Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


Reply
 
Thread Tools Search this Thread Display Modes
  #589  
Old February 7th, 2024, 10:13 PM
Shurrig's Avatar
Shurrig Shurrig is offline
 
Join Date: August 8, 2017
Location: USA - PA - Philadelphia
Posts: 434
Images: 62
Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness
Re: Help With Wurdz

Looking to create some customs for my own personal use! I'm not sure if this is the proper place to ask this, but does revealing an "X" order marker on a common hero card create any issues? Here's what the ability currently reads as:

"After moving and before attacking, you may reveal the 'X' order marker on this card to add 5 to the attack value of this card. After attacking with this [Unit], subtract 6 from this card’s attack value for the duration of the round."

My goal with this ability is to give this unit one giant attack once per round, and is charging up to use it until next round. I suppose I could solve this by making it a once-per-round special attack, but unsure of the best way to implement this. Any and all advice is appreciated!
Reply With Quote
  #590  
Old February 7th, 2024, 11:00 PM
Vydar_XLIII's Avatar
Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
Posts: 1,603
Images: 2
Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla
Re: Help With Wurdz

So an OMX power on a common squad isn't an issue per se. See the Drow Assassin currently going through the SoV.

This particular power; however, is a bit weird because the unit is common. There is no way to differentiate between them, so ALL of them would take the -6 penalty to the attack until the end of the round. (Or you need to make them uncommon.)

Quote:
[POWER NAME] (if common)
After moving and before attacking, you may reveal the 'X' Order Marker on this card to add 5 to the attack value of this card. After attacking with this [NAME], all [NAME]s you control subtract 6 from this card’s attack value for the duration of the round.

[POWER NAME] (if unique/uncommon)
After moving and before attacking, you may reveal the 'X' Order Marker on this card to add 5 to the attack value of this card. After attacking with [NAME], subtract 6 from this card’s attack value for the duration of the round.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet
Reply With Quote
  #591  
Old April 4th, 2024, 11:06 AM
ryguy266's Avatar
ryguy266 ryguy266 is offline
 
Join Date: August 2, 2019
Location: USA - NE - Lincoln
Posts: 268
ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness
Re: Help With Wurdz

Hello,
I would like some help refining two very different abilities. I am almost positive there is some precedence for both but I am unable to find similar examples. The first is a special attack:

GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. You must move all small or medium figures within 2 clear sight spaces of the chosen figure 1 space closer or 1 space further from the chosen figure. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.

The first issue is that I would like for the player to choose for either all figures to be moved closer or all figures to be moved further away, but that’s obviously not clear in the current wording. And the second issue is the problem of what “closer” and “further” mean in this context. I imagine the “meaning” is clear but it is not in Scape language and so would have a lot of holes during gameplay. I would appreciate any help rewording this ability or being pointed to similar examples.

The second power is simpler.
At the beginning of each round after rolling for initiative, your opponent must reveal all order markers. At the end of every round, [THIS FIGURE] takes 1 wound.

“Reveal” feels like the wrong word. Basically I want the opponent’s OMs to be known or visible to the player, but not revealed in the sense that the turn is over. Also, for multiplayer games that power gets a little messy, so maybe there is a better way to word that.

Appreciate any help! Hope these are a somewhat interesting puzzle.
Reply With Quote
  #592  
Old April 4th, 2024, 11:50 AM
SkyWhale's Avatar
SkyWhale SkyWhale is offline
 
Join Date: August 9, 2022
Location: USA - MI
Posts: 89
SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby!
Re: Help With Wurdz

Interesting powers! Really curious where you're headed with this.

Quote:
Originally Posted by ryguy266 View Post
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. You must move all small or medium figures within 2 clear sight spaces of the chosen figure 1 space closer or 1 space further from the chosen figure. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.
One issue that becomes immediately apparent with this is that there will be instances in which this is impossible. There are 12 spaces that are 2 spaces away from a figures and 6 spaces adjacent to that figure. Additionally, there are instances in which obstacles will be in the way. What's nice though is that moving in is always moving adjacent (ignoring some height issues). That may be able to be worded something like: "move all figures that are 2 clear sight spaces away from the chosen figure onto a space adjacent to the figure, if possible." And then moving out could be "move all figures that are 2 clear sight spaces away from the chosen figure onto a space that is 3 spaces away from the chosen figure, if possible, and then move all figures within 1 clear sight spaces of the chosen figure onto a space that is 2 spaces away from the chosen figure, if possible." And then add in an upward movement restriction and it becomes:

Quote:
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. Either move all figures that are 2 clear sight spaces away from the chosen figure onto a space adjacent to the figure, if possible, or move all figures that are 2 clear sight spaces away from the chosen figure onto a space that is 3 spaces away from the chosen figure, if possible, and then move all figures within 1 clear sight spaces of the chosen figure onto a space that is 2 spaces away from the chosen figure, if possible. This space may be up to X levels higher. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.
Quite wordy, but I think it does what you want? It seems important to separate the outward movement into two sections, but I'm not entirely sure about it.


