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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#421
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
Hey Sherman, I noticed while nosing around in your photobucket album you've got some cards for Marvel/DC stuff not linked to in your other threads. Cars, Trucks, Small Ruins, Dividers, etc as well as rules for throwing objects.
Would you consider adding those to the links in your Marvel/DC threads and talking about what you're using for the Destructible Objects? How you arrived your rule set for throwing? If it's still being tweaked, etc? Thanks! |
#422
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
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#423
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
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My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#424
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
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My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#425
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
And by the way, anymore Star Wars customs? I like the simplicity of the two cards you've posted!
My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#426
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
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I've been contemplating coming up with some rules of my own, and I usually arrive at the conclusion that I like the work you do better any how. It feels like it really embodies the spirit of the original Heroscape designs. Taking a genre of gaming (miniatures) that is typically steeped in rules, charts and fiddliness and streamlining it until only the essentials are left and so it's kept accessible for a lot of people (like myself and friends) that cringe when thinking about painting hundreds of minis or using rulers to move pieces around on a board. No offense to any other designers that prefer more theme/role playing/simulation added in but I think it's always a matter of trade-offs. The more you try to create some hyper realistic situation using game rules the more rules you end up adding on (burdening the player's memory). In my own experience I think I've come full circle. I remember at one point looking down on the original Heroscape designs and thinking they were 'too basic' to use any more after having dove head first into customs and more 'advanced' designs. Ironically this was when I was no longer actually playing the game and I kind of forgot what Heroscape was all about, fun and accessibility. It took me playing a few games with Krug, Airborne Elite, Marro, etc to help me remember. I love the fact that your designs can mix and match figures from any genre (LOTR, SW, Marvel) into a single army and they all remain individually useful without having to be paired in a faction specific setting. Some thoughts on throwing rules: - I noticed first off how you made the incentive for smash attacks re-rolling attack dice that did not show skulls vs just adding more dice. Thought this was an interesting choice and was trying to think through the pros and cons of each. - Being able to move while carrying an object as well frees up more options instead of keeping a Hero with SS tied to a particular space. - Using the life value to the ability of a figure to lift, determine throw distance of an object, and damage output seemed intriguing. Was wondering if you had to make any compromises with this decision? A figure you previously designed with low life / high defense was gimped a bit, etc. - Have you found tracking life on D.O.'s to be a pain in the butt? Especially when there is multiple cars on a battlefield? Any other creative ways to doing this if so? Noticed Grishnak (and also C3G) made a lot of things with a high defense value and 1 life to avoid keeping track altogether on these common objects that would be available in multiples. Sorry for the threadjack. In summary just wanted to thank you for the designs you post and let you know it's appreciated. P.S. Would love to see some more Star Wars designs too. |
#427
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
Wow, thanks - I've never gone and put down in so many words my design philosophy and how much it draws from my love and appreciation for Heroscape's amazingly accessible yet deep game system, and now I never have to, 'cause you've done it for me.
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As for more Star Wars stuff, I'll have to see what the kids got for Christmas. I should know by the weekend if they have requests for their Uncle Sherman. |
#428
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
Great job on the LOTR customs, I like the specials you've come up with, I feel like they go well with the personalities of the characters. I would like to know what set those minis are from? because I've seen a lot of different minis for LOTR and I think I like these the most!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#429
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#430
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#431
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
Not sure how old your friends kids are that are into LEGO, but I saw miniature Despicable Me Minions the other day at Walmart and realized they would be perfect for Heroscape. Size wise they are maybe about half the size of a standard Heroscape figure.
Maybe a common squad of 4 to fit the 8 pack they come in? http://www.walmart.com/ip/Minions-8-...igure/43389833 |
#432
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Re: Sherman's Lord of the Rings customs: LEGO Star Wars
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I was looking for those figs after seeing your cards but didn't find them. Those combined with my clix figs and I will probably have too many. Work hard, play harder! Great traders: beholderthedm,mecha frog, Shoe |
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