|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#4117
|
||||
|
||||
Re: The Pre-SoV Workshop
Isn't that a little redundant with his personality...or is there precedent for that type of thing?...
Also, in terms of the change in power: SA-->Normal are you more or less concerned? Cause one of my original reasons for doing a SA was to avoid the attack increasing with height or other potential modifiers. I think a stackable normal attack would be much harder to balance and more scary than a fixed attack value, no? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4118
|
||||
|
||||
Re: The Pre-SoV Workshop
Since it is now stackable, how do you feel about lowering the Attack to 4?
|
#4119
|
||||
|
||||
Re: The Pre-SoV Workshop
Well I'm not convinced it's the right call to do the version I just posted. It's just an option that I like. I think I'd prefer leaving it a SA in order to keep the att from stacking. Having a normal attack of 4, even if he can get it to 5 from height, makes him still too inconsistent. With a Normal attack of 4 he is even more likely to wound himself to death.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4120
|
||||
|
||||
Re: The Pre-SoV Workshop
And what's wrong with that? It would make him play unique, instead of having a downside that more a threat than a problem. It would keep the cost down.
|
#4121
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4122
|
||||
|
||||
Re: The Pre-SoV Workshop
It means you have to play him more carefully and use his Flying to get height.
|
#4123
|
||||
|
||||
Re: The Pre-SoV Workshop
Perhaps increase his starting life ala Krug to make him more durable from his self inflicted wounds.
|
#4124
|
||||
|
||||
Re: The Pre-SoV Workshop
I get that. But that's just it...this guy is a Ravenous, Devourer, Demon...he's not supposed to be careful, methodical or worry about position or opponent. His theme is wild, reckless, unrestrained. Having the player play "carefully" with him is directly against the design vision.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4125
|
||||
|
||||
Re: The Pre-SoV Workshop
If this is too much raw workshopping here, let me know and I'll take it back to my customs thread. I still am partial to my original design, but I'm considering other avenues. Here's another take on the design after thinking about our discussion
Personally, I like it. I thought long and hard about theme and if he's a Ravenous Devourer...wouldn't he also be rewarded or gain strength by sating his hunger? I think so. So I threw in a healing mechanic as well. While there isn't really a decision to be made regarding a SA or Normal etc...this design does feel like it'll be trickier for the player to handle. He must always attack, he heals every time he does, so there's the reward...but with a att of 4 the consistensy factor isn't as good. But, when it does hit, he's rewarded. The player will have to be careful still not to bite off too much, but that could also be okay because if it's an almost dead demon...what the heck go crazy and maybe heal him back. I'm half tempted to make his def 2 and his att 5 though to make him that much more volatile on both ends (i.e. heal up, but then take all the wounds again)...but curious to hear your feedback first before we have that discussion. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4126
|
||||
|
||||
Re: The Pre-SoV Workshop
I think the healing mechanic is a little dangerous here. AN destroying even 2 figures in a turn goes from a fairly strong showing to a huge swing in his favor. 4 dice tempers it a bit, but the swinginess factor compounds in a scary-looking way. If he kills a lot of figures, you get not only those kills, but also the wounds healed at the same time.
Is there any reason Sustained by Blood should be a different power from Life Drain on the current design? |
#4127
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
As for the Swinginess factor I agree it could be a bit much if he secures height and goes “off” on opponents figures. I considered “If Agrith-Naar destroyed at least 1 figure during his turn, remove one [up to 2?] wound markers from his army card.” But I felt that in practice it would be weird if he killed #1, killed #2, missed #3, takes a wound but then gained the wound back because he killed at least 1 figure. Maybe I just remove the “takes a wound” clause entirely and add the clause I just suggested to help balance the power level? EDIT: So this... Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4128
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Quote:
I think your edited version reads well, though. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |