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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #49  
Old May 30th, 2022, 06:01 PM
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Re: Solo/Coop Mechanics Discussion

If you can’t use what you roll, you don’t do anything.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #50  
Old May 30th, 2022, 06:04 PM
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Re: Solo/Coop Mechanics Discussion

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Originally Posted by IAmBatman View Post
If you can’t use what you roll, you don’t do anything.
Yeah, that's what should change. We still had Godzilla make a normal attack but it would have helped if he could have used another power instead.

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  #51  
Old May 30th, 2022, 06:17 PM
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Re: Solo/Coop Mechanics Discussion

If we want to do it that way, we should scrap the combat die mechanic altogether. Part of the idea of the randomization is sometimes he’ll do something suboptimal.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #52  
Old May 30th, 2022, 06:23 PM
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Re: Solo/Coop Mechanics Discussion

Why scrap it? You still do suboptimal stuff. You just don't get to do nothing if some counter is in play stopping you from doing it.

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  #53  
Old May 30th, 2022, 07:03 PM
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Re: Solo/Coop Mechanics Discussion

How many counters are there to his moving? Hot rolling Graviton and Jean Grey. Anybody else? And he should still attack with his attack of 6, he just doesn't get the +4 bonus.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #54  
Old May 30th, 2022, 08:15 PM
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Re: Solo/Coop Mechanics Discussion

If it really feels like a problem, can stick a clause in the middle power that if he can't move, change to a skull, but I worry that the card gets really over complicated and messy if we chase down every corner case. I think it's worth getting in a game without a movement stopper (and there really aren't many figures that can legally stop his movement) and seeing how you feel about him.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #55  
Old May 30th, 2022, 09:10 PM
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Re: Solo/Coop Mechanics Discussion

Why are you focusing on stopping movement?

I'm looking at the bigger picture where any power on any card might not be able to happen. In that case, I think it's a good idea to have a procedure (like if a power that you rolled to activate cannot be used, use the most common power that can be used).

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #56  
Old May 30th, 2022, 09:13 PM
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Re: Solo/Coop Mechanics Discussion

Can you give an example of what it'd look like for a non-movement power to be not able to happen?

I was focusing on stopping movement because I thought you were just giving feedback on Godzilla specifically with that point, not the rules system overall.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #57  
Old May 30th, 2022, 09:16 PM
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Re: Solo/Coop Mechanics Discussion

Anyone with a once per game power. Once it's used, they should still use their other powers if the used power is rolled.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #58  
Old May 31st, 2022, 08:11 AM
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Re: Solo/Coop Mechanics Discussion

I probably wouldn't make a Villain card with a once per turn power or recommend it. And if someone did, hopefully there would be something built into the card to handle it. I'm not sure that's something the full rules set needs to address.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #59  
Old May 31st, 2022, 08:21 AM
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Re: Solo/Coop Mechanics Discussion

Like what sort of rules text would you want to see? I can't think of anything that would specify what you're talking about without opening things up to a host of interpretation issues.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #60  
Old June 3rd, 2022, 09:39 AM
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Re: Solo/Coop Mechanics Discussion

New approach to multiplayer cooperative play I want to try after Eric suggested some changes:

Quote:
It is possible to oppose multiple Villain Armies at once and play with multiple players at once. For each additional player you add, you may do one of two things. You may either add an additional Villain Army with points that match that player’s Army or, if you wish to collaboratively fight an Event Villain, do the following:

1. Add X to that Event Villain’s Life Number for the game, where X = the printed Life Number for that Event Villain.

2. Place an extra set of Order Markers on the Event Villain's Army Card each round. Only roll for initiative once. Initiative order will start with the winner of initiative, then alternate between player and villain turns. For instance, if two players are facing Godzilla and player A rolls a 20, player B rolls a 10, and Godzilla rolls a 2, player A would go first each round, followed by Godzilla's first Order Marker 1 turn, followed by player B's turn, followed by Godzilla's second Order Marker 1 turn, and so forth.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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