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Old May 30th, 2009, 03:11 PM
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wriggz's Customs: AotP Conversion - Valkrill - 2022-05-27

I've been working on customs for years now, but never got around to posting them much. Now I have a very robust collection, I think it may be time to share and maybe inspire some, and get feedback from others.

I'm a sucker for Factions and theme, so I will be posting a few cards that go together at a time.

Overall Designer Observations:
Spoiler Alert!

So I've had these customs kicking around for a long time after painting the mini for the game. They are not well playtested, but there are some cool designs, so I figured I would share. There are obviously a few heroes, but the Squads are all Unique allowing for investigating some interesting design spaces.

Arena of the Planes Walker - Valkrill

The penultimate general for AotP customs is Valkrill. Here we have only 4 units focusing on the undead faction. More than any other general, these designs need to be played with other units - specifically C3V units.

Nidhogg Cultists

Design Notes: Another set of Cultists to work with demons, the Nidhogg cultists are designed to summon previously destroyed demons. The D20 boost from near by cultists represents a summoning circle. While returning a 100-200 point figure on a D14 is strong, the Cultists are made of paper, and only have a meager 2 attack from range 5. You also have to destroy a cultist to get the demon, as Valkrill units are wont to do.

Legion of Nastrond

Design Notes: Applying Rejected by Death to a squad can be very powerful and here you pay for it. Low defense also keeps them in check, but 3 attack of 4 can be very hard to ignore, especially when they can pop on beside figures on the front lines. They may benefit from a Defense/move reduction.

Court of Annellietia

Design Notes: This squad of weaker vampires represents "new" vampires which are more lustful for blood. They lack flying by make up for it with high move and potential frenzy turns. They might be too powerful against lower defense units, as 7 is a fairly low bar for frenzy.

Okunnigr

Design Notes: One of my favorite customer to come out of the AotP box Okunnigr needs to be paired with the thrall army. increasing the odds of activating more thralls, his cheerleading makes the Thralls much more competitive, while creating a target for assassins. Although Okunnigr can be activated by Mindless pack, he is more likely to wait in the starzone for clean up due to his commanding value.

Arena of the Planes Walker - Vydar
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Arena of the Planes Walker - Einar
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Arena of the Planes Walker - Ullar
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Arena of the Planes Walker - Aquilla
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Arena of the Planes Walker - Jandar
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Members of Order
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Hero Pack 3 – Heroes of the Mirrored Sea
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Wolves and Gunners
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Ullar’s Insects
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Hero Pack 2 - Heroes of the Rift
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Hero Pack 1 - Dawn of Forgefell
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Cloak and Dagger - Vydar Hero Agents
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Lands of the Valhalla - Terrain Figures
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Endless March - Einar Common Squads
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Fists of Iron - Martial Artists
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Weapon Upgrade - Mariedian Advanced Tech
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Clockwork and Magic - Dwarves
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Tribal Magic - Totems and Aldet
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Venom's Sting - Valkrill's Cobra
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Knights and Their King
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War of the Clones - Valkrill's Clones
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Week 15 - Planes of Laur - Large Figure Pack 2
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Week 14 - Walls of Lore - Large Figures Pack 1
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Aquilla's Gray Alies
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Return of the Missing - Vydar Kyrie
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Space Zombies - Valkrill's Therians
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Invisible Lightning - Aquilla's Siofra Faction
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Nhah Scirh Heroes and Archers
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Vydar Unique Squads
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Valkrill Kyrie
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The Law Returns - Jandar Lawmen
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Mysteries of the Moontribe - Aquilla Kyrie
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Everyday Heroes - Common Soldiers
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Eniar's Kommandos
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Ullar's Centaurs
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Ship of the Damned - Pirate Heroes
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Crew of the Black Swan - Pirate Captain and Crew
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Feedback is always welcome.


wriggz's custom Figures and Terrain

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Last edited by wriggz; Today at 01:24 PM.
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  #2  
Old May 30th, 2009, 03:14 PM
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Re: Wriggz's Custom Repaints and Theme Additions

Lodin the Kyrie Warrior
Ronin Keji
Lunda

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wriggz's custom Figures and Terrain

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Last edited by wriggz; January 16th, 2010 at 10:46 AM.
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  #3  
Old May 30th, 2009, 04:56 PM
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Re: Wriggz's Custom Repaints and Theme Additions

Question about Ronin. Does he need counter strike? Because according to his first ability he would automatically recieve Counter Strike from any samurai squad you chose.
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  #4  
Old May 30th, 2009, 05:13 PM
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Re: Wriggz's Custom Repaints and Theme Additions

The following two "Customs" are ripe offs of some of the best customs I have seen that fill holes in existing armies. The Ninja I loved the name and "borrowed" it, but i have have no idea from who. The Cowboy is from the Create a Custom group effort a few months ago... so I guess it is public domain. I figure this sight is about keeping my customs in one place until I make the cards and print them.

