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  #61  
Old November 28th, 2018, 07:35 PM
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Re: Heroscaper 101 custom playtest [Updated]

Well, if we’re going to drill down into the test itself, I am also curious to hear why the armies were constructed as they were. Was Stitch’s army intended to highlight how he can be effective? Why or why not?

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  #62  
Old January 16th, 2019, 02:57 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Legendary Feral Troll

1 hero and 1 squad:

Armies: Team 1 - Legendary Feral Troll(180) and Death Knights of Valkrill(60)
vs
Team 2 - Feral Troll(90) and Mezzodemon Warmongers(65)

Map: War Zone and no Glyphs

Provide a brief summary of the game: I proxy the Feral Troll miniature for my custom hero Legendary Feral Troll.

How many kills: Feral Troll and Mezzodemon Warmongers

How many wounds dealt: 8 wounds
Heroes
Feral Troll
Wounds dealt to Legendary Feral Troll: Serval wounds

Which units survived: (7 life Legendary Feral Troll and squad of Death Knights of Valkrill.)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Blood Rage: activated if Legendary Feral Troll has wounds on his Army Card.

Total: 7 times

Feral Rage: used to attack a mezzodemon warmonger and a feral troll.

Total: 1 time

Blood Craze: activated if Legendary Feral Troll has wounds on his Army Card.

Total: 7 times

Regenerate: activated after taking a turn.

Total: 7 times

Any additional comments (theme, balance, fun factor with and against)?
- He is a Troll with a different color scheme.
- There is extra defense with Blood Craze.
- His Feral Rage power allows him to attack twice.
The figure used for this unit is Feral Troll from Auggies D&D Set. The name and model number is Feral Troll Tyranny of Goblins #2/12.

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  #63  
Old January 16th, 2019, 10:12 AM
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Re: Heroscaper 101 custom playtest [Updated]

To properly playtest a design, you need two armies of equal points. It doesn’t look like these armies have equal points.
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  #64  
Old February 6th, 2019, 08:39 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Stein

250 points:

Armies: Team 1 - Steinl(180) and Deepwyrm Drow(70)
vs
Team 2 - Stitches(115) and 2x Zombies of Morindan(120)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Crossbones miniature for my custom hero Stein.

How many kills: 1 Zombie of Morindan with Wrist Spike 16 on turn 3 round 1. 1 Zombie of Morindan with 3 skulls vs 2 shields on turn 3 round 1. 1 Zombie of Morindan with 2 skulls vs 1 shield on turn 3 round 1. Killed Stitches with 3 skulls vs 1 shield on turn 3 round 1. Killed Stitches with 3 skulls vs 1 shield on turn 3 round 1. 1 Zombie of Morindan by a Deepwyrm Drow 3 skulls vs 0 shields on turn 1 round 2. 2 Zombies of Morindan by a Deepwyrm Drow 1 skull vs 0 shields on turn 2 round 2.


How many wounds dealt: 2 wounds with Stein's Normal attack 2 skulls vs 0 shields on turn 3 round 1.
Heroes
Stitches 2/3 on turn 3 round 1.
Stitches 4/3 on turn 3 round 1.

Wounds dealt to Stein: 1 wound with Zombie Onslaught Special Attack on turn 2, round 1.

Which units survived: (No survivors)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Marauder's Rage: Activated from Wrist Spike 16 on turn 3 round 1.

Activated from a Normal Attack on turn 3 round 1. Activated from a Normal Attack on turn 3 round 1.

Total: 3 times

Bullet Craze: Activated on turn 3 round 1. Activated on turn 3 round 1. Activated on turn 3 round 1.

Total: 3 times

Wrist Spike 16: Used on turn 2, round 1 and a 14 was rolled.
Used on turn 3, round 1 and a 17 was rolled.

Total: 2 times

Any additional comments (theme, balance, fun factor with and against)?

The figure used for this unit is Crossbone #009 & #206 Invincible Iron Man and Invincible Iron Man Gravity Feed Marvel Heroclix.


Last edited by Heroscaper 101; February 6th, 2019 at 09:20 PM.
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  #65  
Old February 6th, 2019, 09:21 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Stitches

250 points:

Armies: Team 1 - Stitches(115) and 2x Zombies of Morindan(120)
vs
Team 2 -Steinl(180) and Deepwyrm Drow(70)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Spellstitched Hobgoblin miniature for my custom hero Stitches.

How many kills:

How many wounds dealt: 1 wound with Zombie Onslaught Special Attack on turn 2, round 1. 4 wounds with Zombie Onslaught Special Attack 4 skulls vs 0 shields on turn 3, round 1.
Heroes
Stein 1/5 on turn 2, round 1.
Stein 5/5 on turn 3, round 1.

Wounds dealt to Stitches: 2 wounds with Stein's Normal attack 2 skulls vs 0 shields on turn 3 round 1.

Which units survived: (Full life Stitches and 1 squad of Zombies of Morindan)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Stench of Death: Activated twice

Total: 2 times

Zombie Rises Again: Activated from Zombie Onslaught Special Attack on turn 3 round 1.

Total: 1 time

Any additional comments (theme, balance, fun factor with and against)?
- He works well with Zombies of Morindan.
- You do have the Paralyzing Fear with the Zombie Hulk.
- His power is like the Blight Reavers from Arena of the Planeswalker, but there is only one of him.
The figure used for this unit is Spellstiched Hobgoblin Zombie from the Wizards of the Coast D&D Set. The name and model number is Spellstiched Hobgoblin Zombie Deathknell #043.

