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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#229
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Re: Justice League Design Discussion *Brainstorming*
But, for the record, I personally find the First Aid kit very draftable still (IF your D20 is being reliable, life points on Batman are worth a lot more than on a normal character) and we have tons and tons of designs that are just Unique Heroes that plenty of folks consider undraftable, so there's going to be some of that regardless. Not every glyph power has to be perfectly balanced or equally draftable in every scenario and or even in competitive play in general. Some will inevitably be suboptimal, but (if done well) will still be worthwhile enough that those interested in the theme will be willing to chase them down.
A better example you could've used, btw, Viegon (IMO at least) would've been Beast Boy's Beast Forms (I want a do over on that Grizzly Bear ) or the constructs for GLs. They're not all created equally and some do overshadow the others. I'm still glad they exist, though. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#230
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Should've Figured
Of course the "I'm gonna think on it." gets skipped over from my post. ~_^ I like theme but in a weird sort of parallel symmetry way so that might lean me toward markers. The initial idea posted by Bats feels...contrived? forced? I don't have the right word but I don't look at it and think "That is Justice League". It doesn't feel natural. Not bad, just not kaboom. Let me clarify little gain. What I mean is it doesn't feel like it's a major gain over the other systems mentioned as of yet.
~Dysole, noting that say you kill Martian Manhunter and you have a Batman. Why the heck are you getting to use Justice League tech or MM's whatevskies to do something with Batman? That feels weird thematically. My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#231
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Re: Should've Figured
This! Exactly!
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#232
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Re: Should've Figured
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The opposite of this! Exactly! ~Bats, thinking that piling on without elaboration makes for a dull post, especially when it simply furthers an opinion the piler has already expressed. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#233
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Re: Justice League Design Discussion *Brainstorming*
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#234
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Re: Justice League Design Discussion *Brainstorming*
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And this is my warning to going this route: designing each glyph in a vacuum will be easy; but as we go on, comparing each new one to 20+ other glyphs to make sure they don't overshadow another one will be extremely hard, especially since each glyph interacts with a specific unit; so calculating the balance between, say, Wonder Woman + her glyph to Green Arrow + his glyph will take a ton of work; possibly more then it would to balance a new unit. Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#235
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Re: Justice League Design Discussion *Brainstorming*
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How the Glyphs work is essentially the same as Batman II or Apocalypse when selecting glyphs at the start of the game. You can only select "Justice League Glyphs" as Batman can only select "Utility Glyphs". The Glyphs themselves feature a special power on each, representive of a character in the Justice League. In order to use said power, you must control the represented Hero. That's it. It's literally using a mechanic that is already in the game, in a creative new way. It's being used to have a modifiable synergy based on who you draft. No new rules. No new card mechanic. Just so we're clear here, because I feel some still are lingering on the "Team Card" idea that was initially proposed, when this isn't that. |
#236
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Re: Justice League Design Discussion *Brainstorming*
To me the glyph concept feels like you guys are trying to force the concept. It feels more like a Justice League Spell Book rather than Justice League Strategies, and plans, and the fact that Sock argues that this would be a great basis for a Spell system only drives home that point.
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#237
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Re: Justice League Design Discussion *Brainstorming*
I think I understand the excitement the 'glyph team' has for the glyph system, I just don't share in that enthusiasm. I'd personally prefer having all the synergy just on the new figure cards rather then have a MM card + 3 more glyph cards all for MM. And if I run new MM & Cyborg JL figure cards I now have 6 more glyph cards full of powers in play. Toss Batman II into the mix for 3 more utility glyph cards and now I have 12 cards for just 3 figures. Add in 4 more figure cards to take full advantage of the JL glyph cards (Batman II & Cyborg cover 2 of the 6 leaving 4 more JL characters to choose) and I have 16 cards spread out in front of me for just 7 figures. One thing that has always been great about HS in general is that everything you need for a figure is one just one card. Exceeding that mandate for iconic equipment or objects has become routine now but I'd rather not start adding more cards for team synergy when we have already achieved so much team synergy prior to this without doing so.
If we do end up going this route, I'd at least want each new JL figure card limited to just one team glyph in order to keep things in check. Have each team glyph feature 3 different JL members so MM could easily team up with 3 other members of the league with just 1 card. Since you can choose a different team glyph each game you could still rotate the JL line-up. You just end up with similar army builds as each team glyph would result in you drafting at least 2 of the 3 figures mentioned on the team glyph. While that system is doable, it does eliminate the fun factor of cross publisher mash-ups that some players really enjoy. Where some days I know I'll play a true to form pure JL line-up of Superman, WW, Green Lantern, Flash, Batman, MM, & Hawkgirl. I also know that some days I'll feel like swapping out Superman for Thor, Batman for Daredevil, and Quicksilver for Flash just because I can and it might be fun to try out. The specifically named team glyphs eliminates that option. I've played the X-men with all classic members of the team before and had fun doing so, I've also played the X-men with a mixture of classic members and some mutants that were never featured on the team and had fun with that as well. Being able to change things up is what keeps the game fresh and new each time you sit down to play. I fear I would quickly grow bored with the JL if I had to use some combination of the same 12 guys each time. I know I still use the Fan 4 when testing because the are a solid 1000 point army to gauge a new units army build against, but when just playing with my friends on the weekend I have not played them in quite a while as I'm always interested in trying out new figures and combos. |
#238
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Re: Justice League Design Discussion *Brainstorming*
If Batman's Utility Belt ever hits 20+, it'll have the same problem. Same with the Beast Boy Beast Forms, and to an extent the Green Lantern Power Constructs. The same thing exists to an extent when you have 20+ units at the same point cost. 20+ doesn't happen overnight, though, and doesn't necessarily have to happen at all. We could end up doing 6 and feeling completely happy with it. We could end up doing 9 and feeling completely happy with that.
Batman's Utility Glyphs started with 4, I believe. I say start there for this too and see where it goes. Having an actual reason to draft Martian Manhunter with Wonder Woman or Flash or Aquaman is a major win in my book, even if every single Justice League member doesn't end up getting their own glyph (cuz they won't! ). Just like we'll probably never get around to creating every single item that's ever been in Batman's Utility Belt. But the idea of it, the openness, the possibilities, and the way it represents the variety of what his Utility Belt does, is what makes that such a fun design. I see similar things here. Edit: This was a response to Viegon. Got super 'd C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#239
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Elaboration
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~Dysole, poking at things My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#240
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Re: Justice League Design Discussion *Brainstorming*
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Get your facts straight. |
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