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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #121  
Old November 8th, 2018, 08:04 PM
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Re: The Book of Beast Boy (Dolphin) (Playtesting Phase)

Looking good at 30 so far.
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  #122  
Old November 9th, 2018, 08:59 AM
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Re: The Book of Beast Boy (Dolphin) (Playtesting Phase)

Yeah, 30 seems to be holding up. Let's see what @ALEXAN2507 comes up with.

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  #123  
Old November 17th, 2018, 04:25 PM
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Re: The Book of Beast Boy (Dolphin) (Playtesting Phase)

Map: Madripoor Marina
Units: Beast Boy (60), Dolphin (30), Cheetah (20), Bear (20), Nightwing (200), Starfire (210), Raven (190), Tempest (210) vs Professor X (220), Cyclops I (190), Angel (90), Jean Grey (180), Beast (170)
Spoiler Alert!


Map: Madripoor Marina
Units: Beast Boy (60), Dolphin (30), Cheetah (20), Bear (20), Nightwing (200), Starfire (210), Raven (190), Tempest (210) vs Mister Fantastic (235), Invisible Woman (210), Human Torch (225), The Thing (325)

Spoiler Alert!


So the Dolphin doesn't do /so/ much in either game- most of the action took place on the coastal area for both games

It's worth noting that Swimming Partner mattered very little here too due to that and the fact that everyone on the team could fly over water or walk over it (Tempest) except Nightwing

In the first game, Echolocation was pretty handy for repositioning, but obviously BBD's offensive capability is utterly minimal so that was really all the form was useful for, and when he was the last figure it became an attempt at using his other forms to win

In the second game he was hidden in cover for most of it and busted out toward the end
And it's worth noting that he utterly screwed me over by doing so, because since I only had The Thing left, my best option would've been to clobber Starfire first and THEN Raven- but because of Echolocation I would never be able to catch up to Starfire, so in that kind of situation, Echolocation is very useful

I did find him a bit difficult to use since I haven't played with any characters like him before, but 30 points seems fair- it's a nifty, but quite situational set of abilities he has

What's up with claymation?
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  #124  
Old November 17th, 2018, 04:34 PM
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Re: The Book of Beast Boy (Dolphin) (Playtesting Phase)

The situations will increase with Ocean Master.
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  #125  
Old November 18th, 2018, 08:54 PM
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Re: The Book of Beast Boy (Dolphin) (Playtesting Phase)

Love it! Thanks Alexan. For future playtests, I'd recommend copying the raw text of the playtesting form into Word or filling out the form here to have the nice formatting, but the games look great! Thanks for taking the time to use a non-conventional map.

Alright, we've seen a lot of games and 30 seems to be holding up. He's super niche but has a couple of different niche uses, enough where I feel like he'll do something in every game he's taken in. I propose we move to Final Editing at 30 points!

Cards are ready, I'll post them in the morning. Any wording changes @Ronin ?

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  #126  
Old November 18th, 2018, 09:51 PM
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Re: The Book of Beast Boy (Dolphin) (VOTE for Final Editing)

Edits:

Quote:
MARINE LIFE 2
This Beast Boy must stop his movement when entering a land space, and does not stop his movement when entering a water space. Add 2 dice to this Beast Boy's attack and defense while he is on a water space.

SWIMMING PARTNER
Friendly figures do not have to stop their movement when entering a water spaces within 1 space of this Beast Boy.

ECHOLOCATION
Once per player turn, if this Beast Boy is on a water space, when an opponent's figure ends its movement on a space within 3 spaces of this Beast Boy, you may immediately move this Beast Boy or any friendly figure within 3 spaces of this Beast Boy up to 3 spaces. Figures moved this way will not take leaving engagement attacks.
Plaintext:

Quote:
MARINE LIFE 2
This Beast Boy must stop his movement when entering a land space, and does not stop his movement when entering a water space. Add 2 dice to this Beast Boy's attack and defense while he is on a water space.

SWIMMING PARTNER
Friendly figures do not stop their movement when entering a water space within 1 space of this Beast Boy.

ECHOLOCATION
Once per player turn, if this Beast Boy is on a water space when an opponent's figure ends its movement within 3 spaces of this Beast Boy, you may immediately move this Beast Boy or any friendly figure within 3 spaces of this Beast Boy up to 3 spaces. Figures moved this way will not take leaving engagement attacks.
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  #127  
Old November 19th, 2018, 02:25 AM
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Re: The Book of Beast Boy (Dolphin) (VOTE for Final Editing)

yea
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  #128  
Old November 19th, 2018, 07:31 AM
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Re: The Book of Beast Boy (Dolphin) (VOTE for Final Editing)

Unless there's a precedent I'm forgetting, I feel like Marine Life makes more sense if you swap the water/land parts. Lead with the bonus, follow with the detriment.
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  #129  
Old November 19th, 2018, 04:51 PM
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Re: The Book of Beast Boy (Dolphin) (VOTE for Final Editing)

I'm not sure which is best, so I've put the cards up with Ronin's wording for now. 3 more votes to go!

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  #130  
Old November 19th, 2018, 07:41 PM
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Re: The Book of Beast Boy (Dolphin) (VOTE for Final Editing)

I prefer it the way I had it, but not by any huge margin. "This Beast Boy does not stop his movement when entering a water space, and must stop his movement when entering a land space." would also be fine.

EDIT: cards need the personality updated.

Also yea
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  #131  
Old November 21st, 2018, 02:05 PM
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Re: The Book of Beast Boy (Dolphin) (VOTE for Final Editing)

Cards updated with Playful. In need of 2 votes here.

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  #132  
Old November 21st, 2018, 02:42 PM
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Re: The Book of Beast Boy (Dolphin) (VOTE for Final Editing)

Have I voted? If not YEA

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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