|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
|
#1
|
||||
|
||||
Re: TAF's Customs MONSTERS & SAMURAI
It'll be cool to see more people expanding on these awesome Generals!
|
#2
|
||||
|
||||
Re: TAF's Customs OZIRAEL KYRIE
Wow! I've seen these figures before, and I'd already thought they'd be good for Ozirael kyrie (particularly Celestant-Prime as Ozirael himself) - if only Games Workshop didn't have such ridiculously high prices. I'm going to need to pick these guys up some day - it just may be a while from now.
I absolutely love Ozirael himself - I love the idea of someday having figures for all the Valkyrie, including Soundwarp's creations, and this guy looks like a great start! I really like the design you've got too - a devastating inspiration aura and deadly, God-like attack potential to leave you in no doubt as to why he's worshiped, with the ever present risk of the faith of his men being shattered! The theme of it just being a vessel he controls fits in perfectly with his deceptive nature as well - perfect! The Retinues have always looked like they could be Ozirael's kyrie to me, and I like the idea of them being doubly inspired by their leaders - it's a nice hook into the Ozirael inspiration idea, and makes them deadly in the right armies. The Arbiters, based on the feeling of the figures and even the design, almost feel a bit more like Sigyn kyrie to me, but maybe I'm missing something. Altogether, it's great! |
#3
|
||||
|
||||
Lich & bats
Greetings and welcome back to TAF's Customs! I've got some more Undead goodies for you all, so take a look and let me know what you think:
Character Bio: On the wings of the night, Feylund's forest life is sucked dry by the swarms of unholy bats sent from Cyprien's fortress. These vampiric creatures move like locusts, traveling in a cloud of black, draining everything they cross dry to the bone. These nightmarish monsters are loyal to the lord of undead, and will use their stolen lifeblood to further nurture their masters. When surrounded by these swarms, the vampires are even harder to kill. A new Uncommon Hero, the Vamp Swarm is fast and deadly. Zero defense might not fare well most of the time, but with 7 Life and Insubstantial 5, they are difficult to take down from a distance. They can also stay alive with Lifeblood Drain, a variant of Life Drain that can also apply to nearby Undead Heroes. Thus, if Cyprien is adjacent to a Vamp Swarm and kills an enemy, he will heal 2 wounds instead of 1. Very concerning, although some OM management would be required. Character Bio: Another undead Lich monstrosity, the magus Vilvaas is a dark and powerful sorcerer. He protects his frail form with a powerful Aura capable of absorbing most blows. Even should it be scattered, Vilvaas can conjure another one in good time. Not only that, but he is capable of casting powerful spells in battle, damaging all those nearby one black bolt at a time. Adventurers beware! Vilvaas is a Lich mage with an interesting twist on things. His Aura will protect him from everything until it is removed via a hit of 2 wounds or more (luckily he only has 2 Defense so it shouldn't be too difficult for most hard-hitters). Still, that'll buy him at least one turn of invincibility, so opponents will have to do their damage quick before he's immune again. Not only that, but Vilvaas brings a strong Special Attack to the game, able to zap up to three foes in any straight line around him with Undeath Bolt Special Attack. He's pretty strong, especially against hordes of weaker foes, but is he worth 130 points? Only playtesting will tell. Been a while since I've posted a Glyph, yeah? The Step of Starlight is a pretty potent TG to say the least, enabling a user to potentially dodge an attack and teleport a short distance at the same time. This can be useful for both offensive and defensive purposes, provided it works. And since I forgot, yes, it does dodge passing swipes. Well, that's all for now. Leave a comment and let me know what you think. And I'll be back! ~TAF (figures used = D&D miniatures Bats = Bat Swarm Vilvaas = Lich) TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#4
|
||||
|
||||
Re: TAF's Customs LICH & BATS
Looking really cool, TAF! I always get excited when I see that you've put up a new post. I'd love to see you do more with some of the custom Generals who haven't got much yet.
