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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#49
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Re: Heroscaper 101's customs
Name = Goblin Rangers
General = Utgar Planet = Eberron Species = Goblin Common Squad Class = Archers Personality = Wild Size/Height = Small 4(single spaced) Master stats Life = 1 Move = 5 Range = 6 Attack = 1 Defense = 0 Points = 40 Basic stats Move = 6 Range = 5 Attack = 0 Defense = 1 Goblin Fortitude If there is any goblin figure adjacent to any goblin ranger, add additional dice to your defense for every adjacent goblin. Quick Escape Goblin Rangers can leave any attack from any hero figure army card. You may leave the attack and move up to 6 spaces. This special power comes into affect after defense is rolled. Number of Figures = 4
Synergy Benefits Received Torin: Evil Eye ProtectionSynergy Benefits Offered Horned Skull Brutes: Expendable Rabble Last edited by Heroscaper 101; April 30th, 2018 at 02:22 PM. |
#50
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Re: Heroscaper 101's customs
Name = Thunder Blight Rhino
General = Aquilla Planet = Toril Species = Rhino Uncommon Hero Class = Beast Personality = Ferocious Size/Height = Large 8(Double Spaced) Life = 3 Move = 6 Range = 1 Attack = 5 Defense = 5 Points = 110 Ram After a Thunder Blight Rhino does a normal attack on any small or medium figure they may be be affected by knock back. If the small or medium figure is received a wound, they are knocked back by 3 spaces. Thunder Charge If an opponent's figure is within 2 spaces of a Thunder Blight Rhino, and its base is no more than 3 levels above that Thunder Blight Rhino's height or 3 levels below that Thunder Blight Rhino's base, that Thunder Blight Rhino may add 1 to its Range when attacking that figure. Thunder Horn Resolve When rolling defense dice against a Special Attack, any Thunder Blight Rhino always adds 2 automatic shields to whatever is rolled. Number of Figures = 1
Last edited by Heroscaper 101; April 30th, 2018 at 02:22 PM. |
#51
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Re: Heroscaper 101's customs
The figures used for this squad are Ogres from the D&D Pathfinder Set. The model is Ogre Brute Rise of the Runelords, Ogre Hero & Monsters, and Ogre Rise of the Runelords.
Last edited by Heroscaper 101; September 17th, 2018 at 09:15 PM. |
#52
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Re: Heroscaper 101's customs
Name = Ogre Champion
General = Einar Planet = Toril Species = Ogre Uniquity = Unique Type = Hero Class = Gladiator Personality = Rebellious Size = Large Height = 8 Master Stats Life = 5 Move = 4 Range = 1 Attack = 5 Defense = 3 Basic Stats Move = 5 Range = 1 Attack = 6 Defense = 4 Points = 225 (Double Spaced) Ogre Fortitude When a Ogre Champion is attacked from a non-adjacent figure, you may add additional die to your defense for every Ogre figure you control. Ogre Triple Attack If a Ogre Champion is attacking any hero figure, you may attack 2 additional times but after the first hit the attacks are 1 die less. Ogre and Sand When starting a turn on sand you will get 3 additional movement. If you attack any figure that is on a sand tile, add 3 to your attack roll. Number of Figures = 1
Last edited by Heroscaper 101; May 20th, 2018 at 06:17 PM. |
#53
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Re: Heroscaper 101's customs
Name = Skalmad
General = Utgar Planet = Toril Species = Troll Uniquity = Unique Type = Hero Class = King Personality = Ferocious Size = Huge Height = 8 Master Stats Life = 7 Move = 5 Range = 1 Attack = 4 Defense = 2 Basic Stats Move = 5 Range = 1 Attack = 4 Defense = 4 Points = 120 (Double Spaced) Battle Frenzy After attacking with Skalmad, roll the 20-sided die. If you roll a 16 or higher, you may attack again with Skalmad. Great Axe If Skalmad is attacking a small, medium or large figure, add 2 dice to Skalmad's attack. Regenerate After taking a turn with Skalmad, remove 1 wound marker from Skalmad's army card. Number of Figures = 1
-Rulings and Clarifications- -N/A _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received Ornak: Red Flag of Fury:Synergy Benefits Offered - N/A C3V and SoV Custom Synergies
Spoiler Alert!
The figure used for this unit is a Troll from the D&D set. The name and model number is Skalmad, the Troll King Dangerous Delve #34. Last edited by Heroscaper 101; September 12th, 2018 at 05:18 PM. |
#54
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Re: Idea for Custom Units
Awesome looking model dude, I like the abilities that go along with it the potential for a second attack is always good to have on a monster, and the bonding just makes him that much more deadly.
