|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#589
|
||||
|
||||
Re: Help With Wurdz
Looking to create some customs for my own personal use! I'm not sure if this is the proper place to ask this, but does revealing an "X" order marker on a common hero card create any issues? Here's what the ability currently reads as:
"After moving and before attacking, you may reveal the 'X' order marker on this card to add 5 to the attack value of this card. After attacking with this [Unit], subtract 6 from this card’s attack value for the duration of the round." My goal with this ability is to give this unit one giant attack once per round, and is charging up to use it until next round. I suppose I could solve this by making it a once-per-round special attack, but unsure of the best way to implement this. Any and all advice is appreciated! |
#590
|
||||
|
||||
Re: Help With Wurdz
So an OMX power on a common squad isn't an issue per se. See the Drow Assassin currently going through the SoV.
This particular power; however, is a bit weird because the unit is common. There is no way to differentiate between them, so ALL of them would take the -6 penalty to the attack until the end of the round. (Or you need to make them uncommon.) Quote:
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#591
|
||||
|
||||
Re: Help With Wurdz
Hello,
I would like some help refining two very different abilities. I am almost positive there is some precedence for both but I am unable to find similar examples. The first is a special attack: GRAVITON BURST SPECIAL ATTACK Range 6, Attack 3. Choose a figure to attack. You must move all small or medium figures within 2 clear sight spaces of the chosen figure 1 space closer or 1 space further from the chosen figure. A non-flying figure moved lower by Graviton Burst Special Attack can receive any falling damage that may apply. The first issue is that I would like for the player to choose for either all figures to be moved closer or all figures to be moved further away, but that’s obviously not clear in the current wording. And the second issue is the problem of what “closer” and “further” mean in this context. I imagine the “meaning” is clear but it is not in Scape language and so would have a lot of holes during gameplay. I would appreciate any help rewording this ability or being pointed to similar examples. The second power is simpler. At the beginning of each round after rolling for initiative, your opponent must reveal all order markers. At the end of every round, [THIS FIGURE] takes 1 wound. “Reveal” feels like the wrong word. Basically I want the opponent’s OMs to be known or visible to the player, but not revealed in the sense that the turn is over. Also, for multiplayer games that power gets a little messy, so maybe there is a better way to word that. Appreciate any help! Hope these are a somewhat interesting puzzle. |
#592
|
||||
|
||||
Re: Help With Wurdz
Interesting powers! Really curious where you're headed with this.
Quote:
Quote:
As for this one: Quote:
Quote:
|
#593
|
|||||
|
|||||
Re: Help With Wurdz
Quote:
Is this a power that's worth having bullet points like Cyprien or Kato? Maybe to separate more clearly that you can either move everyone in or everyone out, but not a mix? I like your wording a lot though, I think it helps deal with terrain issues and positions where "closer" starts to lose meaning. This is minutiae, but is using "place" instead of "move" better, a la Augamo's Ram or Jotun's Throw? Then the power would read something like this: Quote:
Edit to add: This should probably have a size restriction, no? Quote:
|
#594
|
||||
|
||||
Re: Help With Wurdz
EDIT: You guys are fast. There were two posts since I started writing this.
EDIT 2: SkyWhale, good call on the "This space may be up to X levels higher." I added that in. Quote:
I think it will be much easier for this power to use a bulleted list, like Kato. Quote:
Quote:
Quote:
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#595
|
||||
|
||||
Re: Help With Wurdz
Quote:
Quote:
|
#596
|
||||
|
||||
Re: Help With Wurdz
Really great stuff, everyone! I get so impressed and inspired reading this thread.
|
#597
|
||||
|
||||
Re: Help With Wurdz
Quote:
Quote:
Quote:
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#598
|
||||
|
||||
Re: Help With Wurdz
Really like how Graviton Burst is turning out! I think I would just change the second bullet point to this:
Quote:
|
#599
|
||||
|
||||
Re: Help With Wurdz
Quote:
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#600
|
||||
|
||||
Re: Help With Wurdz
The problem is what are you supposed to do if it's not possible?
Let's try this: Quote:
|