As for this one:

Quote:
Originally Posted by ryguy266 View Post
At the beginning of each round after rolling for initiative, your opponent must reveal all order markers. At the end of every round, [THIS FIGURE] takes 1 wound.
You're definitely right that "reveal" isn't the correct word. And I'm not sure there is precedence for this, but I would think something like this ought to do:

Quote:
At the beginning of each round after rolling for initiative, you may look at all of your opponent's Order Markers. At the end of every round, [THIS FIGURE] takes 1 wound.
Requires some memory, but leaves the game state how it should be at the beginning of each round.
Reply With Quote
  #593  
Old April 4th, 2024, 01:06 PM
ryguy266's Avatar
ryguy266 ryguy266 is offline
 
Join Date: August 2, 2019
Location: USA - NE - Lincoln
Posts: 268
ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness
Re: Help With Wurdz

Quote:
Originally Posted by SkyWhale View Post

One issue that becomes immediately apparent with this is that there will be instances in which this is impossible. There are 12 spaces that are 2 spaces away from a figures and 6 spaces adjacent to that figure. Additionally, there are instances in which obstacles will be in the way. What's nice though is that moving in is always moving adjacent (ignoring some height issues). That may be able to be worded something like: "move all figures that are 2 clear sight spaces away from the chosen figure onto a space adjacent to the figure, if possible." And then moving out could be "move all figures that are 2 clear sight spaces away from the chosen figure onto a space that is 3 spaces away from the chosen figure, if possible, and then move all figures within 1 clear sight spaces of the chosen figure onto a space that is 2 spaces away from the chosen figure, if possible." And then add in an upward movement restriction and it becomes:

Quote:
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. Either move all figures that are 2 clear sight spaces away from the chosen figure onto a space adjacent to the figure, if possible, or move all figures that are 2 clear sight spaces away from the chosen figure onto a space that is 3 spaces away from the chosen figure, if possible, and then move all figures within 1 clear sight spaces of the chosen figure onto a space that is 2 spaces away from the chosen figure, if possible. This space may be up to X levels higher. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.
Quite wordy, but I think it does what you want? It seems important to separate the outward movement into two sections, but I'm not entirely sure about it.
Thanks for the help! The nice thing is this unit, name tbd, only has one other fairly short power, so the special can be a little "wordy."

Is this a power that's worth having bullet points like Cyprien or Kato? Maybe to separate more clearly that you can either move everyone in or everyone out, but not a mix? I like your wording a lot though, I think it helps deal with terrain issues and positions where "closer" starts to lose meaning. This is minutiae, but is using "place" instead of "move" better, a la Augamo's Ram or Jotun's Throw? Then the power would read something like this:

Quote:
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. You must do one of the following:
  • Place all figures that are 2 clear sight spaces away from the chosen figure onto an empty space adjacent to the figure, if possible.
or
  • Place all figures that are 2 clear sight spaces away from the chosen figure onto a space that is 3 spaces away from the chosen figure, if possible, and then place all figures within 1 clear sight spaces of the chosen figure onto a space that is 2 spaces away from the chosen figure, if possible. This space may be up to 3 levels higher.
All affected figures must be placed within 1 space of their current location. You may choose the order to place figures. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.
I added the "within 1 space line" because I realized while writing the bullet points that you could toss figures all over, which is not the intent. This seems really solid now, and any more "rules caveats" like the location, order, and falling damage can be added at the end to keep it clean, although it seems like most everything would be covered now. What do you think?

Edit to add: This should probably have a size restriction, no?


Quote:
Originally Posted by SkyWhale View Post
You're definitely right that "reveal" isn't the correct word. And I'm not sure there is precedence for this, but I would think something like this ought to do:

Quote:
At the beginning of each round after rolling for initiative, you may look at all of your opponent's Order Markers. At the end of every round, [THIS FIGURE] takes 1 wound.
Requires some memory, but leaves the game state how it should be at the beginning of each round.
I like this, it's very straightforward. If you have 5 opponents it might be a lot to keep track of, but it keeps anyone else from benefitting from the ability. In anything other than a large multiplayer game I don't see any issues with the power and it's succinct. I like it. Appreciate the help!
Reply With Quote
  #594  
Old April 4th, 2024, 01:19 PM
Vydar_XLIII's Avatar
Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
Posts: 1,603
Images: 2
Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla
Re: Help With Wurdz

EDIT: You guys are fast. There were two posts since I started writing this.