By the way, I've played a few games with Ustarof and your Clockwork Titan. Ustarof - I simultaneously love him and have no idea what to make of him. Admittedly, I've only used him in mixed games so far, but he's potentially really powerful, but hard to know how to use right. I'm definitely glad I've got him though. Clockwork Titan I have a better idea of - he's awesome! Deadly, but not overpowered, he could have fit in any of the official huge figure packs quite happily and been one of the coolest figures there (plus the sculpt's awesome. ). Triple Laser isn't as devastating as I was expecting - it's still really cool, and a great once per game superweapon to unleash if your back's against the wall, but making one roll for the whole attack balances it - if you get a poor roll, that's it (as I learned to my cost when it blanked for me - typical. ) Anyway, thought you might be interested - definitely picking up more of your stuff. Also, would you object to me potentially making small changes to your units for my custom games, if I really like them but would want to tweak something (making Jeldaren a Cyborg for example)? |
#5
|
||||
|
||||
Re: TAF's Customs LICH & BATS
Thanks for the feedback! It's great to know that someone's using my stuff besides me
Quote:
Quote:
Quote:
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#6
|
||||
|
||||
Re: TAF's Customs LICH & BATS
TAF, could you give me the price for Fanya Silvershield, please? Her card isn't up, and her text version is missing it.
|
#7
|
||||
|
||||
Re: TAF's Customs LICH & BATS
She is 125 Points
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#8
|
||||
|
||||
Re: TAF's Customs LICH & BATS
|
#9
|
||||
|
||||
Monters and mayhem
Yo folks, I'm back. I'm going to be away from the 'Scaping table for a while, but that doesn't mean I can't post some Customs here and now! We've got quite the wide selection of uglies tonight: too bad I can't get any of their sculpts. A guy can dream, can't he? A guy can proxy anyway. Oh well, anything's better than a pictureless card, so here you go nonetheless. Click the pictures to expand them.
Character Bio: There isn't a sight worse for sore eyes than the Iruch Scirh Executioners coming in for the kill. Wielding giant halberds, these Icarians can lop the head off of any subdued subject, and it's not just dragons they're after: it's all those who might ally with them. Yeah I know they're not blue or whatever, but who cares? The Executioners are a Unique Squad that uses a unique mechanic that's probably beed done a million times around here: with Finisher Blades, they get a big attack boost when attacking Heroes who are more than halfway dead (rounding down for decimals). On top of that, they have Iron Tough, making them rather hardy against Special Attackers. Though potentially quite strong for only 70 points, they're Hero-killers at best. Character Bio: Mischievous little pixies: the Patcher Pumpkinheads might look like little more than pranksters at best from a distance. Don't be fooled: in battle they rush the first vulnerable target they see and slice it to ribbons. Bursting with devilish energy, Patcher Pumpkinheads will attack until deflected or out of breath. Show them a real threat, and they'll go scurrying from whence they came. Those traversing Yrsa's territory at night should be extremely cautious. These little devils can be quite relentless. Sure, 1 Defense for an 80 point squad isn't so hot, but with their Opportunistic Attack, they can attack over and over as long as they keep wounding foes. Of course, each time they lose an attack die, so either they'll fail or run out of dice eventually. Still, with 7 Move they can grab Height easily, and with Scatter they can either swarm or split with ease. But still, 1 Defense. Bring some tough allies and you'll be safe for the most part. Character Bio: Another vile Hellectic specimen brought to Valhalla. The beast lumbers about the battlefield, churning and groaning under the strain of its own hyperevolution. Convulsing, it vomits waves of scalding acid onto our ranks, turning countless allies to soup. There appears to be some sort of humanoid riding Bilide4, although it seems to be fused in with the monster's skin. It's all so twitchy and uncanny, moving as if claymated. There are no eyes on it, I'm not sure which direction is its front. Where am I supposed to shoot this thing to kill it?? Got at least 1 Swarm of the Marro master set? If you do, then I don't doubt you're drowning in swamp water tiles even as you read this post! That's why there's no problem with Bilide4 starting the game with a stack of 9 swamp water tiles with Bile Blood. He can spread that stuff around like the flu with ease--good thing it doesn't really do anything. Drudge and Othkurik might be thankful though. Bilide4's real strength is his Swamp Salvo Special Attack: a Range 6/Attack 3 special that can hit up to five foes as long as they're all close enough. Pretty powerful, but he can't use it on Order Marker 1. So there's that. Whelp, that was fun. Anyhow, that's all for today. Leave feedback and all that. Or don't. Whatever. 'Till next time! ~TAF (figures used: Executioners = Rackham Dirz Halberdiers Patchers = Rackham Pixie Tricksters Bilide4 = Warhammer Bloab Rotspawned) TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#10
|
||||
|
||||
Re: TAF's Customs MONTERS AND MAYHEM
Looking cool again, TAF!