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  #66  
Old February 6th, 2019, 10:47 PM
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Re: Heroscaper 101 custom playtest [Updated]

So the zombie team was 15 points weaker than the other team, and they still won with only a few casualties? Sounds like Stitches needs a big point bump to me. Maybe raise him up 20 points then playtest him again?
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  #67  
Old February 7th, 2019, 08:55 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Stein

250 points:

Armies: Team 1 - Steinl(180) and Deepwyrm Drow(70)
vs
Team 2 - Legendary Feral Troll(180) and Phantom Knights(70)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Crossbones miniature for my custom hero Stein.

How many kills: Killed a Phantom Knight with Stein's Normal Attack with 1 skull vs 0 shields on turn 1 round 1. Killed a Phantom Knight with Stein's Normal Attack with 2 skulls vs 1 shield on turn 2 round 1. Killed a Phantom Knight with Stein's Normal Attack with 2 skulls vs 1 shield on turn 1 round 2. Stein's Normal Attack killed Legendary Feral Troll* on turn 2 round 2.

How many wounds dealt: Deepwyrm Drow wounded the Legendary Feral Troll* dealing 1, 2 and 0 wounds on turn 3, round 1. Dealt 3 wounds with 4 skulls vs 1 shield to Legendary Feral Troll* on turn 1 round 2. Dealt 2 wounds with 3 skulls vs 1 shield to Legendary Feral Troll* on turn 1 round 2.
Heroes
Legendary Feral Troll* 1/8 life on turn 3 round 1.
Legendary Feral Troll* 3/8 life on turn 3 round 1.
Legendary Feral Troll* 5/8 life on turn 1 round 2.
Legendary Feral Troll* 7/8 life on turn 1 round 2.
Legendary Feral Troll* 8/8 life on turn 2 round 2.

Wounds dealt to Stein: Legendary Feral Troll* dealt 3 wounds on turn 2 round 2.

Which units survived: (3 Deepwyrm Drow and 2 life Stein)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Marauder's Rage: Killed a Phantom Knight with Stein's Normal Attack with 1 skull vs 0 shields on turn 1 round 1. Killed a Phantom Knight with Stein's Normal Attack with 2 skulls vs 1 shield on turn 2 round 1. Killed a Phantom Knight with Stein's Normal Attack with 2 skulls vs 1 shield on turn 1 round 2.

Total: 3 times

Bullet Craze: Used on turn 2, round 1. Used on turn 1, round 2.
Used on turn 1, round 2.

Total: 3 times

Wrist Spike 16: Used on turn 1, round 1 and a 13 was rolled. Used on turn 2, round 1 and a 14 was rolled. Used on turn 1, round 2 and a 6 was rolled. Used on turn 2, round 2 and a 4 was rolled.

Total: 4 times

Any additional comments (theme, balance, fun factor with and against)?

The figure used for this unit is Crossbone #009 & #206 Invincible Iron Man and Invincible Iron Man Gravity Feed Marvel Heroclix.

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  #68  
Old February 7th, 2019, 08:56 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Legendary Feral Troll

250 points:

Armies: Team 1 - Legendary Feral Troll(180) and Phantom Knights(70)
vs
Team 2 - Steinl(180) and Deepwyrm Drow(70)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Feral Troll miniature for my custom hero Legendary Feral Troll.

How many kills:

How many wounds dealt: Legendary Feral Troll* dealt 3 wounds on turn 2 round 2.
Heroes
Stein 3/5 life on turn 2 round 2.

Wounds dealt to Legendary Feral Troll: Deepwyrm Drow wounded the Legendary Feral Troll* dealing 1, 2 and 0 wounds on turn 3, round 1.

Which units survived: (No survivors)

How useful were playtesting units' powers and how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

Blood Rage: Activated to max on turn 2, round 2.

Total: 1 times

Feral Rage: Used on turn 2, round 1 to attack 2 Deepwyrm Drow. Used on turn 3, round 1 to attack 2 Deepwyrm Drow.

Total: 2 times

Blood Craze: Activated on turn 3, round 1. Activated to max on turn 3, round 1.

Total: 2 times

Regenerate: Used on turn 1, round 2. Used on turn 2, round 2.

Total: 2 times

Any additional comments (theme, balance, fun factor with and against)?
- He is a Troll with a different color scheme.
- There is extra defense with Blood Craze.
- His Feral Rage power allows him to attack twice.
The figure used for this unit is Feral Troll from Auggies D&D Set. The name and model number is Feral Troll Tyranny of Goblins #2/12.

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  #69  
Old February 7th, 2019, 09:47 PM
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Re: Heroscaper 101 custom playtest [Updated]

What is "Auggie's D&D Set"? And what makes his color scheme different from this one?

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  #70  
Old February 7th, 2019, 10:04 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by Dad_Scaper View Post
What is "Auggie's D&D Set"? And what makes his color scheme different from this one?
That is the Feral Troll Desert of Desolation #049.
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  #71  
Old February 7th, 2019, 10:21 PM
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Re: Heroscaper 101 custom playtest [Updated]

Yes. You wrote its "color scheme" is "different." How is it different? And what is "Auggie's D&D Set"?

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  #72  
Old February 7th, 2019, 10:57 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Heroscaper 101 custom playtest [Updated]

Quote:
Originally Posted by Dad_Scaper View Post
Yes. You wrote its "color scheme" is "different." How is it different? And what is "Auggie's D&D Set"?
The figure used for this unit is Feral Troll from Auggies Dungeon Command Set. The name and model number is Feral Troll Tyranny of Goblins #2/12.


The figure used for this unit is Feral Troll from Auggies Wizards of the Coast Set. The name and model number is Feral Troll Desert Desolation #049.

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