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  #2545  
Old June 14th, 2018, 03:47 PM
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Re: The Pre-SoV Workshop

Also I prefer Spectre, it lines more closely to D&D's spelling of it.

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  #2546  
Old June 14th, 2018, 03:50 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Kinseth View Post
Also I prefer Spectre, it lines more closely to D&D's spelling of it.
Boo, hiss. "Specter" is better, and if they are from Arctorus then the D&D misspelling doesn't matter.

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  #2547  
Old June 14th, 2018, 04:40 PM
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Re: The Pre-SoV Workshop

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Originally Posted by Kinseth View Post
Interesting concept

It is close, but it is missing something.

I think Deathly Touch needs to be better.
Most of my playtesting has been at -1, so maybe I'll do some tests at -2 and see how it feels. I have toyed a bit with Deathly Touch lowering defense by 2, but I was worried it would be seen as a faster Death Knight, without bonding, but with more figures to attack with.

Quote:
Originally Posted by Dad_Scaper View Post
One tweak to consider is bumping the Move to 7. It increases mobility and, importantly, the power of Deathly Touch. You might want to drop the squad size to 3, if you did that.
Earlier designs had a move of 7. When I showed the design to BiggaBullfrog he said that I should lower it if I didn't want them to be too expensive. I also don't want people to buy 4 figures just to use 3 of them.


I want this squad to be around 50 - 60 points, so I'm hesitant to buff them too much.
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  #2548  
Old June 14th, 2018, 04:45 PM
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Re: The Pre-SoV Workshop

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Originally Posted by Leaf_It View Post

Deathly Touch
When attacking with the Specters of Aldorn, For each Specter of Aldorn that moved through the defending figure this turn, subtract 1 from their defense dice. (With an option of perhaps up to maximum of 2-3?)Destructible objects are not affected by Deathly Touch.
Just a thought.

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  #2549  
Old June 14th, 2018, 05:17 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by Leaf_It View Post

Deathly Touch
When attacking with the Specters of Aldorn, For each Specter of Aldorn that moved through the defending figure this turn, subtract 1 from their defense dice. (With an option of perhaps up to maximum of 2-3?)Destructible objects are not affected by Deathly Touch.
Just a thought.
Minimum/maximums other than zero do not work. I don't want to give the whole discussion why, but we've turned down SoV submissions because of it.

I like the overall design. They feel a bit disappointing in that they don't feel very flashy, but they won't play like anything else so they may really shine in gameplay.

I prefer sticking with -1 Defense instead of -2. -1 is still good enough that you will want to try to get it, and will matter.

I'd probably prefer Move 6, in that it makes it a bit tougher to get the passthrough, and thus forces more decision-making.
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  #2550  
Old June 14th, 2018, 05:21 PM
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Re: The Pre-SoV Workshop

I thought there were cards already out there with Maximum's in the power.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #2551  
Old June 14th, 2018, 05:26 PM
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Re: The Pre-SoV Workshop

Very cool concept Leaf_it!

I think these are very thematic the way you’ve got them designed.

I think Kinseth has a fun idea for making their special a little more unique and powerful mechanically. Though, you might have to play with it a little in order to avoid them being too good. Maybe “up to -2 defense”

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  #2552  
Old June 14th, 2018, 05:30 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Kinseth View Post
I thought there were cards already out there with Maximum's in the power.
Nope. The only existing min/max is zero, and that one is only really implicit.
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  #2553  
Old June 14th, 2018, 05:33 PM
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Re: The Pre-SoV Workshop

EDIT: nevermind I think I'm wrong here
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  #2554  
Old June 14th, 2018, 06:23 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Kinseth View Post
I thought there were cards already out there with Maximum's in the power.
Nope. The only existing min/max is zero, and that one is only really implicit.
Is this just concerning normal attacks? Cause there are special attacks that do.

EDIT: maybe I’m misunderstanding this portion of the discussion...but Sir Dupuis has a maximum for his power as well...

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  #2555  
Old June 14th, 2018, 06:31 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Kinseth View Post
I thought there were cards already out there with Maximum's in the power.
Nope. The only existing min/max is zero, and that one is only really implicit.
Is this just concerning normal attacks? Cause there are special attacks that do.

EDIT: maybe I’m misunderstanding this portion of the discussion...but Sir Dupuis has a maximum for his power as well...
There's a difference between a maximum amount gained for a power and a true min/max. There's no problem with powers like Shield Wall that specify a maximum gained by that power. It says "for the Shield Wall power," which makes all the difference in the world.
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  #2556  
Old June 14th, 2018, 06:34 PM
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Re: The Pre-SoV Workshop

Say you're attacking a Feral Troll with a Specter. The troll is 3 spaces away from a friendly Raelin.

You run 2 Specters through it, each taking away one defense.

How many defense dice do you roll?

Well, 1 - 2 + 2 = 1. Easy.

But hold up. I'm the Troll player, and I want my troll to not take wounds. So I argue that he can't reduce my defense below 0, which means that the second Specter's pass through doesn't count. 1 - 1 = 0, and 0 + 2 is 2. This is correct if you apply the powers in this order.

As the specter player, I don't like this. I say that Raelin's bonus is applied first. 1 + 2 = 3, and 3 - 2 = 1. This is correct if you apply the powers in this order.

So which order do you apply the powers in?

You have to dice off. That's what the rules say for simultaneous powers.

That gets annoying.

I reserve the right to be wrong in this post
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