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#55
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Re: Idea for Custom Units
Quote:
Not sure these aren't too powerful though...3 attacks of 6 doubled plus another ogre attacking seems to be way overpowered especially for 100 points. From what I can see on this, the point cost would have to be well over 200 (possibly over 300). If you want to keep them to about 100 (which IMHO would be best) you may want to consider only keeping the "Bigger Than You" ability. One of the more effective ideas I've seen in a long time. Keep going with the customs, these are good but watch out for making them too powerful. Quick question...would these be double based figures or large single based? Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; March 19th, 2018 at 01:32 PM. Reason: Bigger than me? I can only hope so... |
#56
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Re: Heroscaper 101's customs
Name = Lost Tactician
General = Valkrill Planet = Toril Species = Demon Uniquity = Uncommon Type = Hero Class = Scholar Personality = Tactical Size = Medium Height = 5 Master Stats Life = 4 Move = 7 Range = 1 Attack = 2 Defense = 3 Basic Stats Move = 6 Range = 1 Attack = 3 Defense = 4 Points = 60 (Single Spaced) Zoology Expert Lost Tactician rolls an additional die when attacking or defending against beast and/or predator figures. Tactical Advantage When rolling defense dice against a normal or special attack from any large or huge figure, Lost Tactician always adds 1 automatic shield to whatever is rolled. Disengage Lost Tactician is never attacked when leaving an engagement. Number of Figures = 1
-Rulings and Clarifications- Q. TACTICAL ADVANTAGE with a Zero Defense? If the Lost Tactician Defense is lowered to Zero by any Power such as, do they still add 1 automatic shield for WARFORGED RESOLVE? A. Yes. Unless a figure is expressly denied a Defense roll by an ability like Me-Burq-Sa's PARALYZING STARE 16, a Defense of Zero still triggers any ability that activates "when rolling Defense." _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
Last edited by Heroscaper 101; August 9th, 2018 at 08:01 AM. |
#57
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Re: Heroscaper 101's customs
Name = Elite Emerald Archers
General = Ullar Planet = Feylund Uniquity = Common Type = Squad Class = Archers Personality = Precise Size = Medium Height = 5 Master Stats Life = 1 Move = 6 Range = 5 Attack = 4 Defense = 3 Basic Stats Move = 4 Range = 6 Attack = 5 Defense = 2 Points = 100 (Single Spaced) Poison Arrow Attack Range 12. Attack 1. You may target a hero figure with this special power for some extra damage. If you cause a wound, you may inflict poison. Every poisoned figure rolls 2 less shields against non-adjacent attacks and 1 less shield against adjacent attacks. The only cure for this poison is water. Elven Bonding Before taking a turn with Elite Emerald Archers, you may first take a turn with any elf hero you control. Number of Figures = 3
Last edited by Heroscaper 101; April 30th, 2018 at 02:26 PM. |
#58
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Re: Idea for Custom Units
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For a card that bonds with everything Utgar and Valkrill, 25 points is extremely low, you should probably bump those up a fair amount. 60 at the least just for the bonding, and 3 lives. Tactical retreat suffers from a problem I like to call the Isamu Problem. Isamu is great unit, but his "Vanish" ability which functions similarly to your Tactician here can keep him alive forever if luck is on your side. Vanish requires a 9 or higher, and there have been games where it has never rolled less than that. A roll of 5 or higher is much much easier to roll, because of this if your opponent only has large or huge figures left on their team, the tactician will be an almost immortal demigod, that will almost never take damage from anything. I would increase the roll to at least a 9, which is what Vanish sits at. Unfair Tactics is the most powerful aura I have seen. A range of 12, and a +2, to not just defense like Realin, but also to Attack. A figure with just 1 life, and this ability alone, could easily be priced at 100 points, or even more. I would lower it to just +1 attack and Defense. Even with that debuff, giving every small and medium unit with a range of 12 is very good, and the points should go up to reflect that. The idea isn't bad, but you need to price it a lot higher than 25. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#59
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Re: Heroscaper 101's customs
Name = Dread Liche
General = Utgar Planet = Toril Species = Undead Uniquity = Unique Type = Hero Class = Warlock Personality = Terrifying Size = Medium Height = 5 Master Stats Life = 6 Move = 8 Range = 3 Attack = 4 Defense = 2 Basic Stats Move = 6 Range = 4 Attack = 2 Defense = 5 Points = 185 (Single Spaced) Ray of Death Range 8. Attack 3. You may target any figure in clear sight of Dread Liche, you can cast a sphere of death at the target for damage. The chosen figure roll 3 less defense dice against Ray of Death Special Attack. When you cause any damage with this special power the target takes 1 wound damage because the target is living. Ray of Death special never affects Constructs, Undead, Soulborgs, and Destructible Objects. Flames of the Undying Range 14 Special Instead of attacking, you may choose up to 5 different figures within 14 clear sight spaces of Dread Liche. One at a time, roll the 20-sided die for each chosen figure. If the chosen figure is a Squad figure and you roll an 9 or higher, deal 1 wound and 1 wound for any figure adjacent to the main target. If the chosen figure is a Hero figure and you roll a 18 or higher, deal 1 wound and 1 wound for any figure adjacent to the main target. (since this is not an attack, engagement rules do not apply.) Magician Cloak When the Dread Liche rolls defense dice against a special attack, one shield will block all damage. Number of Figures = 1
Last edited by Heroscaper 101; April 30th, 2018 at 02:26 PM. |
#60
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Re: Idea for Custom Units
I’m sorry, but you’re current rendition of the Liche is frankly ridiculous. This is the God Mode version and should be worth about 600pts. You need to water it down to a normal, every day liche that has some cool powers.
EDIT: he should be worth 1000pts Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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