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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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View Poll Results: What Dalek Armor power do you like best? (See the OP)
Armor Option 1 0 0%
Armor Option 2 1 11.11%
Armor Option 3 0 0%
Armor Option 4 5 55.56%
Two Shield Defense 2 22.22%
Tough 1 11.11%
Voters: 9. You may not vote on this poll

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  #1357  
Old August 21st, 2022, 11:31 AM
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Re: C3G Doctor Who Workshop

Yeah it's only 4 minutes.


Good catch on the permanent invincibility, Archie! I think just making you lose a marker at the end of you player turn (instead of Rose's turn) makes sense.

I think Phoenix-style could work. Maybe not separate cards, but more of a "when Rose or a Gallifreyan Wanderer would be destroyed, you may instead flip this card." type of deal. So you get to save Rose or a Doctor when she goes Bad Wolf, but Rose or a Doctor has to die when she reverts. That has a neat kind of symmetry to it!

Omega would be pretty dope. I always thought it'd be cool if he could synergize with the Anti-Monitor/Crisis stuff.
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  #1358  
Old August 21st, 2022, 02:25 PM
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Re: C3G Doctor Who Workshop

Solid notes. Sounds like a good direction!

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #1359  
Old August 26th, 2022, 06:00 PM
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Re: C3G Doctor Who Workshop

Quote:

NAME = THE DOCTOR
SECRET IDENTITY = N/A (CROSSOVER SYMBOL)

SPECIES = GALLIFREYAN
UNIQUENESS = UNIQUE HERO
CLASS = WANDERER
PERSONALITY = CHARMING

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 3

POINTS = ???


SONIC SCREWDRIVER
Start the game with the Glyph of Sonic Screwdriver on this card. The Doctor cannot lose this Glyph by receiving wounds unless he is destroyed.

NO SECOND CHANCES
Start the game with a brown Chance Marker on this Army Card. Instead of moving normally with the Doctor, you may choose an opponent’s figure within 3 clear sight spaces of the Doctor with at least 1 Order Marker on its card. If the Chance Marker;
• is on this card, that opponent may remove an Order Marker from that figure’s card. If they do not, you may move the Chance Marker to that figure’s card.
• is on the chosen figure’s card, roll an unblockable attack die against the chosen figure for each unrevealed Order Marker on its Army Card.

“RUN!”
Before an opponent takes a turn with an Army Card that has at least one figure within 3 spaces of the Doctor, you may reveal the “X” Order Marker on this Army Card to move the Doctor and any friendly figures adjacent to the Doctor up to 3 spaces each. Figures moved with "Run!" do not take leaving engagement attacks.
And an attempt at a revamp on the 10th Doctor, to go with Rose. Powered up his middle power a bit, which I think makes sense as C3G evolves, but I also powered down "Run!" by tying it to an X OM reveal.

He's going to be a bit buff against melee armies and weaker against ranged armies, but I figure that's decent soft synergy with the Sonic Screwdriver's 'reduce range' option, which I basically never use right now.

Last edited by MrNobody; September 6th, 2022 at 04:36 PM.
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  #1360  
Old August 26th, 2022, 06:13 PM
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Re: C3G Doctor Who Workshop

Man when you post comic pictures I have like no idea which Doctor it is


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  #1361  
Old August 26th, 2022, 06:17 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by Soundwarp SG-1 View Post
Man when you post comic pictures I have like no idea which Doctor it is
Here's some official Doctor Who comic art if it helps.

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  #1362  
Old August 26th, 2022, 06:19 PM
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Re: C3G Doctor Who Workshop

Yes it does


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  #1363  
Old August 26th, 2022, 06:52 PM
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Re: C3G Doctor Who Workshop

No Second Chances feels a bit busy for him basically telling someone to stop, getting ignored, then taking them out. Feels like the concept could be streamlined a bit? Like maybe let him just place the marker? Why is it random whether or not he gives them a chance. If there are power level concerns, making it a once per game placement feels thematic anyway.

Love Run! but I think the trigger would feel less middle of the turn interruption (and less powerful) if it triggered on an OM reveal like Jason?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #1364  
Old August 26th, 2022, 09:35 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by IAmBatman View Post
No Second Chances feels a bit busy for him basically telling someone to stop, getting ignored, then taking them out. Feels like the concept could be streamlined a bit? Like maybe let him just place the marker? Why is it random whether or not he gives them a chance. If there are power level concerns, making it a once per game placement feels thematic anyway.
You totally have a point, but I also feel like that "giving them a chance" theme is off if the enemy doesn't have a chance to accept/decline. Unless what you're saying is something like this?
Quote:
GIVING THEM A CHANCE
Start the game with a brown Chance Marker. Once per game, instead of moving normally with the Doctor, you may choose an opponent’s figure within 3 clear sight spaces of the Doctor with at least 1 Order Marker on its card. That opponent may remove an Order Marker from that figure’s card. If they do not, you may place the Chance Marker to that figure’s card.

NO SECOND CHANCES
Instead of moving normally with the Doctor, you may choose an opponent’s figure that has a Chance Marker on their Army Card within 3 clear sight spaces of the Doctor and roll the 20-sided die. If you roll a 10 or higher, inflict a wound on the chosen figure for each unrevealed Order Marker on its Army Card.
Which I could buy, I'm just worried about text at that point.
Quote:
Love Run! but I think the trigger would feel less middle of the turn interruption (and less powerful) if it triggered on an OM reveal like Jason?
Y'know, I could swear I had a good reason why I didn't like that, but I've been sitting on this draft so long I can't recall why.
Quote:
“RUN!”
After an opponent reveals an Order Marker on the Army Card of a figure within 3 clear sight spaces of the Doctor, you may reveal the “X” Order Marker on this Army Card to move the Doctor and any friendly figures adjacent to the Doctor up to 3 spaces each. Figures moved with "Run!" do not take leaving engagement attacks.
I could buy that as well. Once per round, you get to turn a pod of figures into Jason. It seems decent enough.
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  #1365  
Old August 26th, 2022, 09:43 PM
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Re: C3G Doctor Who Workshop

It's been 4 year now, so I think I'm ready to finally vote in this poll.
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  #1366  
Old August 26th, 2022, 09:58 PM
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Re: C3G Doctor Who Workshop

I tried to warn him ....

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #1367  
Old August 26th, 2022, 10:44 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by MrNobody View Post
Quote:
Love Run! but I think the trigger would feel less middle of the turn interruption (and less powerful) if it triggered on an OM reveal like Jason?
Y'know, I could swear I had a good reason why I didn't like that, but I've been sitting on this draft so long I can't recall why.
Maybe because like its a bit random on who it will work on the way OMs work?

Like it will basically do nothing against a Professor build or something since the dude getting the OMs is a million miles away.


I'd do the trigger as like before someone takes a turn, if they're in 3 spaces you can run. More even keel. Might be a bit tricky to word against squads but doable.

Also would probably drop the clear sight bit so he's not weak to Gundams and such.


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  #1368  
Old August 26th, 2022, 10:49 PM
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Re: C3G Doctor Who Workshop

Or you could do OM reveal but drop the within such and such spaces thing. Honestly don't think that would be too crazy once per round.

Or actually you might want "start of player turn" or something? The current one would let you run in the middle of someone activating an X reveal power and weird stuff like that. That's the tricky thing with these powers, they can't tell if you're revealing an OM for a normal turn or for some other thing.


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