|
#11
|
||||
|
||||
Clockwork dragon & leaders
Got time? I do, here with some leaders for squads as well as a cool new Pathfinder mechanical dragon. Check it out:
Character Bio: The MacDirk warriors are known for their ferocity across Valhalla, unrivaled by other Squads in their potential raw strength. However, they're not particularly known for their survivability. This weakness has led to limited use over time. That's why Jandar has summoned one of their best leaders back on Earth: James MacDirk. James is a rigid commander, able to whip even the wildest warriors into more seasoned fighters. With him at the helm, the MacDirks can survive in a scrap or two. And James is no pushover himself. Freedom!! Here to help dust off the MacDirk Warriors, James MacDirk is a good choice for both them and the Tarn Vikings with his Human Warrior Defense Training 1 (what a mouthful). He gives them Melee Defense 1, which isn't horribly overpowered but it does help them a tad. James isn't too bad either, packing Surround Takedown which enables him to attack twice when surrounded by foes. With less life than Alistair, he's not a perfect choice for the MacDirk Warriors' Human Champion, but he does help them if they're coming in multiples. Character Bio: Few are as tenacious as Lt. Bradley Furor. Heaving an unbelievable amount of armor on his massive shoulders, the Lt. is essentially a walking tank, difficult to kill even for a Knights Sparier. The Mechknights all slowly follow his slow-but-steady lead, the Sparier Knights moving along the battlefield trenches like an army of tortoises. Lt. Bradley Furor is a hardy hero to say the least, sporting "Ne-Gok-Sa stats" that enables him to survive a ton of damage. Add in a once-per-round attack for 5 with Shrapnel Shotgun Special Attack, and you've got yourself a decent Hero. He's not terribly synergetic with the Knights Sparier, but with Turtle Up he can get some movement bonding in with each space he moves less. This isn't too useful for one or two Sparier Knights since they need to stick together, but it is full-blown 4-man movement bonding if Bradley doesn't move at all. So there you have it. Character Bio: "Right through here, sir." Stale light spilt into the dim room, dust dancing in the air like startled insects. In came a short man and a great winged figure. "Here, here. Take a gander at this, Lord Bragi." The hunched man approached a huge machine covered in stitched rags and wires, waving about a flashlight. A deep whirring sounded off, and the mammoth machine shifted in place. "Oh my," The Valkyrie noted, "Those aren't covers. They're wings." "Both Dragon and Machine, sir. They called it Xela." "Fascinating..." Bragi stroked his chin, "And ready for action. Let's see what it can do." A Clockwork Dragon? What a cool idea, am I right? Xela is like the opposite of Charos, possessing good counter-attacks to ranged fire with Ricochet 15, borrowed from the Greater Steel Elemental. It ain't great if it's paired with Lizardfolk, but when near enemies this can be deadly. Additionally, Xela has Chrono Breath Special Attack, which can be immensely powerful on a target with a ton of OMs on them. Quite tanky and good against ranged foes, Xela's greatest weakness is only being able to attack once per turn. Like with Charos, failed enemy attacks can change that, however. Well that's all for now. This and that. Bye. ~TAF (figures used: James = Pathfinder Hakon, Human Skald Bradley = Warhammer Grey Knight Brother Captain Stern Xela = Pathfinder Clockwork Dragon) TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#12
|
||||
|
||||
Re: TAF's Customs CLOCKWORK DRAGON & LEADERS
Few things cooler than a Clockwork Dragon. Another great set!
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Book of Underground Lair - In Progress | Velenne | C3G Maps & Scenarios | 36 | July 14th, 2014 11:42 PM |
Dungeon 1 The lair Master Set 3 | legolasbaker | Official Rules & FAQ's | 7 | October 7th, 2011 09:47 PM |
Heroscape Solitaire: Monster Lair | Kaiyu | Other Customization & HS Additions | 7 | September 19th, 2010 12:07 AM |
Shurrak's Lair by Schulzy | Schulzy | Maps & Scenarios | 2 | August 19th, 2010 04:51 PM |
NorCal Tourney Jan 20 @ Satyr's Lair | Satyr | Events | 202 | January 24th, 2007 02:53 AM |