future editions of the power. *
Spoiler Alert!
Last edited by superfrog; August 17th, 2018 at 03:32 PM. |
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Re: Question Dump: Post Your Questions Here.
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For the Omnicron Snipers having different wording than Zetacron has to have some sort of meaning. Edit: Sniped. I guess the fault can lead to a poor choice of word rephrasing. I just hope I was not the only one to have this dilemma. Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet Last edited by itsbuzzi; August 17th, 2018 at 03:35 PM. Reason: Sniped |
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Re: Question Dump: Post Your Questions Here.
I did thank you for the explanation. I also learned that Charos had an errata like Taelord which I was unaware about. I was aware of Taelords.
Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
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Re: Question Dump: Post Your Questions Here.
I hope I didn't confuse you about Charos.
His Counter Strike does work against Samurai. I was just pointing out that even though the power isn't 100% identical, it does do the same things. The only difference is who it can be used against. Other than Charos, powers with the same names are always identical in effect. |
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