EDIT 2: SkyWhale, good call on the "This space may be up to X levels higher." I added that in.

Quote:
Originally Posted by ryguy266 View Post
Hello,
I would like some help refining two very different abilities. I am almost positive there is some precedence for both but I am unable to find similar examples. The first is a special attack:

GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. You must move all small or medium figures within 2 clear sight spaces of the chosen figure 1 space closer or 1 space further from the chosen figure. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.

The first issue is that I would like for the player to choose for either all figures to be moved closer or all figures to be moved further away, but that’s obviously not clear in the current wording. And the second issue is the problem of what “closer” and “further” mean in this context. I imagine the “meaning” is clear but it is not in Scape language and so would have a lot of holes during gameplay. I would appreciate any help rewording this ability or being pointed to similar examples.
I think the precedent you're thinking of is Altais of the Deep that was in C3V public playtesting a while ago.

I think it will be much easier for this power to use a bulleted list, like Kato.

Quote:
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. Before rolling attack dice, choose one of the following:
  • You may place any or all small or medium figures within two clear sight spaces of the chosen figure on an empty land space adjacent to the targeted figure.
  • You may move any or all small or medium figures adjacent to the chosen figure one space each. This space may be up to 3 levels higher and must end not-adjacent to the chosen figure.
Figures moved by Graviton Burst Special Attack never take any leaving engagement attacks. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.
I added "land space" which has de-facto become the C3V's way to do forced movement in a way that isn't abusable by molten lava. I also slightly changed the push range. I think this is better thematically and is a more controlled power. I also replaced "must" with "may" it gets rid of all the "if possible" you would need otherwise. So its a slightly different power in the end.

Quote:
Originally Posted by ryguy266 View Post
The second power is simpler.
At the beginning of each round after rolling for initiative, your opponent must reveal all order markers. At the end of every round, [THIS FIGURE] takes 1 wound.

“Reveal” feels like the wrong word. Basically I want the opponent’s OMs to be known or visible to the player, but not revealed in the sense that the turn is over. Also, for multiplayer games that power gets a little messy, so maybe there is a better way to word that.

Appreciate any help! Hope these are a somewhat interesting puzzle.
You're correct, "reveal" is wrong. I think there is some C3G instances of this kind of power. I'd use the term "look at" instead of "reveal" although it does require some memory to effectively use.

Quote:
[POWER NAME]
Before rolling for initiative each round, choose an opponent. You may look at that chosen opponent's Order Markers. At the end of each round [NAME] receives 1 wound.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet
Reply With Quote
  #595  
Old April 4th, 2024, 01:36 PM
ryguy266's Avatar
ryguy266 ryguy266 is offline
 
Join Date: August 2, 2019
Location: USA - NE - Lincoln
Posts: 268
ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness ryguy266 wears ripped pants of awesomeness
Re: Help With Wurdz

Quote:
Originally Posted by Vydar_XLIII View Post
EDIT: you guys are fast. There were two posts since I started writing this.

I think the precedent you're thinking of is Altais of the Deep that was in C3V public playtesting a while ago.

I think it will be much easier for this power to use a bulleted list, like Kato.

Quote:
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. Before rolling attack dice, choose one of the following:
  • You may place any or all small or medium figures within two clear sight spaces of the chosen figure on an empty land space adjacent to the targeted figure.
  • You may move any or all small or medium figures adjacent to the chosen figure one space each. This move must end not-adjacent to the chosen figure.
Figures moved by Graviton Burst Special Attack never take any leaving engagement attacks. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.
I added "land space" which has de-facto become the C3V's way to do forced movement in a way that isn't abusable by molten lava. I also slightly changed the push range. I think this is better thematically and is a more controlled power. I also replaced "must" with "may" it gets rid of all the "if possible" you would need otherwise. So its a slightly different power in the end.
This is very concise. And land space is a very good edit. I don't hate the push range either. In terms of keeping science (fiction) accuracy, I would like it to affect friendly figures as well which is why I included the "must" in there. Is there a better way to get around that without using the word "must" and keeping all the "if possible"? Ignoring elegance for a moment, in terms of pure word count replacing "You may place any or all" with "Place all" and adding "if possible" at the end doesn't add any bulk to the power.


Quote:
Originally Posted by Vydar_XLIII View Post

You're correct, "reveal" is wrong. I think there is some C3G instances of this kind of power. I'd use the term "look at" instead of "reveal" although it does require some memory to effectively use.