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wriggz's custom Figures and Terrain

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Last edited by wriggz; February 2nd, 2010 at 12:27 PM.
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  #5  
Old June 1st, 2009, 06:50 PM
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Re: Wriggz's Custom Repaints and Theme Additions

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wriggz's custom Figures and Terrain

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Last edited by wriggz; September 15th, 2015 at 06:57 PM.
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  #6  
Old June 1st, 2009, 09:30 PM
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Re: Wriggz's Custom Repaints and Theme Additions

Interesting. I could see some people using him and others setting someone like Krug or Grimnak right next to him just in case.
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  #7  
Old June 1st, 2009, 10:20 PM
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Re: Wriggz's Custom Repaints and Theme Additions

I like the on my mark ability
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  #8  
Old June 1st, 2009, 10:22 PM
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Re: Wriggz's Custom Repaints and Theme Additions

Huson seems a little cheap. You could roll 12 or more attack dice very easily.

EDIT I do like the power though.

You're going to need a bigger table.
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Old June 1st, 2009, 11:12 PM
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Re: Wriggz's Custom Repaints and Theme Additions

What if On my Mark, had a limit of say 7 attack dice, would that even things out?


wriggz's custom Figures and Terrain

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Old July 20th, 2009, 05:11 PM
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Re: Wriggz's Custom - Input Request 20/07

Anti-range Samurai Hero

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wriggz's custom Figures and Terrain

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Last edited by wriggz; February 2nd, 2010 at 12:28 PM.
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  #11  
Old July 21st, 2009, 10:17 AM
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Re: Wriggz's Custom - Input Request 20/07

Quote:
Originally Posted by wriggz View Post
Kenish
Unique Hero
Human
Samurai
Disciplined
Medium 5
Life: 4
Move: 7
Range: 1
Attack: 4
Defense: 6
Points: 150

Disciplined Speed:
All enemy figures within 3 spaces and are not 5 levels up or down from Kenish are considered engaged and can be attacked by Kenish's normal attack.

Phantom Walk:
Kenish can move through all figures and is never attacked when leaving an engagement.

Counter Strike:
When rolling defense dice against a normal attack from an engaged figure, all excess shields count as unblockable hits on the attacking figure.

*** NOTE How does the Disciplined Speed sound? Does this one-line express the fact that all ranged figures within 3 spaces must attack Kenish and face counter strike? That all figures moving 3+ spaces away must take a leaving engagement strike? Is it too weird that Kenish could attack a figure that is behind a tree or wall? I need some help here.

Thanks
A few comments:

1. There is a strong precedent that humans' maximum move is 6.

2. I would give Kenish Disengage or Tactical Disengagement 7 and make him have to move into true adjacency when attacking, though figures within 3 spaces would still be considered engaged. That obviates the strange scenarios where he could attack people behind walls and things of that nature.

Perhaps an even better power would be one that is similar to Scatter. It would allow Kenish to move X spaces towards any figure initiating an attack within 3 spaces of him (this would be in conjunction with Disnegage or Tactical Disengagement 7). This power seems to achieve the same goal as your version without some of the quirkiness.

3. Disciplined Speed is a very creative ability and a good fit for a Samurai.
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  #12  
Old July 21st, 2009, 10:30 AM
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Re: Wriggz's Custom Repaints and Theme Additions

Quote:
Originally Posted by wriggz View Post
Col. Hudson is a a creative figure, but inordinately strong. For one, thing, I don't see any reason to boost 4th Mass or 10th Regiment of Foot when they are already among the best units in the game. But aside from that, Col. Hudson allows you to move either of those squads when it isn't their turn, thus allowing them to WTF on their next turn - HUGE tactical advantage.

Not only that, but he allows them to combine their normal attacks, which can be modifed by height and WTF, against a single figure? They could be rolling an attack of 16 with some regularity. I don't know if you even get that many dice in a master set...

Col. Benedict can force your opponent to FORFEIT ALL ORDER MARKERS without so much as a D20 roll? Need I say more?
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