Quote:
[POWER NAME]
Before rolling for initiative each round, choose an opponent. You may look at that chosen opponent's Order Markers. At the end of each round [NAME] receives 1 wound.
I like this as well, I think limiting it to one opponent helps with any multiplayer memory issues. Do you think after or before rolling for initiative matters too much? Before rolling for initiative lets the Admiral pull a fast one on the unit, which is pretty amusing.
Reply With Quote
  #596  
Old April 4th, 2024, 01:38 PM
Myriadite's Avatar
Myriadite Myriadite is offline
 
Join Date: April 30, 2022
Location: Canada - Ontario - Windsor
Posts: 328
Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness Myriadite wears ripped pants of awesomeness
Re: Help With Wurdz

Really great stuff, everyone! I get so impressed and inspired reading this thread.
Reply With Quote
  #597  
Old April 4th, 2024, 01:47 PM
Vydar_XLIII's Avatar
Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
Posts: 1,603
Images: 2
Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla
Re: Help With Wurdz

Quote:
Originally Posted by ryguy266 View Post
This is very concise. And land space is a very good edit. I don't hate the push range either. In terms of keeping science (fiction) accuracy, I would like it to affect friendly figures as well which is why I included the "must" in there. Is there a better way to get around that without using the word "must" and keeping all the "if possible"? Ignoring elegance for a moment, in terms of pure word count replacing "You may place any or all" with "Place all" and adding "if possible" at the end doesn't add any bulk to the power.
Hmmm, OK. How's this.

Quote:
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. Before rolling attack dice, choose one of the following:
  • You must place all small or medium figures within two clear sight spaces of the chosen figure on an empty land space adjacent to the targeted figure, if possible.
  • You must move all small or medium figures adjacent to the chosen figure one space each, if possible. This space may be up to 3 levels higher and must end not-adjacent to the chosen figure.
Figures moved by Graviton Burst Special Attack never take any leaving engagement attacks. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.
I think that's elegant enough.

Quote:
Originally Posted by ryguy266 View Post
I like this as well, I think limiting it to one opponent helps with any multiplayer memory issues. Do you think after or before rolling for initiative matters too much? Before rolling for initiative lets the Admiral pull a fast one on the unit, which is pretty amusing.
Typically powers like this would be before rolling Init. But do what you want to get the effect you want.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet
Reply With Quote
  #598  
Old April 4th, 2024, 02:13 PM
SkyWhale's Avatar
SkyWhale SkyWhale is offline
 
Join Date: August 9, 2022
Location: USA - MI
Posts: 89
SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby! SkyWhale rolls all skulls baby!
Re: Help With Wurdz

Really like how Graviton Burst is turning out! I think I would just change the second bullet point to this:

Quote:
You must move all small or medium figures adjacent to the chosen figure one space each, if possible. This space may be up to 3 levels higher and must end on a space that isn't adjacent to the chosen figure.
I believe that solves some weird caveats for if the figure you're targeting is Small 3 or shorter.
Reply With Quote
  #599  
Old April 4th, 2024, 02:31 PM
Vydar_XLIII's Avatar
Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
Posts: 1,603
Images: 2
Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla
Re: Help With Wurdz

Quote:
Originally Posted by SkyWhale View Post
Really like how Graviton Burst is turning out! I think I would just change the second bullet point to this:

Quote:
You must move all small or medium figures adjacent to the chosen figure one space each, if possible. This space may be up to 3 levels higher and must end on a space that isn't adjacent to the chosen figure.
I believe that solves some weird caveats for if the figure you're targeting is Small 3 or shorter.
Yep, this is better.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet
Reply With Quote
  #600  
Old April 4th, 2024, 02:36 PM
quozl's Avatar
quozl quozl is online now
Silly quozl, dinosaurs are for orcs!
 
Join Date: January 11, 2008
Location: USA - WA - Vancouver
Posts: 26,784
Images: 143
Blog Entries: 3
quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer quozl is a wielder of the Ban Hammer
Re: Help With Wurdz

The problem is what are you supposed to do if it's not possible?

Let's try this:

Quote:
GRAVITON BURST SPECIAL ATTACK
Range 6, Attack 3.
Choose a figure to attack. Before rolling attack dice, choose one of the following:
  • You must place all as many small or medium figures within two clear sight spaces of the chosen figure on an empty land space adjacent to the targeted figure, if as possible.
  • You must move all as many small or medium figures adjacent to the chosen figure one space each, if as possible. This space may be up to 3 levels higher and must end not- not be adjacent to the chosen figure.
Figures moved by Graviton Burst Special Attack never take any leaving engagement attacks. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards



All times are GMT -4. The time now is 10:40 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.